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Forum > Position Talk > CB Club > why is it most CBs I see these days have poor tackling?
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rivergato
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Originally posted by MileHighShoes

I can build a CB who will dominate lower levels too... but you'll find your dots will fall seriously behind by the time you hit lvl 40. The reason builds are so unbalanced in the lower leagues is to take advantage of ALG's.

You may think putting up stats in D-league is fun, and if you do, that's fine. But you must also understand that the majority of the user-base doesn't think that's fun. The majority of the user base enjoys the pro leagues and world leagues more. The dots have better rounded stats, the things dots are able to do opens up a lot more play types. There are more strategies to be used, more different ways to utilize the dots. The coordinators tend to be more competitive, as literally everyone in this game who boosts is trying to make it to the world league.


I agree with this sentiment. Most do.
There's your reason OP, and to each his own.
 
Longhornfan1024
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Originally posted by einar_90808
Seriously. You have been playing GLB three seasons longer then me. And yet you only have 1 League Championship as an Owner or HC, and only 2 Conference Championships as an Owner or HC. You have a ton of lolGM trophies, and other positions such as Assistant OC and Recruiter. You have had 18 players win League Championships and 31 win Conference Championships.

I have 2 League Championships, 4 Conference Championships as an Owner or HC, with 31 players winning League Championships and 53 winning Conference Championships.

So pardon me for not listening to someone that has played longer then me, and somehow has only half as many Titles as an Owner or HC, and only had 58% as many payers with titles.

There is a reason I have a lot of agents that come onto my teams ask me how to build... they see that I have more players with titles then some other people that ACT like they know everything, and yet somehow they manage to not have the results I do...



You must be trolling. I've owned one team ever and it was an XP farm. We are talking dot builds right now, and if you want to compare, I'd be happy to. Wait . . . we can't. You always have to retire your dots around level 25 because they suck so bad.

And if you want to talk trophies, try winning a pro trophy. Hell, win anything in uncapped.
 
Sellars
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This Einer is the same goon who posted this world class advice in another thread to some poor guy about his return man

And we quote -

"I would get Agility to the 48 cap, carrying and strength to at least 20, and since he will likely spend some time in an actual CB slot, not just returning kicks and punts, you will need to get jumping, tackling, and catching up after that (I would 48 cap all of them myself). And of course, keep adding speed as you can... if you level up and speed costs 3 SPs for +1 speed then add a point of speed, and spend the other 2 SPs on something else you need."
 
Longhornfan1024
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Originally posted by Sellars
This Einer is the same goon who posted this world class advice in another thread to some poor guy about his return man

And we quote -

"I would get Agility to the 48 cap, carrying and strength to at least 20, and since he will likely spend some time in an actual CB slot, not just returning kicks and punts, you will need to get jumping, tackling, and catching up after that (I would 48 cap all of them myself). And of course, keep adding speed as you can... if you level up and speed costs 3 SPs for +1 speed then add a point of speed, and spend the other 2 SPs on something else you need."


Torbush, wow.
 
Drizzy
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I hope that person didn't take his 'sage' advice...
 
einar_90808
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here is the thing. Yes most call them LOLbars, but the fact is they DO mean something, because the coding places higher weight on some things then on others... that happens when games are run too. The same goes for Effective Level (which has recently been revamped to compare players in a given position as far as which has a more effective build as far as what the game coding looks for when determining the results of any given play...

Mike "Hawk" Jenkins (Kanyeezy's "awesome" CB)- level 19, effective level 20 (1 higher then actual), Player Value: 393 (20.68/level), Overall: 27, Pass Defense: 42, Tackling: 18

Where'd HeGo Jr (my ST CB)- level 16, effective level 19 (3 higher then actual), Player Value: 362.85 ( 22.68/level), Overall: 33, Pass Defense: 39, Tackling: 39

so seriously, my build is 2 effective levels better then your (according to the GLB coding), my player value is 2 point/level better then yours (so at 19th level mine will be over 415 (would have been over 430, but with no more training points this off season the average will drop a bit), and while your CB is a bit better at Pass D (being three levels higher he should be), your guy is worse at tackling and worse overall... and when my player is 19th level, he will be better then your guy is now.

