Originally posted by NiborRis
People seem to forget that it's possible to train dots in ways that humans don't learn. It's not really possible for a human to learn the tackling skills of a top college player and yet have the football awareness of a 8 year old playing his first season of flag football. But you can make a dot be exactly that, if you want. Of course, when you do that, you'll end up with behavior that doesn't exist in the real world, but that's hardly the sim's fault.
If you wanted to avoid that, you could gate certain skills by requiring minimums in certain other skills - maybe you can't take tackling over 20 until you have blitz awareness at 40 or something like that. Some games do this as a way to prevent people from overlooking critical attributes in search of the fancier more powerful ones, or to put limits on min/maxing. I don't think GLB needs that and instead benefits from the build diversity at each age tier, but the cost is some unrealistic builds doing unhumanlike activity on the field.
If a player is aware enough to know which direction to run, to see the QB so he has a target to go after, he must be able to see somewhat. If the ball is right in front of you, I don't care if your awareness is zero, you have enough awareness to react to the snap, attempt to break a block, attempt to go after the QB... you have to see the ball when it comes within arms reach.
There is no argument against this because on the other side of the ball, on outside rushing plays lead blockers will turn around out of nowhere and block rushers out of the play they aren't even looking at or Gs will immediately go to the spot where a blitzing OLB will be right after the snap - even if it is a designed dive play LOL!
It's not the dot buildings, its the logic and lack of base of reactions for every player. The skills don't make you act like a football player, the skills make you produce football actions and reacts faster and better.