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Tajson
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Originally posted by jdbolick
The great thing about GLB's system is that there isn't one absolutely correct way to do things.


We can agree on that.
 
lucifer_pdx
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Originally posted by jdbolick

Build debates are fun. The great thing about GLB's system is that there isn't one absolutely correct way to do things.


Actually, to a certain extent there is one correct way to do things. If you can set it up correctly, circle capping is the key to building in the middle stages. That's assuming that you've been quad training to get attributes into the 30s through the first season. Also, it helps to quad train 2 majors and 1 minor as well as your primary, so that your attributes get to no-man's-land (37-41) at different times. Here's what I'm doing to circle cap:

1: Cap an attribute when the training percentage is less than one train at the higher level from gaining a point (70% at 49, 80% at 61, 85% at 68, etc). This will maximize training value.
2: Cap an attribute right before the decimal will go past the decimal of the next cap (ie, .97 for the 3rd cap at 67.97)

If you can do both of these then you'll get maximum value out of your dots, assuming that you're getting enough ALGs from raising your primary the first season. What attributes you increase is an entirely different matter however. I'm able to do it with about half of my dots, and I'm putting a greater emphasis on the higher caps than the lower caps due to the high point values and lower training percentages. The difference between circle capping well and poorly isn't much though, only a few SPs a season. The difference between circle capping and not circle capping is another few SPs each season.
 
Bane
Baconologist
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^ this guy learned an awful lot in 5 months of GLB. A true student of the game.
 
CDZYO
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I circle cap, but I'd never seen the term before.
 
jdbolick
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Originally posted by lucifer_pdx
Actually, to a certain extent there is one correct way to do things. If you can set it up correctly, circle capping is the key to building in the middle stages. That's assuming that you've been quad training to get attributes into the 30s through the first season.

If you did that then you already started your build wrong. Multi-training too early is one of the most common mistakes people make right now.

Originally posted by
The difference between circle capping well and poorly isn't much though, only a few SPs a season. The difference between circle capping and not circle capping is another few SPs each season.

No, it really isn't. Circle capping early on means that your second and third attributes will never be as high end-build as they could have been otherwise. So you actually lose SPs and player value over the long-term, even if it makes the player value seem higher in the short-term.
 
Bane
Baconologist
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Originally posted by jdbolick


If you did that then you already started your build wrong. Multi-training too early is one of the most common mistakes people make right now.


I am one of those "people"
 
jdbolick
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I suppose it depends on when exactly he meant. A lot of people only multi-train that first season, but that's a mistake. You should focus training on the first attribute until it's at least third capped, then you switch over to multi-training.
 
CDZYO
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Originally posted by Behn
I am one of those "people"

Me too, but I'm still trying to figure out building with the faster leveling. http://goallineblitz.com/game/player.pl?player_id=2543834
 
Bane
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I have been stating multi train soon as I get my dots primary to 1st cap since new training ways where released, and I continue multi training until level 60 (sometimes 62 if I just going for 3 AEQ)

I am in no way saying it is the best, but works well enough for me to continue doing it that way, although I intend to try jdbolick's suggested method on new dots I make this season.
 
CDZYO
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I can't remember if I switched to multi-training after the 1st cap or the 2nd cap. I do remember thinking that skill points were coming fast and furious, to the point that I was holding more than I'd have liked just to keep training "efficient." That's the fun of a test build -- I could make mistakes.
 
bigtisme
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I usually circle cap after the I'm finished with my first attribute. Not on every build, but for alot of builds it makes sense if you're multi training.
 
Shrazkil
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Originally posted by jdbolick

Build debates are fun. The great thing about GLB's system is that there isn't one absolutely correct way to do things.


This is incorrect, circle capping after first attribute reaches its final cap, is mathamatically superior in every way. Thats kinda like saying a button mushroom is as good as truffle. Yes both are mushrooms, both are edible, but noones paying big bucks for the button.

You want to be circle capping all 3 of your unlocks after your first attribute is final capped (assuming you started quad training by no later than day 2), somewhere between 34-38. If you wait much later (i used to wait till 41-42 thinking i was saving SP) you end up losing a TON of SP and potential higher cap points.
 
jdbolick
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Originally posted by Shrazkil
This is incorrect, circle capping after first attribute reaches its final cap, is mathamatically superior in every way. Thats kinda like saying a button mushroom is as good as truffle. Yes both are mushrooms, both are edible, but noones paying big bucks for the button.

You want to be circle capping all 3 of your unlocks after your first attribute is final capped (assuming you started quad training by no later than day 2), somewhere between 34-38. If you wait much later (i used to wait till 41-42 thinking i was saving SP) you end up losing a TON of SP and potential higher cap points.

We could listen to you, someone who has never built any elite players ever, or we could listen to someone who has multiple EL records with 4 AEQ that no one else on GLB could even match on 3 AEQ dots.

Think about why you push the first attribute instead of including that in the circle cap as well. You push the first attribute because doing so gets that to a higher end-build level and maximizes the value of those ALGs. You should push the second attribute for exactly the same reason. Rotating caps between multiple attributes means that those earlier attributes will never get as high as they could by focusing on them sequentially. You should only switch to circle capping when you're dealing with attributes that you don't plan to be above 90 natural by the end-build. That isn't to say that you always put every skill point into the first and then second attributes without deviating, since as I noted earlier there are times when you can cap another attribute without affecting the ALGs. But in general, you want to focus on one attribute at a time for skill point investment. The exception would be if you're building something like a linebacker or cornerback where you want a lot of attributes to be at a similar level in the low to high 80s as opposed to having two or three attributes in the 90s or above.
 
Gart888
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Originally posted by jdbolick
We could listen to you, someone who has never built any elite players ever, or we could listen to someone who has multiple EL records with 4 AEQ that no one else on GLB could even match on 3 AEQ dots.


sorry dude, but EL doesn't win ships. lower EL dots are often better than their higher EL counterparts.
 
jdbolick
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Originally posted by Gart888
sorry dude, but EL doesn't win ships. lower EL dots are often better than their higher EL counterparts.

Actually the teams that win are almost always in the top 10 for EL, and usually top 5. But fine, I have had a ton of WL players while Shrazkil plays in Regional Pro.
 
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