And again, I AM talking about the LOLbars, effective level, and Player Value because in the end, when the computer runs a game... THAT IS ALL THAT MATTERS.

And I tell you what, I am going to build a a Man Specialist right now... after 40 days he WILL be better then your is right now.
 
Longhornfan1024
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Originally posted by einar_90808
here is the thing. Yes most call them LOLbars, but the fact is they DO mean something, because the coding places higher weight on some things then on others... that happens when games are run too. The same goes for Effective Level (which has recently been revamped to compare players in a given position as far as which has a more effective build as far as what the game coding looks for when determining the results of any given play...

Mike "Hawk" Jenkins (Kanyeezy's "awesome" CB)- level 19, effective level 20 (1 higher then actual), Player Value: 393 (20.68/level), Overall: 27, Pass Defense: 42, Tackling: 18

Where'd HeGo Jr (my ST CB)- level 16, effective level 19 (3 higher then actual), Player Value: 362.85 ( 22.68/level), Overall: 33, Pass Defense: 39, Tackling: 39

so seriously, my build is 2 effective levels better then your (according to the GLB coding), my player value is 2 point/level better then yours (so at 19th level mine will be over 415 (would have been over 430, but with no more training points this off season the average will drop a bit), and while your CB is a bit better at Pass D (being three levels higher he should be), your guy is worse at tackling and worse overall... and when my player is 19th level, he will be better then your guy is now.

And again, I AM talking about the LOLbars, effective level, and Player Value because in the end, when the computer runs a game... THAT IS ALL THAT MATTERS.

And I tell you what, I am going to build a a Man Specialist right now... after 40 days he WILL be better then your is right now.


Is this guy seriously talking about level 16? Talk to me when you hit plateau and dots go to real leagues. Tell me, how many dots have you had play in World League?
 
einar_90808
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most teams never get to world league, as you know. I have had players do well in uncapped play in the past and will again. I also took time off from GLB as well.

Fact is, you do not know everything, and the way I build has worked for me. And I have never had anyone ever come back to me and say I gave them bad advice either. Fact is, I cap build and get a lot of things to 48 quickly. You say that will cost me SPs building speed later when I need more of it... I say your way will get speed faster, but you will spend more points getting agility; jumping; tackling; and catching later... so in the end it is a wash from the SP perspective.

My guy will perform, and perform consistently, and later in his career he will only be spending SPs on speed, while you will have a lot of things you will have to spend SPs on.
 
HerrWuff
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this has to be a joke thread
 
Worker 3
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Originally posted by einar_90808


Mike "Hawk" Jenkins (Kanyeezy's "awesome" CB)- level 19, effective level 20 (1 higher then actual), Player Value: 393 (20.68/level), Overall: 27, Pass Defense: 42, Tackling: 18

Where'd HeGo Jr (my ST CB)- level 16, effective level 19 (3 higher then actual), Player Value: 362.85 ( 22.68/level), Overall: 33, Pass Defense: 39, Tackling: 39



i vote you make a comparison of effective level down the road... that +3 you have will likely be 0 or slightly negative. his 1 will likely turn into 3+. if you dont understand why, given your build method compared to ours, then i dont know what to say. either take some math classes or sit down and do the math. but i'll give you a hint... its what everyone has been screaming about this entire time. ALGs.
 
einar_90808
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ALGs vary with Template. My CB has the ST template, because most people build Man Specialist, or Return Specialists. That is a fact.

