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Forum > Goal Line Blitz 2 > Rookie Top 10 - Feb 14
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Parab00n
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Originally posted by Laggo
And with that, Yukiko hits 61 TD's in 10 games.

Everybody cross your fingers for 160+ total TD's and 100+ league touchdowns this season.

Aim high!

Hilariously that QB also jumps to #25 on the HoF list before other sophmores play their games. At this pace I think I could actually reach #1 on the overall list at least for a couple hours by the end of season. I'd basically have to quadruple the #2 QB's stats to do it. lol.



And people were on here crying about the run game, hopefully once you start closing in on 100+ TDs Bort will realize how jacked up the passing game is right now.
 
Galithor
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Zorp's on a whole other level from the rest of us right now. It's impressive to watch. I feel like we're investing solidly to avoid drops and catch passes, but whatever we're doing at Air Raid, ya'll are doing it much better.
 
Asheme
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yeah I didnt expect that.
 
pottsman
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Originally posted by pottsman
the Zorpies have the best offense in Rookie ball by far.


Anyone know a stronger way for me to word this for next week?
 
Parab00n
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Originally posted by Asheme
yeah I didnt expect that.


Me either. I thought we would keep it at least close, not for sure what zbuck had the rushing %s at but we moved away from them pretty fast and we just aren't a consistent passing team. Defensively, I couldn't beat your OL blitzing and our CBs while faster just don't react to the ball fast enough.
 
Laggo
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We threw the most solidly (or luckily) as we have all season at 67% and I was surprised too how much you threw the ball
 
Asheme
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Originally posted by Parab00n
Me either. I thought we would keep it at least close, not for sure what zbuck had the rushing %s at but we moved away from them pretty fast and we just aren't a consistent passing team. Defensively, I couldn't beat your OL blitzing and our CBs while faster just don't react to the ball fast enough.


auto adjust must be real. i've had 70/30 run/pass games get away from the run pretty quickly, much to my annoyance.
 
pottsman
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Originally posted by Asheme
auto adjust must be real. i've had 70/30 run/pass games get away from the run pretty quickly, much to my annoyance.


Trailing big AI probably kicked in early - at 8:21 left in the second quarter, it was a 21 point game. Before that, it's a 9 runs/10 passes offense. Obviously I have no idea when the "trailing" AI kicked in for them, but I'm guessing it was around 21 with the sharp turn the gameplan made.
 
peeti
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Originally posted by Parab00n

And people were on here crying about the run game, hopefully once you start closing in on 100+ TDs Bort will realize how jacked up the passing game is right now.


This...ppl like Homage always tried to avoid that discussion in the mis of Season 1, but for real...Passing needs a change. A QB can invest in whatever he wants it seems and the differences of the outcome are pretty damn low. Seen too many Troll Games with all sort of Positions playing QB and they all did as good as the QB did in real games, lol. Its all about the WRs and the Playbook it seems, which is not right...Passing is waaaay to unbalanced, atm.

Kudos to Zorp, tho! This team is amazing at about every aspect of the game. Even a Pass Nerf wouldnt hurt your domination as this might cause a drop to maybe 50% Completion Rate, lol.
 
NiborRis
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Originally posted by Galithor
Zorp's on a whole other level from the rest of us right now. It's impressive to watch. I feel like we're investing solidly to avoid drops and catch passes, but whatever we're doing at Air Raid, ya'll are doing it much better.


The key is having a really good Guard.
 
zbuckley
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Originally posted by NiborRis
The key is having a really good Guard.


Couldn't agree more
 
Asheme
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Originally posted by peeti
Passing is waaaay to unbalanced, atm.

i agree. to be frank, the 5wr plays should just be removed until a suitable defensive counter is in place. i wasn't a tester, so this might not have been a problem at the higher levels, but it's a pretty big one in rookie.
 
Galithor
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Originally posted by NiborRis
The key is having a really good Guard.


If you're referring to having the mobility to pick up those outside blitzes, I kinda figured I was building mine correctly for that. Obviously the points haven't been spent the same way though.

I'm of the opinion we've mostly got the right ideas over on Air Raid, we're just not investing the points the same way to realize those ideas as efficiently.
 
doobas

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Originally posted by Asheme

i agree. to be frank, the 5wr plays should just be removed until a suitable defensive counter is in place. i wasn't a tester, so this might not have been a problem at the higher levels, but it's a pretty big one in rookie.


Could Zones be the answer?

doobas™
 
NiborRis
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Originally posted by Galithor
If you're referring to having the mobility to pick up those outside blitzes, I kinda figured I was building mine correctly for that. Obviously the points haven't been spent the same way though.

I'm of the opinion we've mostly got the right ideas over on Air Raid, we're just not investing the points the same way to realize those ideas as efficiently.


No, I'm referring to the fact that my contribution to Zorp is my pulling guard. He's going to be awesome when we run a play where he pulls.

That and I post in the team forums, Zorp needed some team forum work, but we got it all good now.
 
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