User Pass
Home Sign Up Contact Log In
Forum > Suggestions > REMOVE the "all dogs go" play out of the 3-3-5, WAY TOO OVERPOWERED
Page:
 
doobas

offline
Link
 
So, every play you're facing the same defensive playcall. Gets boring to watch. Inside running isn't the answer either.

On a lighter note, running a counter sweep out of Trips seems to work against it.

doobas™
 
Time Trial
offline
Link
 
Originally posted by NiborRis
A team built to run, having "some success" against a defensive play is not really sufficient to call that play "really weak" against the inside run, is it?


I ran a few games today with my new "try not to pass the ball from 4/5 WR" playbook. Seems like I was able to throw against ADG blitzes out of the trips packages, and was able to break a few long runs.
 
Time Trial
offline
Link
 
Still won't be using the 4/5 WR sets to throw very often as the blitz gets there way too quick, even though I wasted a shit ton of my * level upgrades on pass awareness to try and see the outside blitz better.
 
Time Trial
offline
Link
 
Overload roll 1 might be a stronger play than Dogs All Go anyway.
 
TDiddy8701
offline
Link
 
Originally posted by Time Trial
Overload roll 1 might be a stronger play than Dogs All Go anyway.


overload roll 1 or overload 1 roll? I'm not seeing any overload roll 1...
Edited by TDiddy8701 on Feb 27, 2014 21:07:57
 
DeeVee8
Bucc'd Up
offline
Link
 
Originally posted by Time Trial
Overload roll 1 might be a stronger play than Dogs All Go anyway.


Awww shyit, now I gotta go change my DPB again?
 
hiimjake
offline
Link
 
I can't take credit for the idea, but I thought it was interesting so I thought I'd share. What about a penalty for running the same play over and over? Give the offensive players a % increase to their awareness checks as they keep seeing the same play. Just like IRL, if you ran the same play every down the offense would know what was going to happen. The increase to Pocket and Pass awareness would help the QB get rid of the ball faster and avoid rushers. Once the D runs a different play the bonuses would reset. Should work both ways too obviously. An increase to awareness and pursuit for defenders vs an offense spamming the same play over and over. It would still keep Dogs viable as a great blitz, but it would keep people from running it every god damn play.
 
Jampy2.0
thuggin'
offline
Link
 
Originally posted by TDiddy8701
overload roll 1 or overload 1 roll? I'm not seeing any overload roll 1...


thirsty for someones plays huh

Originally posted by hiimjake
I can't take credit for the idea, but I thought it was interesting so I thought I'd share. What about a penalty for running the same play over and over?.


The defense can't get have a penalty since the offense is responsible for what the defense fires.
 
hiimjake
offline
Link
 
Yes but the defense is responsible for the fact that they are setup to run Dogs every time vs any 3, 4, or 5 WR set
 
Jampy2.0
thuggin'
offline
Link
 
Originally posted by hiimjake
Yes but the defense is responsible for the fact that they are setup to run Dogs every time vs any 3, 4, or 5 WR set


if offense doesn't make it fire, it won't fire.

D reacts to the O.
 
doobas

offline
Link
 
Originally posted by Jampy2.0
if offense doesn't make it fire, it won't fire.

D reacts to the O.


Not really. The defence can run that play regardless of what the offence does.

doobas™
 
PaulM
offline
Link
 
Dogs All Go should be absolutely gouged by inside running. The two OLBs take themselves out of the play, and with only 3 D-Linemen the OGs are free to wreak havoc in the second level. Except they don't. This thread goes into it in detail, but suffice to say the G's decision making process is absurdly broken.

http://glb2.warriorgeneral.com/game/forum/thread/5155413
 
pedro617
offline
Link
 
Originally posted by hiimjake
I can't take credit for the idea, but I thought it was interesting so I thought I'd share. What about a penalty for running the same play over and over? Give the offensive players a % increase to their awareness checks as they keep seeing the same play. Just like IRL, if you ran the same play every down the offense would know what was going to happen. The increase to Pocket and Pass awareness would help the QB get rid of the ball faster and avoid rushers. Once the D runs a different play the bonuses would reset. Should work both ways too obviously. An increase to awareness and pursuit for defenders vs an offense spamming the same play over and over. It would still keep Dogs viable as a great blitz, but it would keep people from running it every god damn play.

I was thinking the exact same thing. Would absolutely love it if they could implement this. Although I would go a bit farther and say if a team runs a play more then x # of times it gives the other side the bonus, and every player gets a bonus to any and all awareness checks they may have.

Watching a team run the same play over and over again just takes all the fun out of it for me. When I see a team doing this be it a team I'm on or not I just stop watching the replays.
 
pedro617
offline
Link
 
Originally posted by Jampy2.0
if offense doesn't make it fire, it won't fire.

D reacts to the O.


False!

I can set up a D to run this play every down regardless what the offense does if I wanted.
 
pedro617
offline
Link
 
Originally posted by PaulM
Dogs All Go should be absolutely gouged by inside running. The two OLBs take themselves out of the play, and with only 3 D-Linemen the OGs are free to wreak havoc in the second level. Except they don't. This thread goes into it in detail, but suffice to say the G's decision making process is absurdly broken.

http://glb2.warriorgeneral.com/game/forum/thread/5155413


Idk about gouged. That play should be a high risk play to me. If your players make the play you shut the O down. If not you should be in some serious trouble cause there isn't anyone left to make the play. If the guards did what were they supposed to the inside run would destroy that play thou.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.