Moderation, can we get this sorry excuse for an agent out of this thread?
Constructively and communally discuss the problem, don't attack the person. Warning.
Broken blocking plays:
http://glb2.warriorgeneral.com/game/replay/25381/1704786
http://glb2.warriorgeneral.com/game/replay/25381/1705779
In this play it looks like the C, G, and OT all pull… Super.. Problem is no one blocks the DT/DE (assuming 4DL) that can come flying in.
http://glb2.warriorgeneral.com/game/replay/25381/1704786
http://glb2.warriorgeneral.com/game/replay/25381/1705779
In this play it looks like the C, G, and OT all pull… Super.. Problem is no one blocks the DT/DE (assuming 4DL) that can come flying in.
Originally posted by Jampy2.0
Broken blocking plays:
http://glb2.warriorgeneral.com/game/replay/25381/1704786
http://glb2.warriorgeneral.com/game/replay/25381/1705779
In this play it looks like the C, G, and OT all pull… Super.. Problem is no one blocks the DT/DE (assuming 4DL) that can come flying in.
They look terrible. Not sure if run block awareness could fix the fact that all 3 pulling fellas take no notice of the defence.
doobas™
Broken blocking plays:
http://glb2.warriorgeneral.com/game/replay/25381/1704786
http://glb2.warriorgeneral.com/game/replay/25381/1705779
In this play it looks like the C, G, and OT all pull… Super.. Problem is no one blocks the DT/DE (assuming 4DL) that can come flying in.
They look terrible. Not sure if run block awareness could fix the fact that all 3 pulling fellas take no notice of the defence.
doobas™
Originally posted by doobas
They look terrible. Not sure if run block awareness could fix the fact that all 3 pulling fellas take no notice of the defence.
doobas™
looks like those lineman need more quickness/footwork/block aware/sprint
They look terrible. Not sure if run block awareness could fix the fact that all 3 pulling fellas take no notice of the defence.
doobas™
looks like those lineman need more quickness/footwork/block aware/sprint
Originally posted by DigitalDaggers
looks like those lineman need more quickness/footwork/block aware/sprint
Your lineman would be a good testing ground, as they are quality in the running game.
doobas™
looks like those lineman need more quickness/footwork/block aware/sprint
Your lineman would be a good testing ground, as they are quality in the running game.
doobas™
Originally posted by DigitalDaggers
looks like those lineman need more quickness/footwork/block aware/sprint
They havea pretty decent amount... iirc they all have ~25ish in the physical and 35+ blocking aware.
its not a build issue DD
looks like those lineman need more quickness/footwork/block aware/sprint
They havea pretty decent amount... iirc they all have ~25ish in the physical and 35+ blocking aware.
its not a build issue DD
Merik
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decent but not unfailable, could be that play needs more then that, i would say with those stats it could be a build issue
Originally posted by Merik
decent but not unfailable, could be that play needs more then that, i would say with those stats it could be a build issue
Are you blind? Do you not think?
decent but not unfailable, could be that play needs more then that, i would say with those stats it could be a build issue
Are you blind? Do you not think?
-Phaytle-
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Run block awareness under 50 for a run blocking lineman is laughable to me at this point in soph honestly. Vice versa for pass blocking lineman.
-Phaytle-
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Originally posted by Jampy2.0
Broken blocking plays:
http://glb2.warriorgeneral.com/game/replay/25381/1704786
http://glb2.warriorgeneral.com/game/replay/25381/1705779
In this play it looks like the C, G, and OT all pull… Super.. Problem is no one blocks the DT/DE (assuming 4DL) that can come flying in.
The problem with pulling plays is the pulling blockers don't block while they are pulling if needed. Not realistic. They'd rather finish their pull route, then turn around run to block someone already out of the play.
Should be an easy and quick fix though.
Broken blocking plays:
http://glb2.warriorgeneral.com/game/replay/25381/1704786
http://glb2.warriorgeneral.com/game/replay/25381/1705779
In this play it looks like the C, G, and OT all pull… Super.. Problem is no one blocks the DT/DE (assuming 4DL) that can come flying in.
The problem with pulling plays is the pulling blockers don't block while they are pulling if needed. Not realistic. They'd rather finish their pull route, then turn around run to block someone already out of the play.
Should be an easy and quick fix though.
Originally posted by -Phaytle-
Run block awareness under 50 for a run blocking lineman is laughable to me at this point in soph honestly. Vice versa for pass blocking lineman.
decent opinion, but I disagree, only place where I see a real lack of awareness is on my OTs which I converted to pass blockers and are chillin at mid 20s..
Originally posted by -Phaytle-
The problem with pulling plays is the pulling blockers don't block while they are pulling if needed. Not realistic. They'd rather finish their pull route, then turn around run to block someone already out of the play.
Should be an easy and quick fix though.
Yeah this
Run block awareness under 50 for a run blocking lineman is laughable to me at this point in soph honestly. Vice versa for pass blocking lineman.
decent opinion, but I disagree, only place where I see a real lack of awareness is on my OTs which I converted to pass blockers and are chillin at mid 20s..
Originally posted by -Phaytle-
The problem with pulling plays is the pulling blockers don't block while they are pulling if needed. Not realistic. They'd rather finish their pull route, then turn around run to block someone already out of the play.
Should be an easy and quick fix though.
Yeah this
NiborRis
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Corndog's already looking into blocking routes:
http://glb2.warriorgeneral.com/game/forum/thread/5150262?page=1#48150536
Originally posted by Corndog
I can look at it once I get some time this week. Ive done a bit of playing around with block routes.
That's about the FB in a play, but same issue - not seeing a threat until after the handoff, so is in the "on rails" part of the play and isn't trying to block yet. I think the pulling linemen are in the same situation - just running to a point first, not trying to block yet.
It's also possible that switching from "run to your initial block point" to "holy crap block this guy instead of hoping your ball carrier is faster than he is" requires a proper awareness check - coach said run over there and block, but you figure out you gotta block NOW or the play is toast.
http://glb2.warriorgeneral.com/game/forum/thread/5150262?page=1#48150536
Originally posted by Corndog
I can look at it once I get some time this week. Ive done a bit of playing around with block routes.
That's about the FB in a play, but same issue - not seeing a threat until after the handoff, so is in the "on rails" part of the play and isn't trying to block yet. I think the pulling linemen are in the same situation - just running to a point first, not trying to block yet.
It's also possible that switching from "run to your initial block point" to "holy crap block this guy instead of hoping your ball carrier is faster than he is" requires a proper awareness check - coach said run over there and block, but you figure out you gotta block NOW or the play is toast.
Originally posted by NiborRis
It's also possible that switching from "run to your initial block point" to "holy crap block this guy instead of hoping your ball carrier is faster than he is" requires a proper awareness check - coach said run over there and block, but you figure out you gotta block NOW or the play is toast.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
NONE OF THIS IS FAILED CHECKS...
It's also possible that switching from "run to your initial block point" to "holy crap block this guy instead of hoping your ball carrier is faster than he is" requires a proper awareness check - coach said run over there and block, but you figure out you gotta block NOW or the play is toast.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
NONE OF THIS IS FAILED CHECKS...
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