Just to close this up... does anyone know if having if having higher Juke SA and/or Fake% AEQ can increase the "strength" of the fake to make it more likely that defender will be somewhat affected by it... or does it only affect likelihood of the fake firing successfully?
Forum > Discuss GLB Issues With Catch22 > ISSUES DETERMINED NOT BUGS > WR Jukes sometimes have 0 effect - DETERMINED NOT A BUG
Triathlon Dude
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Originally posted by Stray Doug
Just to close this up... does anyone know if having if having higher Juke SA and/or Fake% AEQ can increase the "strength" of the fake to make it more likely that defender will be somewhat affected by it... or does it only affect likelihood of the fake firing successfully?
no but remember this question, so you can ask it in the next Q&A that should happen in about 6 months...
Just to close this up... does anyone know if having if having higher Juke SA and/or Fake% AEQ can increase the "strength" of the fake to make it more likely that defender will be somewhat affected by it... or does it only affect likelihood of the fake firing successfully?
no but remember this question, so you can ask it in the next Q&A that should happen in about 6 months...
Originally posted by Stray Doug
Just to close this up... does anyone know if having if having higher Juke SA and/or Fake% AEQ can increase the "strength" of the fake to make it more likely that defender will be somewhat affected by it... or does it only affect likelihood of the fake firing successfully?
According to the SA descriptions, "Increases the chance the defender will be fooled by the Fake".
According to the % descriptions, "Improve your chances of successfully performing a fake special ability by x%. Increases by an additional 1% for each upgrade."
Q&A would be the only way to get a full answer for your specific question.
Here is what I can find in the wiki search... http://www.glbwiki.com/qa/search.php (search for Fake)
Originally posted by Bort
Every time a receiver reaches a cut point in his route, he will impart a reaction delay to any defender following him. How good of a cut the receiver makes makes depends on his agility and route running abilities. This effect can be mitigated some (delay time reduced) by passing vision checks at the cut point. However, it is not possible to ever have a delay of 0 without passing an exceedingly difficult roll. There will nearly always be at least 1 tick of delay. In addition, the vision checks are harder to pass and the delay effect is increased when the defender is following very closely and aggressively in man coverage. Head Fakes and jukes (which can be mitigated by vision checks and superior vision skill) increase the delay time imparted.
Originally posted by Bort
Fake duration is mostly affected by the level of the SA involved and the vision (and agility to recover in the proper direction) of the defender.
Just to close this up... does anyone know if having if having higher Juke SA and/or Fake% AEQ can increase the "strength" of the fake to make it more likely that defender will be somewhat affected by it... or does it only affect likelihood of the fake firing successfully?
According to the SA descriptions, "Increases the chance the defender will be fooled by the Fake".
According to the % descriptions, "Improve your chances of successfully performing a fake special ability by x%. Increases by an additional 1% for each upgrade."
Q&A would be the only way to get a full answer for your specific question.
Here is what I can find in the wiki search... http://www.glbwiki.com/qa/search.php (search for Fake)
Originally posted by Bort
Every time a receiver reaches a cut point in his route, he will impart a reaction delay to any defender following him. How good of a cut the receiver makes makes depends on his agility and route running abilities. This effect can be mitigated some (delay time reduced) by passing vision checks at the cut point. However, it is not possible to ever have a delay of 0 without passing an exceedingly difficult roll. There will nearly always be at least 1 tick of delay. In addition, the vision checks are harder to pass and the delay effect is increased when the defender is following very closely and aggressively in man coverage. Head Fakes and jukes (which can be mitigated by vision checks and superior vision skill) increase the delay time imparted.
Originally posted by Bort
Fake duration is mostly affected by the level of the SA involved and the vision (and agility to recover in the proper direction) of the defender.
Edited by Mike Rogers on Mar 22, 2012 15:16:05
Here's what 1 in juke with no %fake & no quick feet will get you...
http://goallineblitz.com/game/replay.pl?game_id=1985264&pbp_id=1648003
http://goallineblitz.com/game/replay.pl?game_id=1985264&pbp_id=1648003
Stray Doug
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Originally posted by SeattleNiner
Here's what 1 in juke with no %fake & no quick feet will get you...
http://goallineblitz.com/game/replay.pl?game_id=1985264&pbp_id=1648003
Private game
Here's what 1 in juke with no %fake & no quick feet will get you...
http://goallineblitz.com/game/replay.pl?game_id=1985264&pbp_id=1648003
Private game
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