Originally posted by a_esbech
You mean that there's sense to be made from the frames array? It seems to me it would be quite a heavy script to keep track of every player's movement. I made a script last night that extracted the json data from all plays in a game. However it would be a lot more useful if the data contained player stats and yards gained by the play. That way you'd be able to cross reference player stats with plays. Is your WR more useful on long or short throws. How many yds does your HB gain when running through the middle as opposed to running on the outside.
There's a lot of potential for a well structured API.
No doubt statistical information 'can' be provided in the json data at a pbp level in a structure at game level, but what level of effort would it be for the devs to include it that way. I would be willing to bet how it works is as such. Each play is ran independently and when it comes to end of game totals, it parses each play for statistical info. Hence probably why TFL stat was not recording correctly a while back. Personally I look at as this, does the value dictate the effort? For me it doesn't as I know the sim changes, teams change and builds are constantly evolving and reacting to the sim. That only leads me to provide statistical information to take with a grain of salt. Again personally is how I see it, not all feel this way.
You mean that there's sense to be made from the frames array? It seems to me it would be quite a heavy script to keep track of every player's movement. I made a script last night that extracted the json data from all plays in a game. However it would be a lot more useful if the data contained player stats and yards gained by the play. That way you'd be able to cross reference player stats with plays. Is your WR more useful on long or short throws. How many yds does your HB gain when running through the middle as opposed to running on the outside.
There's a lot of potential for a well structured API.
No doubt statistical information 'can' be provided in the json data at a pbp level in a structure at game level, but what level of effort would it be for the devs to include it that way. I would be willing to bet how it works is as such. Each play is ran independently and when it comes to end of game totals, it parses each play for statistical info. Hence probably why TFL stat was not recording correctly a while back. Personally I look at as this, does the value dictate the effort? For me it doesn't as I know the sim changes, teams change and builds are constantly evolving and reacting to the sim. That only leads me to provide statistical information to take with a grain of salt. Again personally is how I see it, not all feel this way.






























