Originally posted by jdbolick
Build debates are fun. The great thing about GLB's system is that there isn't one absolutely correct way to do things.
Actually, to a certain extent there is one correct way to do things. If you can set it up correctly, circle capping is the key to building in the middle stages. That's assuming that you've been quad training to get attributes into the 30s through the first season. Also, it helps to quad train 2 majors and 1 minor as well as your primary, so that your attributes get to no-man's-land (37-41) at different times. Here's what I'm doing to circle cap:
1: Cap an attribute when the training percentage is less than one train at the higher level from gaining a point (70% at 49, 80% at 61, 85% at 68, etc). This will maximize training value.
2: Cap an attribute right before the decimal will go past the decimal of the next cap (ie, .97 for the 3rd cap at 67.97)
If you can do both of these then you'll get maximum value out of your dots, assuming that you're getting enough ALGs from raising your primary the first season. What attributes you increase is an entirely different matter however. I'm able to do it with about half of my dots, and I'm putting a greater emphasis on the higher caps than the lower caps due to the high point values and lower training percentages. The difference between circle capping well and poorly isn't much though, only a few SPs a season. The difference between circle capping and not circle capping is another few SPs each season.