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Forum > Suggestions > Increase the ball carrier's desire to remain in bounds on 3rd/4th down short of the first down mark.
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-Phaytle-
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Originally posted by bhall43
Well there is your problem. These are computer robots designed by code and AI. So 1 carrying awareness really is more like a blind woman than a football player.


I think we're missing the point here. A football player that makes it on the field knows what he's doing or supposed to do at a base level much higher than what is seen here. He just needs higher attributes to do it quicker/faster/better/stronger/etc. Most of the bots here don't know how to play their assigned position like they've never done it before.

There's a difference between being bad at your position or being a bad athlete and not knowing the basics of the game they are playing.
 
bhall43
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Originally posted by -Phaytle-
I think we're missing the point here. A football player that makes it on the field knows what he's doing or supposed to do at a base level much higher than what is seen here. He just needs higher attributes to do it quicker/faster/better/stronger/etc. Most of the bots here don't know how to play their assigned position like they've never done it before.

There's a difference between being bad at your position or being a bad athlete and not knowing the basics of the game they are playing.


No you are missing the point still. These aren't humans with knowledge. They are pre programmed bots that get better with attributes. And they aren't nearly as advanced as most video games these days so at their lowest attribute totals, they are going to do absolutely foolish things and make mistakes often times. It has nothing to do with a kids knowledge at peewee level. Once you stop thinking about this game like it is real life humans making real snap decisions, it will be 100 times more sense to you.
Edited by bhall43 on Mar 19, 2014 12:39:53
 
-Phaytle-
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Originally posted by bhall43
No you are missing the point still. These aren't humans with knowledge. They are pre programmed bots that get better with attributes. And they aren't nearly as advanced as most video games these days so at their lowest attribute totals, they are going to do absolutely foolish things and make mistakes often times. It has nothing to do with a kids knowledge at peewee level. Once you stop thinking about this game like it is real life humans making real snap decisions, it will be 100 times more sense to you.


I'm saying they're football robots playing football. They're base ability is too low.

I don't expect them to make a bunch of great split second decisions. I expect on 3rd and 5 for the HB and QB to know they need a first down or they punt. If on an outside run a HB runs out of bounds 1 yard before the marker because he didn't want to get hit, often with more than a yard before contact, that is unacceptable. If a QB throws to a route not at or over the first down line, or to a wide open receiver, that is unacceptable.

This is common and basic. Often the dudes look blind or like they are all Gs, not knowing where they should be. They seem to have no familiarization with their position or even football. The attributes need to make them do what they do better, but right now, what they do is not football. They're just going to be doing not football faster. Hopefully that will help cover it up.

I understand it's coding. I know the differences in real life. By pointing things out and giving a reference to more logical behavior, hopefully the other smart people coding this game can tweak the current arguments for a more realistic outcome and not make the difference so large.

I do know one thing though, the sim isn't going to get better by just saying "oh, it's a game" or "oh, it's programmed" or whatever excuse you want to put in there, is not going to improve anything.

Instead of brushing off any criticism and only entertaining happy thoughts of "the sim is fine!", it could be used to make a better product.

I guess I'm wrong though to expect a football sim to look like football. Since it's not real life I should have no expectations.
 
Jampy2.0
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Originally posted by -Phaytle-
I'm saying they're football robots playing football. They're base ability is too low.


But that's the point of the attributes. Sure it leaves a lot of room for questions, but its kinda crucial for the ability scaling effect of attributes that the low attributes make them play poorly. Or else whats teh point of raising attributes?

That's sorta part of the problem with QBs atm, even with nothing for attributes, you can get top notch performances out of them.
Edited by Jampy2.0 on Mar 19, 2014 13:17:27
 
bhall43
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Originally posted by -Phaytle-
I'm saying they're football robots playing football. They're base ability is too low.

I don't expect them to make a bunch of great split second decisions. I expect on 3rd and 5 for the HB and QB to know they need a first down or they punt. If on an outside run a HB runs out of bounds 1 yard before the marker because he didn't want to get hit, often with more than a yard before contact, that is unacceptable. If a QB throws to a route not at or over the first down line, or to a wide open receiver, that is unacceptable.

This is common and basic. Often the dudes look blind or like they are all Gs, not knowing where they should be. They seem to have no familiarization with their position or even football. The attributes need to make them do what they do better, but right now, what they do is not football. They're just going to be doing not football faster. Hopefully that will help cover it up.

I understand it's coding. I know the differences in real life. By pointing things out and giving a reference to more logical behavior, hopefully the other smart people coding this game can tweak the current arguments for a more realistic outcome and not make the difference so large.

I do know one thing though, the sim isn't going to get better by just saying "oh, it's a game" or "oh, it's programmed" or whatever excuse you want to put in there, is not going to improve anything.

Instead of brushing off any criticism and only entertaining happy thoughts of "the sim is fine!", it could be used to make a better product.

I guess I'm wrong though to expect a football sim to look like football. Since it's not real life I should have no expectations.


Nobody is saying "the sim is fine!" or "oh, its a game". You keep explaining how human beings make manual decisions and the explanation comes back to you about what is needed to make better decisions and your comeback is well just because I have shit attributes doesn't mean my player should be shit.
 
bhall43
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Originally posted by Jampy2.0

That's sorta part of the problem with QBs atm, even with nothing for attributes, you can get top notch performances out of them.


I wouldn't exactly call anyones performance thus far top notch. At least as far as competitive games go and what I have seen a top notch QB do.
 
Adderfist
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http://glb2.warriorgeneral.com/game/replay/34087/3593176 Just in general pathing is a constant battle. Pitch plays never cut up the field in advantageous positions, they prefer to get to the edge and run.
 
Jampy2.0
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Originally posted by bhall43
I wouldn't exactly call anyones performance thus far top notch. At least as far as competitive games go and what I have seen a top notch QB do.


relatively, yeah you can call certain performances top notch.

http://glb2.warriorgeneral.com/game/forum/thread/5150192
 
bhall43
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Originally posted by Jampy2.0
relatively, yeah you can call certain performances top notch.

http://glb2.warriorgeneral.com/game/forum/thread/5150192


I don't even know what you are trying to prove with that? Do you also think LaDanian Tomlinson was the same caliber QB as Peyton Manning when he threw the ball?
 
bhall43
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Originally posted by Adderfist
http://glb2.warriorgeneral.com/game/replay/34087/3593176 Just in general pathing is a constant battle. Pitch plays never cut up the field in advantageous positions, they prefer to get to the edge and run.


Not sure I would call it advantageous to make a cut there rather than hit the sidelines. Why would you cut back into the defenders?
 
Adderfist
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Originally posted by bhall43
Not sure I would call it advantageous to make a cut there rather than hit the sidelines. Why would you cut back into the defenders?


I'd want the HB to almost always hit the open seam. Especially if it's a slower power back. Right now it puts you on rails and sends you to the edge.

Edit: Also right now pathing completely ignores where your blockers are. Find any of the long runs down the middle and see how the HB reacts
Edited by Adderfist on Mar 19, 2014 13:51:15
 
bhall43
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Wish I had paid more attention to elusive backs on the test server.
 
Time Trial
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Everyone in this thread ignoring my 70 intimidation CB.

Of course you are running out of bounds, you scurd.
 
bhall43
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SF gonna be ignoring him soon too.
 
Mezirah
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Id like to know when QB's start throwing towards sidelines during the 2-minute drill, and receivers TRYING to run out of bounds.
 
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