For a Man Specialist or Return Specialist, speed is (almost) everything, followed by Agility (to make sharp turns to stay with a WR without losing speed), Jumping (for PDs), and Catching (for Ints). But Tackling should not be overlooked. It is just silly to be the fastest guy on the field, and miss a bunch of tackles.

Now fort my ST CB, his Majors are: Speed (his highest attribute), Agility (next highest), Tackling (3rd highest), Stamina (4th), and Blocking. So the way I have built him he will get very good use out of ALGs because all his majors, except Stamina and Blocking (which I do not care about for him) are at the 48-Cap or higher, so they all are benefiting from the ALGs, not just speed. His Minors are Strength, Vision, and Confidence. Will he ever be as fast as a Man Specialist or Return Specialist. No. But will he be able to play at CB3 or CB4 (where I want him when he is not on ST) and stop any Possession WR or Power Receiver another team puts in the slot? Yes he will, especially if he gives a bit of cushion and has better Agility so they cannot shake him. He will be as good, or better AT HIS INTENDED JOB, then Kanyeezy's CB because I AM taking advantage of the ALGs for his template better then Kanyeezy is with his CB.

And as for Tackling, my original question still stands... why have it in single digits? Even a Man Specialist can take a little time to Intense Train Tackling up to 20... which with tactics set to Wrap Up will keep them from missing tackles against most WRs... is that really so hard? Would it really keep an agent from pumping SPs into Speed? I think not.
 
HerrWuff
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Originally posted by einar_90808

And as for Tackling, my original question still stands... why have it in single digits? Even a Man Specialist can take a little time to Intense Train Tackling up to 20... which with tactics set to Wrap Up will keep them from missing tackles against most WRs... is that really so hard? Would it really keep an agent from pumping SPs into Speed? I think not.


because speed, vision, agility and jumping are majors for man specialists ?!!!
 
einar_90808
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I am talking about a bit of training, not SPs... Do you really think training for one week will ruin an entire build?
 
HerrWuff
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Originally posted by einar_90808
I am talking about a bit of training, not SPs... Do you really think training for one week will ruin an entire build?


yes, you can do it later (train it as the 5th attribute) and still get tackling to wherever you want
 
Longhornfan1024
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Originally posted by einar_90808
ALGs vary with Template. My CB has the ST template, because most people build Man Specialist, or Return Specialists. That is a fact.

For a Man Specialist or Return Specialist, speed is (almost) everything, followed by Agility (to make sharp turns to stay with a WR without losing speed), Jumping (for PDs), and Catching (for Ints). But Tackling should not be overlooked. It is just silly to be the fastest guy on the field, and miss a bunch of tackles.

Now fort my ST CB, his Majors are: Speed (his highest attribute), Agility (next highest), Tackling (3rd highest), Stamina (4th), and Blocking. So the way I have built him he will get very good use out of ALGs because all his majors, except Stamina and Blocking (which I do not care about for him) are at the 48-Cap or higher, so they all are benefiting from the ALGs, not just speed. His Minors are Strength, Vision, and Confidence. Will he ever be as fast as a Man Specialist or Return Specialist. No. But will he be able to play at CB3 or CB4 (where I want him when he is not on ST) and stop any Possession WR or Power Receiver another team puts in the slot? Yes he will, especially if he gives a bit of cushion and has better Agility so they cannot shake him. He will be as good, or better AT HIS INTENDED JOB, then Kanyeezy's CB because I AM taking advantage of the ALGs for his template better then Kanyeezy is with his CB.

And as for Tackling, my original question still stands... why have it in single digits? Even a Man Specialist can take a little time to Intense Train Tackling up to 20... which with tactics set to Wrap Up will keep them from missing tackles against most WRs... is that really so hard? Would it really keep an agent from pumping SPs into Speed? I think not.


Must be a joke.

Originally posted by einar_90808
I am talking about a bit of training, not SPs... Do you really think training for one week will ruin an entire build?


Yes.

My CB will end with around 70 tackling. How much will yours end with?
 
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