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_OSIRIS_
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Originally posted by ManOgwaR
...or maybe your Oline lost it?!?


Doubt it. Our OL isn't that great but no other team we played dominated the LoS against us quite the way his did.

I think there was some kind of stealth nerf to offense sometime in the last three seasons. Sims haven't seemed much fun lately, flashback to season 28 for me. Completion rates in the 20s to low 30s. Outside runs are dead. Inside runs don't work well.
 
Kelts
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Grats Gerr!
 
Skinny Lister
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Passing certainly isn't that bad OSIRIS, in fact I think its quite hard to defend.

As far as Gerr's D-Line, I'm thinking its got to be some kind of gimmicky SA thing, with that low effective level, and that high of tackling, he has to have a pretty decent amount of strength/tackling, so its not that they are just "agile" or "fast" it has to be something else.

I'd put a bit of money on "Blitz" or "First Step"
 
*Birdman*
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Good Job Bears! Nice run RR, great to see a non booster in the big game.
 
Kelts
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Originally posted by Burger Kang
Passing certainly isn't that bad OSIRIS, in fact I think its quite hard to defend.

As far as Gerr's D-Line, I'm thinking its got to be some kind of gimmicky SA thing, with that low effective level, and that high of tackling, he has to have a pretty decent amount of strength/tackling, so its not that they are just "agile" or "fast" it has to be something else.

I'd put a bit of money on "Blitz" or "First Step"


passing is 80% unstoppable with the best builds.. run game is a gamble..imo
 
Gerr
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Don't ever say I don't give back to the PW community...


85'Bears DE2 (Lv. 16 DE)
Ht/Wt: 6'2", 280lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $2222
Skill Points: 0
Training Points: 2
Bonus Tokens: 5
Veteran Points: 0
Next Level: 0/1000

Attributes
Physical Attributes
Strength: 55.5
Speed: 60.5 (+8)
Agility: 63.95 (+10)
Jumping: 6
Stamina: 24.95
Vision: 30.5
Confidence: 14.95

Football Skills
Blocking: 8
Catching: 8
Tackling: 31.5
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Containment Abilities
Swat Ball: 1
Wall: 2
Strong Base: 0
Diving Tackle: 0
Monster Hit: 0

Pass Rusher Abilities
First Step: 3
Change Direction: 3
Shed Blocks: 3
Tunnel Vision: 3
Big Sack: 1

Additional Abilities
Blitz: 4
Edited by Gerr on Feb 22, 2014 11:51:39
 
Skinny Lister
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I so wish you hadn't done that, I absolutely nailed that build in my guess, I hate you for this Gerr, I hate you...

Could have been mine and your secret... you had to ruin it for me!

lol...

 
dlcurt
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Thanks Gerr, always appreciate folks providing a little assistance!
 
ManOgwaR
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Originally posted by _OSIRIS_
Doubt it. Our OL isn't that great but no other team we played dominated the LoS against us quite the way his did.

I think there was some kind of stealth nerf to offense sometime in the last three seasons. Sims haven't seemed much fun lately, flashback to season 28 for me. Completion rates in the 20s to low 30s. Outside runs are dead. Inside runs don't work well.


...I have to comment on this now that I have the time to give an in depth response...

...there is no differential between whether your Oline lost it or gerr's Dline won it ...it was both, which is why I threw that comment out there ...not taking anything away from gerr's bold reach ...his gamble paid off and he deserves to be commended for that!

...this isn't directed at you OSIRIS, but directed at those that have been sticking with this blind faith in these 'cookie-cutter' builds that it seems that most the 'high roller' teams take ...scared to go against the 'traditional' build plans that have gotten them there in previous seasons and try something more radical? ...enter RR and it's ability to brush aside boosted teams and make it to the big dance! ...been beating boosted teams in playoffs for the past few seasons in PWG, just needed a BK to get to go the distance for a gif! ...the truth is that most you 'elite' coordinators have fallen behind the times! ...haven't been exploring possibilities with builds, too scared to take these risks and/or not enough cares to explore other options?!? ...or maybe yas just got bloated on your gifs and became lazy?!? ...maybe yas were already lazy and still using LE/jkid/gerr's build guides from 10 seasons ago?!? ...this is why I welcomed whodeys 'building methods' and showing his builds like he knows the best way coz it contributes to throwing yas off the scent of what I've been exploring! ...unfortunately for RR, it didn't throw gerr off the scent! ...he actually was able to go a few steps further with his DEs coz of the boosts

...as far as sims not favoring offense ...hello?!? ...since when was the sim favoring defense?!? ...there was a 'stealth change' to zone coverage over last season's break that hasn't done zone coverage at low levels any favors either!
 
Gerr
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Whomever built RR's OL did a mistake I made a few seasons ago that cost me a playoff game. You made your OT's faster and/or more agile than your G's. While that sounds good in theory, it means the OT's drop back faster than the G's creating a gap between the G & OT which allows a quick DE the inside track to a sack. If you watch the replays, that's exactly how I got most of those sacks, there was a gap between the G & OT and my DE's made an inside cut and got to the QB.
 
ManOgwaR
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...actually the oline, with the exception of 2G's(+1spd) were exactly the same on agility/speed
Edited by ManOgwaR on Feb 22, 2014 22:54:23
 
Gerr
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Then I am not sure what happened, but you can see the gaps open up if you watch the replays. In my previous games, my DE's had to run around the OT's to get the sacks, but against RR, they usually cut inside to get them.
Edited by Gerr on Feb 22, 2014 22:59:14
 
ManOgwaR
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thanks for the extra info gerr, i think it was a combination of things ...but obviously your DEs were more superior builds than their direct opponents
 
Dub J
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Go to hell, Bears.

 
Skinny Lister
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ITT its low vision.
 
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