Originally posted by Laggo
The ladder system as it is makes 0 sense and is not sustainable
What happens when your inserted as a rookie at the default and there are 6 levels of teams, each for the most part being lopsided - the effect only getting worse and unplayable if you try to play past 2 or more tiers
Bad dot midlevel teams never place properly because they inflate off rookie teams, the effect only getting worse the older the team
Maybe ironically, the pyramid we all hated so much worked better as a loose ladder concept over time
Even if you artificially modify elo changes postgame by the level of teams involved, A 2/6th chance that the team you get matched with is competition for you produces an insane amount of pointless games that change rating. Over 1000 games? lol
The ladder system is far from "0 sense" - it's pretty good in a lot of aspects. And TT maintains that, at least on the test server, strong younger teams can compete with and beat weaker older teams, so it's not a complete waste to mix and match the age groups.
Ideally you'd want to have each age group play against each other "a lot" to let the game automatically sort out how much better sophomores are than rookies, but we don't have enough games available to do that, so I agree there's a problem there. We tossed around a few ideas on how to address this in another thread - it appears they went with "have rookies be rated lower than sophomores by enough that this won't be a problem"
I'd really like to see how it works in the long term, but there are certainly some challenges to obtaining an "optimal implementation"
The ladder system as it is makes 0 sense and is not sustainable
What happens when your inserted as a rookie at the default and there are 6 levels of teams, each for the most part being lopsided - the effect only getting worse and unplayable if you try to play past 2 or more tiers
Bad dot midlevel teams never place properly because they inflate off rookie teams, the effect only getting worse the older the team
Maybe ironically, the pyramid we all hated so much worked better as a loose ladder concept over time
Even if you artificially modify elo changes postgame by the level of teams involved, A 2/6th chance that the team you get matched with is competition for you produces an insane amount of pointless games that change rating. Over 1000 games? lol
The ladder system is far from "0 sense" - it's pretty good in a lot of aspects. And TT maintains that, at least on the test server, strong younger teams can compete with and beat weaker older teams, so it's not a complete waste to mix and match the age groups.
Ideally you'd want to have each age group play against each other "a lot" to let the game automatically sort out how much better sophomores are than rookies, but we don't have enough games available to do that, so I agree there's a problem there. We tossed around a few ideas on how to address this in another thread - it appears they went with "have rookies be rated lower than sophomores by enough that this won't be a problem"
I'd really like to see how it works in the long term, but there are certainly some challenges to obtaining an "optimal implementation"






























