User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz 2 > Blitz awareness check
Page:
 
Uncle Si
offline
Link
 
Originally posted by Jampy2.0
When have you ever seen a defender tackle a non ballcarrier?


...You ever watch college football?
 
Jampy2.0
thuggin'
offline
Link
 
Originally posted by Uncle Si
...You ever watch college football?


is this college football just go..
 
Galithor
offline
Link
 
I've seen two blockers block each other. lol. Silly Gators.
 
Xavori
offline
Link
 
Originally posted by Galithor
I've seen two blockers block each other. lol. Silly Gators.


Have you ever seen an elephant fly?
 
Time Trial
offline
Link
 
Originally posted by Xavori
Have you ever seen an elephant fly?


No, but I seen a lot of racist shit coming out of the mouths of some black crows.
 
Xavori
offline
Link
 
Originally posted by Time Trial
No, but I seen a lot of racist shit coming out of the mouths of some black crows.


 
pottsman
offline
Link
 
Originally posted by Time Trial
No, but I seen a lot of racist shit coming out of the mouths of some black crows.


I actually watched Dumbo a few months back - if you get past their grammar and the fact that the lead crow is named Jim (Crow), they really aren't that racist. They're actually some of the most intelligent and compassionate characters in the movie. Other parts of the movie are damn racist. But the crows aren't that bad.
 
-Phaytle-
offline
Link
 
Originally posted by Barnzie
- Blitzers now always get "locked in" to pass rush mode and will keep rushing the QB until they get close to the ball or make an awareness check, regardless of if it's a run or pass play. This should allow runs to better beat those edge blitzes.
http://glb2.warriorgeneral.com/game/forum/thread/5132647?page=3#48249334

How close to the ball is "close to the ball"?
http://glb2.warriorgeneral.com/game/replay/37290/113378?player_id=43126


How do you need to pass an awareness check when the you see the ball right in front of you is my question.

It's not about awareness, the main problem is everyone is straight blind.
 
Cuivienen
offline
Link
 
If it makes you feel better, equate awareness with vision. No awareness means your dot is legally blind.
 
NiborRis
offline
Link
 
People seem to forget that it's possible to train dots in ways that humans don't learn. It's not really possible for a human to learn the tackling skills of a top college player and yet have the football awareness of a 8 year old playing his first season of flag football. But you can make a dot be exactly that, if you want. Of course, when you do that, you'll end up with behavior that doesn't exist in the real world, but that's hardly the sim's fault.

If you wanted to avoid that, you could gate certain skills by requiring minimums in certain other skills - maybe you can't take tackling over 20 until you have blitz awareness at 40 or something like that. Some games do this as a way to prevent people from overlooking critical attributes in search of the fancier more powerful ones, or to put limits on min/maxing. I don't think GLB needs that and instead benefits from the build diversity at each age tier, but the cost is some unrealistic builds doing unhumanlike activity on the field.
 
-Phaytle-
offline
Link
 
Originally posted by NiborRis
People seem to forget that it's possible to train dots in ways that humans don't learn. It's not really possible for a human to learn the tackling skills of a top college player and yet have the football awareness of a 8 year old playing his first season of flag football. But you can make a dot be exactly that, if you want. Of course, when you do that, you'll end up with behavior that doesn't exist in the real world, but that's hardly the sim's fault.

If you wanted to avoid that, you could gate certain skills by requiring minimums in certain other skills - maybe you can't take tackling over 20 until you have blitz awareness at 40 or something like that. Some games do this as a way to prevent people from overlooking critical attributes in search of the fancier more powerful ones, or to put limits on min/maxing. I don't think GLB needs that and instead benefits from the build diversity at each age tier, but the cost is some unrealistic builds doing unhumanlike activity on the field.


If a player is aware enough to know which direction to run, to see the QB so he has a target to go after, he must be able to see somewhat. If the ball is right in front of you, I don't care if your awareness is zero, you have enough awareness to react to the snap, attempt to break a block, attempt to go after the QB... you have to see the ball when it comes within arms reach.

