Mccollums I like that idea of fast tracking. I would be more interested in long term building if it didnt take 600 Days! Thats rediculous, especially if you figured out you made some mistakes along the way and have all that time invested.
junglejuice
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From the current Q&A...
Originally posted by CrimsonNinja
Has Bort thought of speeding up player building anymore?
Catch22: We've put together an initial plan. Just need to sit down and go over it in depth and figure out implementation.
Originally posted by CrimsonNinja
May I ask what the ramifications of your initial idea, not the full plan, but just an idea.
Catch22: When it's finalized, we'll provide more detailed information. I went over the very basic premise on the radio show the other work. Essentially we're going to be converting existing players to the equivalent age of the new system. Player life cycle will be shortened by approximately 9-12 months. Still a lot of things we have to account for so sorry I can't give you a more in depth answer.
Originally posted by CrimsonNinja
Has Bort thought of speeding up player building anymore?
Catch22: We've put together an initial plan. Just need to sit down and go over it in depth and figure out implementation.
Originally posted by CrimsonNinja
May I ask what the ramifications of your initial idea, not the full plan, but just an idea.
Catch22: When it's finalized, we'll provide more detailed information. I went over the very basic premise on the radio show the other work. Essentially we're going to be converting existing players to the equivalent age of the new system. Player life cycle will be shortened by approximately 9-12 months. Still a lot of things we have to account for so sorry I can't give you a more in depth answer.
Edited by junglejuice on May 23, 2011 11:49:21
Gerr
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I really only see two ways to speed things up...
First would be to just increase the XP amount, which means players level quicker. This would make PW even more interesting as instead of going from level 1 to 14, PW might max out at 18-20 instead, and thus we spend less time at the really low levels. Build plans and getting max XP would be a lot more important in this setup.
Second would be if they reduced the max level, but then increased SP's, VA's, and training points at every level making the jump from level to level even bigger. This would also make PW more interesting because a level 13 player like this would probably be the equiv of a current level 18-20 player. This would also make boosting much more important.
Not sure how they are going to implement it, but because players level up quicker at the lower levels, I would expect the PW players to be better by the end of the PW season than they currently are, which will make things more interesting.
First would be to just increase the XP amount, which means players level quicker. This would make PW even more interesting as instead of going from level 1 to 14, PW might max out at 18-20 instead, and thus we spend less time at the really low levels. Build plans and getting max XP would be a lot more important in this setup.
Second would be if they reduced the max level, but then increased SP's, VA's, and training points at every level making the jump from level to level even bigger. This would also make PW more interesting because a level 13 player like this would probably be the equiv of a current level 18-20 player. This would also make boosting much more important.
Not sure how they are going to implement it, but because players level up quicker at the lower levels, I would expect the PW players to be better by the end of the PW season than they currently are, which will make things more interesting.
Edited by Gerr on May 23, 2011 12:23:32
The Eagle
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it also depends if they consider the level in any of their simulation equations or subroutines.
I know some games, like WoW for example, have stuff that scales with level.
If that's the case, then you would have to stay with the same leveling system and just bump up the XP/game.
I know some games, like WoW for example, have stuff that scales with level.
If that's the case, then you would have to stay with the same leveling system and just bump up the XP/game.
ManOgwaR
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revenue is already hurting coz there is not enough interest ...and rightly so coz the game does not produce value for money in the lower lvls at this point in time ...and who would be stupid enough(besides the WL/PL syndicates) to endure the boredom of an unaccommodating sim and dot limitations, whilst persisting in feeding those dots up on flexies for beyond a few seasons before they bear fruit? ...something definitely needs to be done about it and scrapping the 'one and done' philosophy is not the answer imo!
Edited by ManOgwaR on May 23, 2011 16:06:11
bryceps2
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I have an idea.. How about nobody in Pee Wee Gold Boost this season... That would get their attention..
Problem is the Ego's in Gold are to big to take that kind of stand.. It's not like your guaranteed a Trophy if you boost anyhow..
Problem is the Ego's in Gold are to big to take that kind of stand.. It's not like your guaranteed a Trophy if you boost anyhow..
Bevo05
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Originally posted by bryceps2
I have an idea.. How about nobody in Pee Wee Gold Boost this season... That would get their attention..
Problem is the Ego's in Gold are to big to take that kind of stand.. It's not like your guaranteed a Trophy if you boost anyhow..
Time to lock it up
I have an idea.. How about nobody in Pee Wee Gold Boost this season... That would get their attention..
Problem is the Ego's in Gold are to big to take that kind of stand.. It's not like your guaranteed a Trophy if you boost anyhow..
Time to lock it up
crims
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Originally posted by junglejuice
ah, no/no talks really take me back lol
Why don't we all watch in are under ware.
ah, no/no talks really take me back lol
Why don't we all watch in are under ware.
Bevo05
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Originally posted by bryceps2
What's the big deal? Everybody wants changes..
"As a customer, you also have rights to not boost or use Custom EQ and it is something you are entitled to do if you choose. However, organizing these efforts between teams is not something GLB is going to condone or allow. If you want to discuss it between yourselves via private message that is fine, but when you post it in public forums we are going to draw the line."
- Catch22
http://goallineblitz.com/game/forum_thread.pl?thread_id=4279046
Been there done that..........you are about 7 months late
What's the big deal? Everybody wants changes..
"As a customer, you also have rights to not boost or use Custom EQ and it is something you are entitled to do if you choose. However, organizing these efforts between teams is not something GLB is going to condone or allow. If you want to discuss it between yourselves via private message that is fine, but when you post it in public forums we are going to draw the line."
- Catch22
http://goallineblitz.com/game/forum_thread.pl?thread_id=4279046
Been there done that..........you are about 7 months late
The Eagle
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Originally posted by _OSIRIS_
I'm borderline rage quitting. This is bullshit.
anybody who does anything on defense has to have at least thought along those lines this season...
I'm borderline rage quitting. This is bullshit.
anybody who does anything on defense has to have at least thought along those lines this season...
_OSIRIS_
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It doesn't seem to happen every game or it would seem to be an adjustment thing. My defense looks like a CPU defense at times. 5 players run routes and 5 players are wide open. My CBs are 5-10 yards behind the WRs and my LBs just stand in the box and do not cover. I have adjusted sliders and aggression and it really doesn't seem to matter much. I was hoping by now things would be starting to tighten up, but it seems to be the opposite.
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