User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz 2 > So how do you go about stopping 5 WR curls?
Page:
 
Galithor
offline
Link
 
Originally posted by Corndog
Id guess zones


not in rookie anyhow. Our defense let's the receiver catch it just as easily most of the time.
 
Jampy2.0
thuggin'
offline
Link
 
You can't stop it as long as CB->WR coverage sucks*
Edited by Jampy2.0 on Feb 21, 2014 19:28:51
 
Pariah
offline
Link
 
You can rage quit.
 
bhall43
offline
Link
 
You don't use the 5 WR plays. ldo.
 
Adderfist
offline
Link
 
Originally posted by Corndog
Id guess zones


If you make a zone defense the rest of your build sucks. Why is zone awr more expensive than man?
 
bhall43
offline
Link
 
Originally posted by Adderfist
If you make a zone defense the rest of your build sucks. Why is zone awr more expensive than man?


Is it or did you just pick the traits surrounding man?
 
bhall43
offline
Link
 
Stopping 5 WR is a bit more simple with the new coverage stuff though. 4 WR still is a bitch though.
 
pottsman
offline
Link
 
Originally posted by bhall43
Is it or did you just pick the traits surrounding man?


It is more expensive. http://glb2.warriorgeneral.com/game/player/51655 is a guy I made 3 seconds ago, no man/zone traits. Next point in man awareness costs 53, next in zone costs 71. And Man's cap is 8 points higher.
 
Corndog
Admin
offline
Link
 
Originally posted by Adderfist
If you make a zone defense the rest of your build sucks. Why is zone awr more expensive than man?


It isn't, they both have a base cost of 1.

They have different positional modifiers though.
 
Parab00n
offline
Link
 
Zone

Some of the time at least, I'll see if I can find some defenses that did well when I've ran it.
Edited by Parab00n on Feb 22, 2014 04:38:38
 
Jampy2.0
thuggin'
offline
Link
 
Originally posted by Adderfist
If you make a zone defense the rest of your build sucks. Why is zone awr more expensive than man?


do you spread nonsense for a living? or is every post garbage on accident?
 
Stobie
MoD
offline
Link
 
Ok so here are some stats that I have compiled.

I have scouted about 100+ games and of all those games there are 2 plays that are similar. 5 Wide Hooks and Comebacks. Here are these stats I found from each.

5 Wide Hooks ran 355 times with a total of 65.3521% completion rate and 5.9831 average yard gain.
Comebacks ran 44 times with a total of 63.6364% completion rate and 2.8409 average yard gain.

Needless to say these are some high percentages and are among the highest of all the passing plays that I have compiled. When breaking it down to see if there is a defense inflating the percentage I found that ALL defenses that have been ran to date coincide with the initial result of all defenses give some percent higher or lower but no 'great' defense against this play.

In results I believe this is right now a problem due to secondary builds not quite there to react to comebacks in general. I am not sure the progress that needs to be done to make this happen.

Also for the record I have 11259 pass plays evaluated with an average of 46.7537% completion rate.
Edited by Stobie on Feb 23, 2014 14:19:04
 
TxSteve
Not A Mod
offline
Link
 
Awesome post stobie - love that kind of detail!
 
Galithor
offline
Link
 
Originally posted by Stobie
Ok so here are some stats that I have compiled.

I have scouted about 100+ games and of all those games there are 2 plays that are similar. 5 Wide Hooks and Comebacks. Here are these stats I found from each.

5 Wide Hooks ran 355 times with a total of 65.3521% completion rate and 5.9831 average yard gain.
Comebacks ran 44 times with a total of 63.6364% completion rate and 2.8409 average yard gain.

Needless to say these are some high percentages and are among the highest of all the passing plays that I have compiled. When breaking it down to see if there is a defense inflating the percentage I found that ALL defenses that have been ran to date coincide with the initial result of all defenses give some percent higher or lower but no 'great' defense against this play.

In results I believe this is right now a problem due to secondary builds not quite there to react to comebacks in general. I am not sure the progress that needs to be done to make this happen.

Also for the record I have 11259 pass plays evaluated with an average of 46.7537% completion rate.


Comebacks is high percentage, but that YPA is the reason you don't see it very often.
 
pottsman
offline
Link
 
Originally posted by Stobie
Ok so here are some stats that I have compiled.

I have scouted about 100+ games and of all those games there are 2 plays that are similar. 5 Wide Hooks and Comebacks. Here are these stats I found from each.

5 Wide Hooks ran 355 times with a total of 65.3521% completion rate and 5.9831 average yard gain.
Comebacks ran 44 times with a total of 63.6364% completion rate and 2.8409 average yard gain.

Needless to say these are some high percentages and are among the highest of all the passing plays that I have compiled. When breaking it down to see if there is a defense inflating the percentage I found that ALL defenses that have been ran to date coincide with the initial result of all defenses give some percent higher or lower but no 'great' defense against this play.

In results I believe this is right now a problem due to secondary builds not quite there to react to comebacks in general. I am not sure the progress that needs to be done to make this happen.

Also for the record I have 11259 pass plays evaluated with an average of 46.7537% completion rate.


So, how much are you charging for access to this database?
 
Page:
 


You are not logged in. Please log in if you want to post a reply.