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Forum > Discuss GLB Issues With Catch22 > ISSUES DETERMINED NOT BUGS > Wonky Fumble recovery logic..... -ISSUE DETERMINED NOT A BUG - #454
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Regardless of whether or not this is working as intended based on the coding, I don't think that it serves anyone by appearing to defy what we know of reality. Traditionally, when a ball is fumbled around a mass of players on both sides of the ball, it's quite unlikely that anything will be made of the play other than a pile-up and a scrum (pardon the rugby reference) would ensue until the play was blown dead and a player was determined to have possession of the ball. So I guess the question that I have is whether or not this type of play would be better served if the perception was the reality, which means that in this situation, 9 times out of 10 the fumbled ball would be fell on and the play would be over.

If the coding stipulated that a fumble occurring within 1 yard of 12 players (on both teams) that the percentage of getting up and running with it would be dramatically reduced, would that be such a bad thing? As for whether or not this is a bug, I don't think that matters as much as the fact that this doesn't seem to align with the intended game play and outcome expected by reasonable, not so super-human beings.
Edited by Androth on Jan 31, 2011 16:46:13
 
Tobysmith6922
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Does not anyone remember how this happened all the time, Season 4/5/6 or so?
There were instances of the "Scrum" happening for up to 2 minutes before someone picked up the ball and ran with it or was tackled.
Looks somewhat the same, to me, except the ball is picked up sooner then what was occurring those seasons.
 
Mike1709
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Originally posted by smittdog101
The dot shrinks. That means he fell right?


I thought Bort programmed it so that the player always falls on the ball on fumble recoveries in the early seasons because nearly every single one was being returned for a TD, that is why there is a delay of a couple of seconds before an attempted return.

Anyway, here is another example of a return when there is an 18-20 man pile. http://goallineblitz.com/game/replay.pl?game_id=1523867&pbp_id=4609076
 
beenlurken
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Here is another...

http://goallineblitz.com/game/replay.pl?game_id=1568689&pbp_id=4587524
 
We_Rule
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I've never really agreed with smittdog (hey man.... ), but this happens a lot IMO. Seems like the vast number of fumbles would be recovered with zero return...... defenders ALWAYS are able to pick it up and run, and then an offensive player needs to make a tackle on said recovering player. Most would be a scrum on the ground, unless there is nobody else around...... even then, they would have to bobble the fumble recovery etc more often than exactly ZERO chance that happens now, right?
 
beenlurken
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He is another example... not quite as extreme... but still same problem.

http://goallineblitz.com/game/replay.pl?game_id=1545373&pbp_id=5264240

The problem is simple... players are coded to fall on the ball to recover it... once this has happened Bort has coded it for them to lie there for x amount of time (remember this was lengthened because players were recovering and running it back to quickly seasons and season ago)... there is no code for a player to be down when falling on the ball to recover therefore, despite having every player on the field surround them, they are allowed to stand back up and then its game on. What I think we are seeing in these examples is that the recovering team is allowed to engage in blocks before the defending team is able to make a tackle. That is ridiculous... should have been a pileup and the ball should never be advanced.
 
beenlurken
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Here is another example...

http://goallineblitz.com/game/replay.pl?game_id=1525411&pbp_id=6020068

What is taking so long for a 3rd Bugs Mod to file it?
 
Mike1709
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Here is another 2 examples within 1 play

http://goallineblitz.com/game/replay.pl?game_id=1523842&pbp_id=6424510
 
Hikariu
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This has been goofy for a real long time, let's see if we can get it changed. It's probably working as intended but isn't working real well IMO.
 
IIAMLEGEND
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http://goallineblitz.com/game/replay.pl?game_id=1538912&pbp_id=6031176
 
TaySC
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3 more examples:

http://goallineblitz.com/game/replay.pl?game_id=1569693&pbp_id=6887338
http://goallineblitz.com/game/replay.pl?game_id=1569693&pbp_id=6887482
http://goallineblitz.com/game/replay.pl?game_id=1569693&pbp_id=6891014



 
Catch22
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The thread The Blob - DUPLICATE THREAD - #454 has been merged into this thread
 
AngryDragon
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http://goallineblitz.com/game/replay.pl?game_id=1530660&pbp_id=5998100



Something seems wrong. I just can't put my finger on it.
 
Talcion
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2 FF in the same play, in a mass mob of dots...

The only problem in that whole mess, is that my browser isn't set to auto go next play, so I could watch MY kicker hit the XP lol

But, I'm gonna put this as

NOT LIKELY A BUG
 
TrevJo
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Q2 15:00 2nd & 7.5 on OWN 20.5
Gaerwn Buckminster rush [missed diving tackle: very last line of d-fence] [missed tackle: Freedom Corner][forced fumble: Joe Punk], fumbled , recovered by Tankious Clenchious[forced fumble: H.M. Murdock], fumbled , recovered by Angry Beast [missed diving tackle: Humming-Bird Saltalamacchia] [missed diving tackle: Aphrodite © Goddess of Love] [missed diving tackle: Gaerwn Buckminster] [TD] (27 yd return)

 
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