There is no argument against this because on the other side of the ball, on outside rushing plays lead blockers will turn around out of nowhere and block rushers out of the play they aren't even looking at or Gs will immediately go to the spot where a blitzing OLB will be right after the snap - even if it is a designed dive play LOL!

It's not the dot buildings, its the logic and lack of base of reactions for every player. The skills don't make you act like a football player, the skills make you produce football actions and reacts faster and better.
 
bhall43
offline
Link
 
Originally posted by -Phaytle-
If a player is aware enough to know which direction to run, to see the QB so he has a target to go after, he must be able to see somewhat. If the ball is right in front of you, I don't care if your awareness is zero, you have enough awareness to react to the snap, attempt to break a block, attempt to go after the QB... you have to see the ball when it comes within arms reach.

There is no argument against this because on the other side of the ball, on outside rushing plays lead blockers will turn around out of nowhere and block rushers out of the play they aren't even looking at or Gs will immediately go to the spot where a blitzing OLB will be right after the snap - even if it is a designed dive play LOL!

It's not the dot buildings, its the logic and lack of base of reactions for every player. The skills don't make you act like a football player, the skills make you produce football actions and reacts faster and better.


They always go after the QB. Blitz awareness is strictly to first of all weave through the pass blockers in the middle of the line and second of all make the distinction of whether or not the ball has been handed off or a screen pass has been made. This simulation CANNOT be compared to real life as you can use tons of trickery in order to make the defense second guess a number of decisions. You are making it far too black and white.

As far as your second point the only replays of that made absolute sense in that the player went to block their designated player and the LB broke their block to make the play. Hardly is anything broken about that besides the builds of the blocker who whiffed their assignment.

I have already told you a number of times. The second you start looking at this like a football simulation rather than a real life human making split decisions things will make a ton more sense to you. And no that isn't to say that anything is near perfect by any means or that things don't need to be worked on a lot still, but again, you make things way too black and white to which if things were the way you want them to be, there wouldn't be a need for any attributes except speed and strength.
 
Xavori
offline
Link
 
Originally posted by bhall43
I have already told you a number of times. The second you start looking at this like a football simulation rather than a real life human making split decisions things will make a ton more sense to you. And no that isn't to say that anything is near perfect by any means or that things don't need to be worked on a lot still, but again, you make things way too black and white to which if things were the way you want them to be, there wouldn't be a need for any attributes except speed and strength.


So very much this.

At the snap, defense dots have no idea where the ball is. They're all running assignments as if they memorized them while blindfolded. So, they know what routes to run on the field even if they have no idea why they're doing it.

At that point, the sim starts rolling dice, and dots who win those rolls get to find out stuff. Blitzing LB's who pass blitz awareness get told who the ball carrier actually is. CB's who pass man awareness (or zone awareness for the masochists out there) get to react to direction changes in the WR's route or to the offense running rather than passing. And so on.

And if you pay really close attention to replays, you can actually see these awareness checks succeed. You mentioned lead blockers turning around to make blocks. That's a lead blocker awareness check being passed, or a lead blocker getting to the end of his pre-programmed route and making run blocker awareness checks until he passed one and is assigned a dot to block.

But don't ever make the mistake of thinking dots have inherent human abilities. They don't. They have no abilities at all until you give them to them, and the likelihood they'll use those abilities is determined by dice rolls based on how many SP's you've poured into them.

 
Mezirah
offline
Link
 
Hey Bort, it's safe to say the new pass awareness check works.

gg goal line blitzing


http://glb2.warriorgeneral.com/game/replay/39396/459330

 
Cuivienen
offline
Link
 
Originally posted by -Phaytle-
If a player is aware enough to know which direction to run, to see the QB so he has a target to go after, he must be able to see somewhat. If the ball is right in front of you, I don't care if your awareness is zero, you have enough awareness to react to the snap, attempt to break a block, attempt to go after the QB... you have to see the ball when it comes within arms reach.


You say this like a human never makes mistakes, but I could show you a million Youtube videos of football players tackling players on their own team, running right past a ball carrier to tackle the QB, etc.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.