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Jampy2.0
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Originally posted by McGruffHawk
Jampy . . . Please demonstrate with facts how pass defense is broken. Not isolated plays, but empirical evidence that it is over powered.


Watch a damn game, you annoy me, maybe if you had a part to play with a relevant team you would know what is going on in the sim.

 
bhall43
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Originally posted by InRomoWeTrust
Stopping the pass is definitely a pain at the top of the sim. This is an offensive sim.

That being said, I wouldn't advocate for a nerf right now. Pass defense doesn't need to be 'buffed'.


This. But it isn't that pass defense needs to be buffed, it is that better defensive plays need to be written up to help combat whatever you are facing. Currently the best viable defensive plays never even made it over to the live server because Corndog had no art for them.
 
Corndog
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Originally posted by bhall43
This. But it isn't that pass defense needs to be buffed, it is that better defensive plays need to be written up to help combat whatever you are facing. Currently the best viable defensive plays never even made it over to the live server because Corndog had no art for them.


 
McGruffHawk
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Originally posted by Jampy2.0
Watch a damn game, you annoy me, maybe if you had a part to play with a relevant team you would know what is going on in the sim.



I watch most every game I'm involved in. And what I see is a ton of dropped passes, even more "defender nearby", a few unexplained incomplete passes, and below 50% completion rates! and now you want to add a bunch of PD's to the mix. Why? Because you are a stat hog for your CB, and not really at all concerned about the passing game.
 
Merik
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I can't really see the issue with pass defence is broken all cb's i just looked at is on the good side of 50% in recalw stat

yours is below 40% so i got no idea why you are complaining
 
Jampy2.0
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It has nothing to do with my players stats you babbling baboons...

If you idiots can't see it, the pass game is going to get WORSE...

When all of the Pass-Only teams start rounding out the WR builds, all of you fools without a clue are dead,
it's not about me, its about you.

50% completion rate is good, because guess what... Passes are hardly completed for < 5 yards...

Look at the premiere offensive threat in GLB2:

http://glb2.warriorgeneral.com/game/player/15161

53% completion rate... In real world, is that good? Not quite...
Statistically is that good? Not really...

Does that team easily lead the #1 passing strike in the entire game?
Absolutely.
 
bhall43
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That 53% will be upwards of around 60-70% when we hit Vet League barring any defensive play changes. There are a number of reasons as to why it is as low as it is now. Receiving and passing builds are still growing and there are less skills to be valid in those departments than coverage guys have to think about. Oline builds still raw so blitz's still are very relevant which accumulates hurries and bad throws. A lot of this stuff is fairly non existent in the upper leagues when builds max out at being good at what they are trying to accomplish. But largely the defensive play calling is a bit stiff yet. They got a lot of time to work on that though as we are still quite a ways away from that level especially that level of Super Star players.
 
Jampy2.0
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So bhall...

So I can give it a rest...

Is there hope in the pass defense game? Will it keep trending in a downward spiral?

Or is there no hope, and it is up to DCs to build the team to be balanced enough to stop Passing teams without giving up a step in the run...


Either path has its pro's and cons imo... But being in the dark will lead to mass rage in the future when all these twats, who for some reason are opposing me, are getting aired out on for 500+ yards every game.
 
bhall43
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Is there hope? Sure. Right now players move around like an electronic football game because their skills kinda suck so defense is going to have a tougher time stopping the pass via deflections and what not. The problem we had on the test server was lack of viable players to combat certain passing targets. Some different combinations of under and deep zones combined with man coverage would go a long way. I will say this though, building one specific way on defense allows you to definitely get lit up the other way. I dunno if you seen some of the replays of my teams tackling ability on the test server but it got pretty lulzy at times.
 
bhall43
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Like Romo mentioned though. This is an offense game. Stats are gonna be high. I don't really look so much at the points being scored but rather finding ways to make stops happen. Not only just with interceptions and fumbles but keying your defense around certain players (which will make a lot more sense when we get to Superstars).
 
bhall43
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Just an example but with my team DC Universe on the test server, the obvious was to stop Barry Allen (TT's Superstar WR) from beating you. I built a couple defenses surrounding him and held him to down days in games. I couldn't always hold him down due to randomness and lack of quality zone/man coverage combinations but if there were better combinations the results would be pretty solid imo. And that to me is the fun surrounding Superstars vs. Regular players. People want their superstars to shine and it makes it fun to wrap your head around holding them from beating you.
 
Jampy2.0
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Sweet
 
NiborRis
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Aaaaand that's a good example of the problem with the karma system. I had to upvote the OP just so discussion could continue in this thread, which is a worthwhile topic. But because 8 people downvoted it, the thread was locked.
 
Jampy2.0
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Don't worry niboris... the time will come when all these idiots be spamming bugs and suggestions with game is broken threads.
 
-Phaytle-
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Originally posted by Homage
People aren't building up their PD rolls right now... they're worried about their coverage skills.

And people who make WR's are seeing all the drops and adjusting their receiving skills instead of their coverage skills.

Do you see how this can become an issue? Perhaps it's a build progression issue that is occurring independent of the sim.


I think coverage is biggest problem with pass defense right now. Players are horrible at running with their man or even knowing they are no longer running near a defender when the ball is hanging in the air for 5 seconds on a 50 yard lob when in zone coverage. I doubt that will get much better as player progress to veteran. I would guess that the problem is not going to be that defenders don't have high pass defending rolls, but that they won't be close enough to use initiate those rolls often enough and won't adapt their coverage assignments based on what is happening in front of them - like coming over slightly towards the middle of the field if they are on a zone on the edge with no receivers there... or realizing they are double covering a receiver while leaving one open when they are given a man assignment... or defenders criss-crossing the entire field to reach defenders they could have covered if they covered the defender on their side... or not being aware and responsible of their entire zone instead of latching on to the first defender that runs through it.

Add all that into poor play design with regard to availability of assignments for each play and I can see veteran defenses getting torn up every single time vs an average pass offense.
 
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