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Forum > FAQ's, Player Guides and Game Help > Penalty for using the same play over and over again
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DeeVee8
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Originally posted by DeeVee8
He is implying that you and bhall are multis. Stay classy Jampster.


I take it back...he was just vaguely referencing what homage had said to him in the past.

My bad Jampy
 
Torg
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why the wouldnt there be..totally dumb to think you could just roll the same play over and over
 
flynn
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Originally posted by Jampy2.0
Why don't you have "Champion Coach" on your page. hop off


It's a good thing that's an excuse to be a bad person
Oh wit, its totally not
But it's cool
Just don't be Jamey's friend like the rest of us
 
Homage
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Originally posted by Torg
why the wouldnt there be..totally dumb to think you could just roll the same play over and over


well it's not that simple but ok
 
joe
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Originally posted by Homage
well it's not that simple but ok


shiT!!!
 
Kwill-bot
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The offensive playcalling keeps you from being able to run the same play over and over. You have to have 5 plays set for each distance. You could have 4 plays set to 1/5 firing, and 1 to 5/5, but (assuming it's the way I assume it works) that's still a 40% chance that a play other than the play you're trying to spam will fire.

Compare that to defense. You can set each defensive set to a minimum of 2 plays each. So say you pick one man or zone play, and one blitz, then set your tactics to blitz 100% of the time. You're then running the same play every time, so long as the offense stays in that formation.
Edited by Kwill-bot on Feb 4, 2014 07:10:18
 
Jampy2.0
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Originally posted by bhall43
its casual. why the fuck would there be a repeat penalty?


to prevent exploit type plays to be ran until the world ends?

Originally posted by Torg
why the wouldnt there be..totally dumb to think you could just roll the same play over and over


This is what I was thinking.... But now I am so confused..
is there a penalty or not.

Originally posted by Kwill-bot
The offensive playcalling keeps you from being able to run the same play over and over. You have to have 5 plays set for each distance. You could have 4 plays set to 1/5 firing, and 1 to 5/5, but (assuming it's the way I assume it works) that's still a 40% chance that a play other than the play you're trying to spam will fire.

Compare that to defense. You can set each defensive set to a minimum of 2 plays each. So say you pick one man or zone play, and one blitz, then set your tactics to blitz 100% of the time. You're then running the same play every time, so long as the offense stays in that formation.


Funny thing is as skewed as this sounds toward defense, the O still wins in that situation.
 
Kwill-bot
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Originally posted by Jampy2.0
Funny thing is as skewed as this sounds toward defense, the O still wins in that situation.


Yeah, if you mean that offenses are more easy to make successful than defenses though playcalling, then I agree. In that there are plays in the offensive playbook that simply don't work at the lower levels (screens, 5 WR streaks, etc.)

Neither offenses or defenses are supposed to be super effective in their rookie year - both can be, 90% of that having to do with calling the most effective plays as much as possible.

I think there are some things that would be great if they were fixed. Defenses on teams that are paying attention are so Man and Blitz heavy it's silly. Being able to consistently hold the HB, FB or TE back would help even that out, as would being able to call effective screen plays. Both those functions are essentially broken, so blitz heavy defenses will rule until QB and WR builds flesh out enough to start breaking long plays when a single tackle is missed. People like to complain that blitzing defenses need to be nerfed, but they don't complain when they see their 15 Pass Accuracy 13 Pass Power QB go for 4 TDs and 350 yards because interceptions are so rare.

Similarly for defense, zone plays are effectively useless, which makes defensive playcalling sort of boring. Man up, blitz, and spin the wheel of chance, hoping that your DB will be close enough to the receiver to cause an incompletion...hell, even if the catch is made, the WR will fall down and you'll make the tackle. Again, defensive coordinators like to complain that passing is overpowered, but they don't seem to mind that their 13 Tackling Tech 15 Tackling Grip CB makes 8/8 tackles on a power running back that weighs 70 lbs more than they do.

I think (and hope) that those issues will solve themselves as player builds flesh out. As QB awareness gets up high enough to burn a blitzing defense, and as DB Zone Awareness gets high enough to start functioning as it's intended, things will start looking more like football.

I like this game a lot. One thing that can be said for sure is that the coaches that put in the time to scout and do research do find the best plays, formations and tactics, and stomp teams that run default settings. That's supposed to happen. ...and it's really fun to watch.
 
o The Boss x
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Has nobody watched storm blitz defenses? Definitely no penalty shown there play after play.
 
E-A-G-L-E-S
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Originally posted by o The Boss x
Has nobody watched storm blitz defenses? Definitely no penalty shown there play after play.


This lol
 
Jampy2.0
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Originally posted by o The Boss x
Has nobody watched storm blitz defenses? Definitely no penalty shown there play after play.


That's because it is based off of offenses playcall,

you ever thought the reason the play is spamming is because its a blitz in a certain formation?

the defense demands more consistency than the offense...
 
Jampy2.0
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Originally posted by Kwill-bot
Defenses on teams that are paying attention are so Man and Blitz heavy it's silly. Being able to consistently hold the HB, FB or TE back would help even that out


You know why? Because zone defense is bad and man coverage is bad. When you can't defend you better get to that QB.
and no... consistently holding back RB/TE would just break the game (more).

Originally posted by Kwill-bot
so blitz heavy defenses will rule until QB and WR builds flesh out enough to start breaking long plays when a single tackle is missed. People like to complain that blitzing defenses need to be nerfed, but they don't complain when they see their 15 Pass Accuracy 13 Pass Power QB go for 4 TDs and 350 yards because interceptions are so rare.


You must be out of your mind, maybe in Season 1 blitzing was good, but not so much anymore, if you are getting sacks its because you are facing a bad OLine with a bad QB and a bad OC.. Whoever says blitz defense is OP is a fool because that is the easiest thing in the game to beat.

But overall yeah i like wat u said.
Edited by Jampy2.0 on Feb 4, 2014 13:54:10
 
burn_209
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Originally posted by Jampy2.0
Why don't you have "Champion Coach" on your page. hop off


Because he didnt ride someone's dick all the way to the championship?
 
bhall43
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so much bad information ITT.
 
Jampy2.0
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Originally posted by burn_209
Because he didnt ride someone's dick all the way to the championship?


Neither did I? no time for you though scrub, I don't see you with Champion Coach on your page so you can run along until you get that.

Originally posted by bhall43
so much bad information ITT.


So can you tell us the 100% truth?
 
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