Not really needed IMO. Beyond the scope of one single play qb running is not a huge deal.
Forum > Suggestions > Add a small morale hit to any running QB being tackled
Xavori
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Originally posted by Mezirah
Not a solution if you have 2 running QB's. Plus endzone's don't tackle.
I'm not trying to stop good teams who run well designed offenses.
I'm trying to keep people from spamming plays in hopes of getting lucky.
Even 10 points total morale loss on things like Jampy brought up isn't going to stop an OC from calling the play. In fact, I'd suspect, but haven't tested, that the morale gain from getting a first down would totally offset those losses.
But if you run QB Rollout a few times for TFL, it's going to keep getting harder and harder to finally break one. Since most QB runs are pretty high risk/high reward types, it'll mean making some pretty careful decisions on just how much you want to put your QB's at risk.
Not a solution if you have 2 running QB's. Plus endzone's don't tackle.
I'm not trying to stop good teams who run well designed offenses.
I'm trying to keep people from spamming plays in hopes of getting lucky.
Even 10 points total morale loss on things like Jampy brought up isn't going to stop an OC from calling the play. In fact, I'd suspect, but haven't tested, that the morale gain from getting a first down would totally offset those losses.
But if you run QB Rollout a few times for TFL, it's going to keep getting harder and harder to finally break one. Since most QB runs are pretty high risk/high reward types, it'll mean making some pretty careful decisions on just how much you want to put your QB's at risk.
Originally posted by mutleyddmc DTD
Yes rg3 and Vick those tough qbs who barely get injured. That's worked out well for Washington so far....
Manziel we shall see when he hits nfl see how much he is reigned back when they are trying to protect their money.
That's not the point. Stopping QBs from running is organizations protecting their investment for a slight penalty to the player performance.
It's selfish if you truly understand it.
Originally posted by Xavori
It will stop QB's from spamming runs in hopes they get lucky on one because their odds of getting lucky go down every time they don't.
The QBs don't call the plays. Why are you penalizing them? I'd rather administer electric shock to all OCs who choose to spam QB runs instead of a morale penalty to the QB... And to start the shocks off I'd fry you and Deevee8 until you look like fishsticks for blowing this whole QB run thing out of proportion.
Yes rg3 and Vick those tough qbs who barely get injured. That's worked out well for Washington so far....
Manziel we shall see when he hits nfl see how much he is reigned back when they are trying to protect their money.
That's not the point. Stopping QBs from running is organizations protecting their investment for a slight penalty to the player performance.
It's selfish if you truly understand it.
Originally posted by Xavori
It will stop QB's from spamming runs in hopes they get lucky on one because their odds of getting lucky go down every time they don't.
The QBs don't call the plays. Why are you penalizing them? I'd rather administer electric shock to all OCs who choose to spam QB runs instead of a morale penalty to the QB... And to start the shocks off I'd fry you and Deevee8 until you look like fishsticks for blowing this whole QB run thing out of proportion.
Adderfist
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I'm not sure this is the most elegant solution but it's a decent idea.
I realize this is a huge task, but if we could put zones into GL it would help. Better containment plays out of the GL would be a solid first step as well. What I feel would work the best is the ability to flip plays. It opens up things like 4-4 strong flipped with the CB blitzing and a zone umbrella.
I realize this is a huge task, but if we could put zones into GL it would help. Better containment plays out of the GL would be a solid first step as well. What I feel would work the best is the ability to flip plays. It opens up things like 4-4 strong flipped with the CB blitzing and a zone umbrella.
HayRow
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Originally posted by Adderfist
I'm not sure this is the most elegant solution but it's a decent idea.
I realize this is a huge task, but if we could put zones into GL it would help. Better containment plays out of the GL would be a solid first step as well. What I feel would work the best is the ability to flip plays. It opens up things like 4-4 strong flipped with the CB blitzing and a zone umbrella.
I like the play flipping idea
I'm not sure this is the most elegant solution but it's a decent idea.
I realize this is a huge task, but if we could put zones into GL it would help. Better containment plays out of the GL would be a solid first step as well. What I feel would work the best is the ability to flip plays. It opens up things like 4-4 strong flipped with the CB blitzing and a zone umbrella.
I like the play flipping idea
Xavori
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Originally posted by Adderfist
I'm not sure this is the most elegant solution but it's a decent idea.
I realize this is a huge task, but if we could put zones into GL it would help. Better containment plays out of the GL would be a solid first step as well. What I feel would work the best is the ability to flip plays. It opens up things like 4-4 strong flipped with the CB blitzing and a zone umbrella.
I think the biggest thing that would help is an AI change for non-lineman to keep them from running into the scrum and instead moving down the line (based on successful Pursuit checks) until they have an open lane to attack the ball carrier, or until a lead block engages them.
But even with that, I'd still like to see a bit more thought go into playcalling than "I hope I get lucky".
I'm not sure this is the most elegant solution but it's a decent idea.
I realize this is a huge task, but if we could put zones into GL it would help. Better containment plays out of the GL would be a solid first step as well. What I feel would work the best is the ability to flip plays. It opens up things like 4-4 strong flipped with the CB blitzing and a zone umbrella.
I think the biggest thing that would help is an AI change for non-lineman to keep them from running into the scrum and instead moving down the line (based on successful Pursuit checks) until they have an open lane to attack the ball carrier, or until a lead block engages them.
But even with that, I'd still like to see a bit more thought go into playcalling than "I hope I get lucky".
bhall43
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Originally posted by Adderfist
I'm not sure this is the most elegant solution but it's a decent idea.
I realize this is a huge task, but if we could put zones into GL it would help. Better containment plays out of the GL would be a solid first step as well. What I feel would work the best is the ability to flip plays. It opens up things like 4-4 strong flipped with the CB blitzing and a zone umbrella.
I like it though not sure how easy that is for Corndog to pull off.
I'm not sure this is the most elegant solution but it's a decent idea.
I realize this is a huge task, but if we could put zones into GL it would help. Better containment plays out of the GL would be a solid first step as well. What I feel would work the best is the ability to flip plays. It opens up things like 4-4 strong flipped with the CB blitzing and a zone umbrella.
I like it though not sure how easy that is for Corndog to pull off.
Adderfist
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Originally posted by Corndog
wat
a : to project, extend, or expand (known data or experience) into an area not known or experienced so as to arrive at a usually conjectural knowledge of the unknown area <extrapolates present trends to construct an image of the future>
b : to predict by projecting past experience or known data <extrapolate public sentiment on one issue from known public reaction on others>
wat
a : to project, extend, or expand (known data or experience) into an area not known or experienced so as to arrive at a usually conjectural knowledge of the unknown area <extrapolates present trends to construct an image of the future>
b : to predict by projecting past experience or known data <extrapolate public sentiment on one issue from known public reaction on others>
Again, wat
Is it not obvious that toughness and intimidation affect how much morale is lost on being tackled?
Is it not obvious that toughness and intimidation affect how much morale is lost on being tackled?
HayRow
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Originally posted by rob4121983
The solution is simple. Limit goal line formations to goal line situations.
Sorry buddy, love my DC, but that should be a ngth suggestion
The solution is simple. Limit goal line formations to goal line situations.
Sorry buddy, love my DC, but that should be a ngth suggestion
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