Originally posted by tpaterniti
I am not sure whether it will be game breaking or not. But you know as well as I that you get 5% savings on things that are already low and thus cheap, which means the 5% will have a much larger impact early than later when attributes are higher and the savings is less.
You also know that most of the caps are very low and that you can't use early bloomer to suddenly get a lot faster because you just don't have the SP to "break away" from the pack. Because the SP cost increases with every point, it will be even less of an issue because you won't be 5% ahead due to the limit on available SPs.
5% is still 5%. On 180,000 SPs that means you have essentially 189,000 SPs. That's at vet level.
Someone taking Speedster on their WR is getting what a 10% or 12% reduction to sprinting skill costs? That's an 18,000 to 21,600 SP cost savings over the quickness and sprinting skills.
The 5% won't make nearly the difference that you think it will because by the time the SP is significant, the build is going to be maxing out at some very low caps.