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Forum > Goal Line Blitz 2 > Props to Time Trial for taking the time to answer Q's in the forum
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bhall43
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Originally posted by zbuckley
How much of our max skill potential will we be able to fill out? IE can we expect to fill out Elusive running, carrying awr, footwork, balance, quickness. and so on? I realize that it's more expensive as the ability goes up but can you give an idea of what some final builds looked like?


Kinda depends on your trait preference and your max caps. A lot of guys using Early Bloomer will fill a lot of their caps but they will not have very high abilities. Guys using Slow Built will have some high caps but not be able to fill most of their caps if any (until Superstars come). You aren't gonna see many guys running around with 90+ in a lot of abilities.
 
vamking12
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Thank TT your awesome.
 
jamz
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Thanks bhall too - now that you're here.
 
Time Trial
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Originally posted by zbuckley
How is max vertical determined?


Probably height + position + "Attribute(s)" + trait modifier. If I had to guess, the attribute would be Agility and/or Strength, but I haven't tested that.

Originally posted by zbuckley
How much of our max skill potential will we be able to fill out? IE can we expect to fill out Elusive running, carrying awr, footwork, balance, quickness. and so on? I realize that it's more expensive as the ability goes up but can you give an idea of what some final builds looked like?


Because each skill costs a different amount, and the % you reduce the cost by varies, I can't answer for sure.

There were a few builds at level 20 where I maxed Sprinting/Quickness, but my cap wouldn't permit me to 100 anything else. I had 60s or 70s in about three or four other skills. Superstars are going to be able to max out more than regular bots because they get more total SPs and everything is discounted + caps are all increased.

On DTs I think I got 100s in hold ground, break run block, and power pass rush, but that was under now obsolete traits.
 
zbuckley
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So if you loading up 100 in certain areas odds are you won't have a ton left for other things?
 
zbuckley
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also how does the creating experience players work? when do you get the missed xp? I'm already thinking I want to redo some toons
 
AirMcMVP
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Originally posted by zbuckley
also how does the creating experience players work? when do you get the missed xp? I'm already thinking I want to redo some toons


That feature didn't work great on the test environment since we played so many games on the same day. I believe its supposed to give you credit for games played even though you didn't actually play them. So, if your team has already played one game you could create a new bot/sprite/player/whatever that has the SP from playing.
 
AirMcMVP
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Originally posted by zbuckley
So if you loading up 100 in certain areas odds are you won't have a ton left for other things?


With a normal build (no Slow Build trait) you'll probably struggle to get many skills to 100. If you do, you'll definitely be lacking in other areas. I didn't play around with veteran level dots like TT and bhall did, though, so they can definitely tell you more.
 
Time Trial
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Originally posted by zbuckley
also how does the creating experience players work? when do you get the missed xp? I'm already thinking I want to redo some toons


Originally posted by AirMcMVP
That feature didn't work great on the test environment since we played so many games on the same day. I believe its supposed to give you credit for games played even though you didn't actually play them. So, if your team has already played one game you could create a new bot/sprite/player/whatever that has the SP from playing.


This.

I suggest you make the bot tomorrow as it is a "Free" day, so there should be no problem getting the correct XP/SP. CornBlade said that there were some issues with experienced players not getting the full amount because they didn't want people to abuse the system by getting in an extra game. I'm guessing that you will be okay making on the Free day, assuming the Free day is universal (which I think it is).

Originally posted by zbuckley
So if you loading up 100 in certain areas odds are you won't have a ton left for other things?


Correct. Skills get prohibitively (SP?) more expensive as you level them up. Sprinting, Power Running, Quickness, were running into the high thousands per point as you approached 100. Other skills can be taken to 100 for much less cost. Proabably if it is a skill you think is important enough to take to 100, it will be expensive to do so.

The "awareness" skills are very cheap by comparison. I'm not even sure those cost over 400 to raise one point as you approached 100.
 
jamz
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What about Cap Boosters?

Bought (flex purchase), earned?
 
bhall43
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Originally posted by jamz
What about Cap Boosters?

Bought (flex purchase), earned?


Cap boosters are bought and they raise your cap by 5 I believe. You get 3 total to use.
Edited by bhall43 on Dec 10, 2013 15:31:10
 
o The Boss x
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Originally posted by bhall43
Cap boosters are bought and they raise your cap by 5 I believe. You get 3 total to use.


Guessing on just one attribute, and not across all attributes? And bought with flex that is?
 
bhall43
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Originally posted by o The Boss x
Guessing on just one attribute, and not across all attributes? And bought with flex that is?


yup one attribute and im pretty sure its with flex. might not be...
 
Time Trial
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Originally posted by jamz
What about Cap Boosters?

Bought (flex purchase), earned?


You earn cap boosters at the end of three seasons (I think 3, 4, and 5).

They will increase the cap of one skill by an amount. I've seen it as low as a one point increase, so I think it is powered by the attribute that determines base skill. I was trying to raise my cap on conditioning on the test server on a build where I went with 1 stamina as the attribute. I had a cap of 25 and using the booster would only get me to 26. I don't know if that is always the case, but don't count on being able to bring up a cap by a lot.

If you don't like how much the cap booster was increasing, just hit cancel instead of save and it won't spend the boost.

If I had to guess, I think it is the average of the attributes that define the skill that your cap booster increases the skill's cap by, but now that there are more people playing I guess we will be able to get a better idea.
 
Time Trial
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Originally posted by o The Boss x
Guessing on just one attribute, and not across all attributes? And bought with flex that is?


No, they are free. If you look at the progress bar with all the stars above your build you will see that at certain points you get stuff for free (SP, AP).

At three points over the life of those bots you will see that the last star will also include +1 cap booster. You don't pay for it, you just get it as a milestone at the end of the season.
 
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