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Time Trial
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A lot of you are going to get the "dots falling down" syndrome. Balance and Receiving hands will help to keep you standing up. Just making the catch is important, but you won't be going anywhere if you keep losing your balance when trying to catch.
 
Xars
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LOL. Sounds funny to me.

 
Forbin
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Looks like I may have F'd up my first TOON. (They are TOONS now, guys. Get with it!)

I got 10 in speed and left everything else at 5. My sprinting can go up to like 98, but everything else caps out at 50-60. Heh.. We'll see, I guess. I already juked a guy though, like a bawss.
Edited by Forbin on Dec 9, 2013 19:51:37
 
Luke Pass
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Retire .... create again!!
 
Torg
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i have a couple guys heavy into sprinting and so far am not very impressed by them. they drop a ton of balls as you would expect, but i dont see the big seperation or any huge benefit..maybe bad conditioning is killing speed to fast to see it have effect for seperation or such
 
XxXMufasaXxX
cap N
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Originally posted by Forbin
Looks like I may have F'd up my first TOON. (They are TOONS now, guys. Get with it!)

I got 10 in speed and left everything else at 5. My sprinting can go up to like 98, but everything else caps out at 50-60. Heh.. We'll see, I guess. I already juked a guy though, like a bawss.


No, they are not toons they are Borts! Get with it!
 
Time Trial
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Originally posted by XxXMufasaXxX
No, they are not toons they are Borts! Get with it!


They aren't Borts they are bots! Get with it!

Originally posted by Torg
i have a couple guys heavy into sprinting and so far am not very impressed by them. they drop a ton of balls as you would expect, but i dont see the big seperation or any huge benefit..maybe bad conditioning is killing speed to fast to see it have effect for seperation or such


There isn't a big difference until the play runs a long time. Also quickness will affect your ability to get to speed. Snap awareness will help you get off the line. Route Technique will help you make sharp cuts, Route Elusiveness will get you more seperation on those cuts. You won't see a lot of separation on the rookie dots, but if you keep up the sprinting, you will see an effect on the streak plays and on the slants.
 
Jamiam73~Cult~
guenhwyvar
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I've gone with a Power/Blocking WR. Top attribute is Run Block Power, and that is at 30. We have not had the chance to set him up that way in the depth chart, but even with all his attributes in that, he can still catch the long ball...
 
Tyroen Jones
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My dude went for sheer size & power. First build, didn't alpha test, pretty sure I made mistakes but WTF.

6'6", 231#
STR 7
SPD 8
AGL 5
STA 5
AWA 5
CON 5

Boosted 2X, put points into Rec Hand, Rec Grip, Rec Consistency to bring all to 25, Catch in Traffic to 20, Sprinting up to 15.

Meathead, Nerves of Steel, Slot Receiver as traits
Power Through as Signature Ability

So far he's had 2 pickup games where he went 5/7 for 81.5 yards, and 7/10 for 109.5 yards.


 
DarkPraetor
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http://glb2.warriorgeneral.com/game/replay/410/66082

Play description says jumping catch... but shouldn't it be a diving catch?
 
Homage
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Originally posted by Lord Jashin
http://glb2.warriorgeneral.com/game/replay/410/66082

Play description says jumping catch... but shouldn't it be a diving catch?


play was so good the QB retired on a high note
 
Time Trial
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Originally posted by Lord Jashin
http://glb2.warriorgeneral.com/game/replay/410/66082

Play description says jumping catch... but shouldn't it be a diving catch?


This was borked on the test server too.
 
Jampy2.0
thuggin'
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Originally posted by XxXMufasaXxX
No, they are not toons they are Borts! Get with it!


Joes*
 
NiborRis
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Originally posted by Jampy2.0
Joes*


Dumb Old Toons, or DOTs.
 
Kayoh
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I feel like the most quickness will ever need to be is like 70. And that's if you somehow manage to max out sprinting at 100. We might be overeating agility for speed receivers...just like on GLB, get your quickness up just enough to accelerate, then invest in snap reaction, route technique and balance to compensate.

Just my 2¢.
 
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