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Forum > Discuss GLB Issues With Catch22 > ISSUES DETERMINED NOT BUGS > DBs run directly away from ballcarrier - ISSUE DETERMINED NOT A BUG - #670
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Skoll Wolfrun
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Originally posted by rivergato
Originally posted by TruthHammer

He does take a steep angle, but it's not as bad as TrevJo's or some of those from the other thread. It could just be a vision issue. I'd like to see something a little more obvious.


Vision is just shy of 88


Too much vision!?!
Edited by Catch22 on Aug 12, 2011 00:46:47
 
Pwned
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Something does look wrong here.

But I do agree with something Truth said earlier in this thread.

Players are capable of making mistakes and taking bad angles. More vision helps take better and even good angles, if we can see this more widespread I'll confirm its probably a bug.

But I don't feel right about pushing this through off 3-4 examples..
 
whodey08
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Originally posted by Pwned IRL
Something does look wrong here.

Players are capable of making mistakes and taking bad angles.

But I don't feel right about pushing this through off 3-4 examples..


"Players are capable of making mistakes?? These are not players. These are mathematically controlled dots. If they make a "mistake" than that makes it a "bug".
 
Mike Rogers
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Originally posted by whodey08
"Players are capable of making mistakes?? These are not players. These are mathematically controlled dots. If they make a "mistake" than that makes it a "bug".


Not true, the sim is coded to allow for mistakes to be made, to simulate human error.

Better builds make less mistakes, but they still make mistakes now and then.
 
TruthHammer
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Originally posted by Pwned IRL
Something does look wrong here.

But I do agree with something Truth said earlier in this thread.

Players are capable of making mistakes and taking bad angles. More vision helps take better and even good angles, if we can see this more widespread I'll confirm its probably a bug.

But I don't feel right about pushing this through off 3-4 examples..


A bad angle is one thing. Completely running away from the ball carrier is another. Plus, we had 4 examples in a single play.
 
Mike Rogers
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Agreed this behaviour is not appropriate to football, or even dotball.

Sheer number of dots doing it on one play would be enough, but multiple replays given.

Not sure what the cause is, but it deserves to be moved on imo.

Moving to Needs to be Filed.
 
whodey08
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Originally posted by Mike Rogers
Not true, the sim is coded to allow for mistakes to be made, to simulate human error.

Better builds make less mistakes, but they still make mistakes now and then.


The Sim is coded for mistakes?? I think they need to "nerf" the percentage allowed
Edited by whodey08 on Apr 28, 2011 21:51:10
 
TaySC
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Thread locked by moderator.
 
Catch22
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Thread moved by moderator.
 
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