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Sean1995
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Although I don't think everyone would agree, I think there must be a reason for snap reaction ability actually being cheap. (way cheaper than other primary abilities)

It means that it wouldn't do too much. Not more than other more expensive abilities do.

Of course that doesn't mean we should completely neglect the difference having high snap reaction makes.

But still, what you pay is what you get. (not always, but more times than not)
Edited by Sean1995 on Feb 12, 2014 18:16:29
Edited by Sean1995 on Feb 12, 2014 18:10:27
 
E-A-G-L-E-S
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Idk...a d end with 100 snap reaction sounds deadly
 
E-A-G-L-E-S
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Originally posted by Sean1995
Well, the bottom line is, unless I see a fast reacting DL gets past a slow reacting OL without a single interaction, I won't say that the snap reaction is one of the most important abilities needed for linemen.


Also you haven't seen this happen?
Edited by E-A-G-L-E-S on Feb 12, 2014 18:12:21
 
bhall43
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Originally posted by Sean1995
Although I don't think everyone would agree, I think there must be a reason for snap reaction ability actually being cheap. (way cheaper than other primary abilities)

It means that it wouldn't do too much. Not more than other more expensive abilities do.

Of course that doesn't mean we should completely neglect the difference having high snap reaction makes.

But still, what you pay is what you get. (not always, but more times than not)


It's cheap because it's not a main skill. You could build a number of builds and never touch snap reaction and be very good. That isn't to say it isn't a key part in other builds tho. Other essential cheap attributes: all the awareness skills.
 
Laggo
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It seems better for power blitzers IMO right now.

I'm not sure what timer the replays are using but I'm just going to call them frames, since that seems to be when the animations shift

With < 20 Snap Reaction my Rookie DE is getting off the line at about "12 frames" in from the snap

He is pretty clearly part of the "last pack" of players to hit their checks

The earliest I see is an OL move at about "8.5-9 frames" in, which can't be more than 30~ snap reaction

Even if doubling my snap reaction from 20 to 40 gave me twice the reaction time (it obviously doesn't) I'd be moving at about "6 frames" in, giving me about 3-4 frames of free movement before the OL at face comparison.

Try watching the line frame by frame on a snap. With 30 quickness/sprinting it takes me 3 or so frames to move half a yard from a standstill. That half a yard advantage does not seem like it is going to get you free past the blocker without an insane quickness/sprinting/snap advantage and an end around route

However, a Power Blitzer just wants the interaction to START so he can get as many chances as early as possible. You only need to move that half yard into the blocker in order to trigger the interaction. So if you can get that 3 frame advantage, enough to trigger a blocking interaction and attempt a Pancake before people start to really move - that could be worthwhile. Because if you can hit that pancake right around the time the rest of the OL is just starting their blocking assignments, you should pretty much steam the QB. If you started your block interaction late like everybody else, there is a chance a defender gets pancaked before you leaving a free blocker to pick you up, etc. If you have intimidation, conditioning, the other guy is tired, high pass rush power... could be valuable to have that edge.

 
Corndog
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That's also assuming that momentum doesn't play a role in blocking.
 
E-A-G-L-E-S
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Originally posted by Corndog
That's also assuming that momentum doesn't play a role in blocking.


Obviously it does...once a team gets so many sacks they just start piling it on and the morale spiral is inescapable
 
pottsman
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Originally posted by E-A-G-L-E-S
Obviously it does...once a team gets so many sacks they just start piling it on and the morale spiral is inescapable


Pretty sure he meant momentum as in physics. As in "heavy thing moving fast" hits harder than "heavy thing moving slow"
 
E-A-G-L-E-S
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So p much laggos wrong?
 
pedro617
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Wish I saved a link to the play, but I saw center get passed the D-line before they even moved, to go block a LB once. I'm guessing he had to have high snap reaction to do that.
Edited by pedro617 on Feb 12, 2014 21:36:05
 
Laggo
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Originally posted by Corndog
That's also assuming that momentum doesn't play a role in blocking.


Isn't that always better for the Power though in terms of "bang for your buck"

Most agile pass rushers are just twiddling their thumbs until spin cycle or they free up for an end around right now
 
pottsman
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Let's watch an experiment! http://glb2.warriorgeneral.com/game/player/49372

He'll be in a pickup game soon. Let's see how he does.
 
bhall43
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His reaction is going to be meaningless without quickness and/or sprint to further make use of it.
 
pottsman
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Originally posted by bhall43
His reaction is going to be meaningless without quickness and/or sprint to further make use of it.


Long term, of course (and if I keep him, he'll be able to have semi-passable quickness).

Tonight, it'll at least be interesting to see how many frames it takes for him to start moving.

Edit - http://glb2.warriorgeneral.com/game/replay/22911/1205203 up at 9
http://glb2.warriorgeneral.com/game/replay/22911/1205208 up at 8
http://glb2.warriorgeneral.com/game/replay/22911/1205211 9


Pretty reliably up at tick 8-10.
Edited by pottsman on Feb 12, 2014 22:41:07
 
Sean1995
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Originally posted by pedro617
Wish I saved a link to the play, but I saw center get passed the D-line before they even moved, to go block a LB once. I'm guessing he had to have high snap reaction to do that.


Was it a special team play?
 
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