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Galithor
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Originally posted by Thunderoo
Oh it definitely fires and it does reduce QB morale; some pretty high numbers on level 3 so could be interesting to see if anyone has blitzing LBs with high intimidation if they can destroy QB confidence in one drive.


What if you run Engage 8 from the 4-4 formations, with 4 maximum trash talking LBs. Say they all fire on their "up to 50%" chance to fire. Say the QB has absurdely bad toughness and fails against all 4 trash talks. Does this mean he's losing 48 morale in a single play, before the play even starts?
 
Galithor
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Taking this to lolsy levels, you can put Trash Talk on a SS too, which means you can get it to fire from SS, FS, or CB blitzes too, assuming you put SS in any of those positions to blitz.

You could also put LBs in at DE.
Edited by Galithor on Apr 1, 2014 16:20:11
Edited by Galithor on Apr 1, 2014 13:47:00
Edited by Galithor on Apr 1, 2014 13:46:14
 
Galithor
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So yeah, Inside House Blitz or Engage 8 from 3-4 with a max trash talk build might be sick. Potentially even nastier, Cover 0 Dogs can send up to 9 blitzers, if you can find a situation to get that to fire all 9.

All assuming it's not capped of course. Surely it is.
 
Xavori
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Originally posted by Galithor
All assuming it's not capped of course. Surely it is.


Nah. Doesn't need to be capped. You'd be gimping your D, and all it takes is to throw some toughness on your QB, which you should prolly do anyway so that they don't curl up in the fetal position after getting sacked by a Showboat.

 
Galithor
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Originally posted by Xavori
Nah. Doesn't need to be capped. You'd be gimping your D, and all it takes is to throw some toughness on your QB, which you should prolly do anyway so that they don't curl up in the fetal position after getting sacked by a Showboat.



I'd say it definitely should be capped to a single impact. I could totally see a team spending up to the 1-2 star level on all their potential blitzers. Even just rushing 6, you could have a particular 3 down linemen formation you setup to put LBs in at the DEs just to get more trash talks in on 3rd and longs. Say you always use DAG for 5 WR formations. It's the only time you run 3-3-5. You could put LBs in at DEs too, for 5 trash talking LBs pass rushing. Even at 2 stars, that's potentially 40 morale damage in one play. It'd only cost 3 ability points on your LBs for a skill that would absolutely be useful even with a modest intimidation investment. Even if you only get 2 LBs to fire it successfully per play, what team would be willing to go 5WR against you knowing they're likely to eat 16 morale damage before the snap even happens, which will increase the odds of a sack directly by weakening pass/pocket awareness?

It's got "lol-exploit-kill-every-passing-team" written all over it if not capped.
Edited by Galithor on Apr 1, 2014 14:10:49
Edited by Galithor on Apr 1, 2014 14:09:00
 
NiborRis
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I'd do it all day and count on my OTs to crush your LBs in the pass rush and kill your LBs morale more than my QB, and I'll get my morale back from converting 1st downs.
 
Galithor
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Originally posted by NiborRis
I'd do it all day and count on my OTs to crush your LBs in the pass rush and kill your LBs morale more than my QB, and I'll get my morale back from converting 1st downs.


I'm sure we'll get to find out soon enough. Assuming no teams were considering trying this out, I'd expect we'll see a half dozen or more attempt to leverage this idea out now that it's been openly discussed here.

I'd at the very least like to see someone post a replay of 2+ trash talks firing on the same play so that we can analyze whether they both hit the QB, or if only one of them does.

If I can send 5 LBs on DAG against 5WR with 3star trash talk, and have the possibility of doing 0-60 morale damage before the ball is even snapped, I'm running that defense a whoooooole bunch.
Edited by Galithor on Apr 1, 2014 16:46:28
 
Time Trial
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Originally posted by Galithor
What if you run Engage 8 from the 4-4 formations, with 4 maximum trash talking LBs. Say they all fire on their "up to 50%" chance to fire. Say the QB has absurdely bad toughness and fails against all 4 trash talks. Does this mean he's losing 48 morale in a single play, before the play even starts?


I'm guessing leadership reduces this loss. From I remember of reading the description, it isn't going to hit at full strength very often.
 
Staz
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Originally posted by Time Trial
I'm guessing leadership reduces this loss. From I remember of reading the description, it isn't going to hit at full strength very often.


Leadership, or toughness? Description says "Can Resist with Toughness". I thought leadership was more for reducing morale hits from bad plays, picks, fumbles, TFLs, etc.
 
homersdonut
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Originally posted by jamz
I have it on one or two guys, never see it fire. But I'm sure it's level 1 and I just don't watch those particular players much


It fires
 
Galithor
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Originally posted by homersdonut
It fires


Have you seen it fire on multiple players in a single play? Would love to see a link of this if so.
 
Pariah
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I'd love someone to try it, but I wouldn't.

30% chance at level 2, while still having to invest in Intimidation to trigger it more, with a chance that the QB can fight it off with Toughness.

Too many variables for my liking. That being said, a high investment MIGHT be valuable, but again, I wouldn't dedicate to trying it.
 
Thunderoo
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Originally posted by Pariah
I'd love someone to try it, but I wouldn't.

30% chance at level 2, while still having to invest in Intimidation to trigger it more, with a chance that the QB can fight it off with Toughness.

Too many variables for my liking. That being said, a high investment MIGHT be valuable, but again, I wouldn't dedicate to trying it.


Don't forget that intimidation increases the penalty to the throw made by the QB if hurried (may even just be if blitzing).

http://glb2.warriorgeneral.com/game/player/21310

Will have level 3 TT one we hit the 3rd star.
 
Galithor
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Originally posted by Thunderoo
Don't forget that intimidation increases the penalty to the throw made by the QB if hurried (may even just be if blitzing).

http://glb2.warriorgeneral.com/game/player/21310

Will have level 3 TT one we hit the 3rd star.


Once per game or so isn't terribly impressive. I'd have expected "up to 30%" chance to fire with 75 intimidation to be considerably more effective.

If taking it to 3 stars only gets you 2-3 per game, I'm not sure that's such a big deal... even if you had it on the whole linebacker corps and SS's. It's still a bunch of morale loss for the QB, but maybe not so devastating with even modest toughness investment.
 
Time Trial
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Originally posted by Staz
Leadership, or toughness? Description says "Can Resist with Toughness". I thought leadership was more for reducing morale hits from bad plays, picks, fumbles, TFLs, etc.


I presume that leadership allows the whole O to resist morale loss, regardless of how they are losing it. I could be wrong.
 
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