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Forum > Game Changes Discussion > Am I right in thinking Multi-Train is pointless?
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magicalmrrich
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Originally posted by Nuge20
because you lose the 30% bonus.


As I said, I understand it now. Sorry, sometimes just have to put it all in writing to get your head around it.
 
magicalmrrich
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After you're training four, will you have the ability to remove one of the upgrades you've made and move it to another attribute?
Edited by magicalmrrich on May 26, 2010 08:57:43
 
Meatdawg
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Originally posted by magicalmrrich
After you're training four, will you have the ability to remove one of the upgrades you've made and move it to another attribute?


nope
 
Rage Kinard
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Originally posted by magicalmrrich
After you're training four, will you have the ability to remove one of the upgrades you've made and move it to another attribute?


NO, but you only have to unlock 3 of the 4.

So chose 3 you won't be assigning sp to.

For example, let's say you are going to take speed, then agility, then catching up on a WR.

You could unlock vision, confidence, and stamina.

While taking speed up, you can train agility, vision, confidence, and stamina.
While taking agility up, you can train catching, vision, confidence, and stamina.
While taking catching up you can train carrying, vision, confidence, and stamina.

Speed, agility, and catching will get the 30% bonus while you are training them, even though you didn't unlock those attributes.
 
magicalmrrich
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Ah, you're answering my ineptitude in two different forums.....

Well, if you were doing a WR it would more likely be strength/carrying/stamina I'd choose, but I see you're point.
 
TheGreatPuma
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Why would you sacrifice training time on your second most important attribute to spend time training attributes you won't put SP in to? I realize it helps balance your build, but it hurts immensely in that you simply won't be able to cap agility as quickly.

Of course this is just conjecture I have no hard numbers to back up the above.
 
magicalmrrich
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After looking into it more, I'd say you'd be better off training normal on your major attributes and capping them quicker, then moving to multi-train eventually on four attributes you never will put SP into. As a 10 season strategy it's brilliant, because you will have four soft-capped attributes easily without having to use any SP. You'd probably only end up with 3 pieces of advanced EQ instead of 4, but you'd be training on intense for probably half his career instead of normal, and getting 30% more progress on your training.

I'm sold.
 
Rage Kinard
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Originally posted by TheGreatPuma

Why would you sacrifice training time on your second most important attribute to spend time training attributes you won't put SP in to? I realize it helps balance your build, but it hurts immensely in that you simply won't be able to cap agility as quickly.

Of course this is just conjecture I have no hard numbers to back up the above.


Let's say you unlock the 4th, 5th and 6th attributes you will be capping

Train attribute 2 with the 3 you unlocked while assigning sp to attribute 1. Get the 30% bonus to all 4 attributes including attribute 2. Prep attribute 2 to roll over then

Train attribute 3 with the 3 you unlocked while assigning sp to attribute 2. Get the 30% bonus to all 4 attributes including attribute 3. Prep attribute 3 to roll over then

Train your 7th attribute with the 3 you unlocked, now you are ready to start taking up your 4th attribute


Whether you chose 3,4,5 - 4,5,6 - or 5, 6, 7 depends on how long you are going to be taking up the attributes and how much time you have before you need to start relaxed training.

This way you don't have to pay to unlock another attribute down the road, and when training 4 attributes, they don't go up very fast, but the sp advantage (roughly .5 sp every 4 days and slightly higher for the first season) is going to far outweigh any disadvantage of not priming your 2nd or 3rd attributes earlier.
 
TheGreatPuma
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In terms of total SP in build, sure. But if it takes 2.5 seasons (more conjecture) to train agility on said WR from 16 to 34 (training 4 attr gives you about 14 agi trains a season I think) unless you're pumping speed for 2 seasons (which would be roughly 20+ levels of speed), you'll be a bit behind on max agi. And that will follow you down the rest of the build.

Do we have numbers on how long (in terms of # of trains at a given level) it will take to train an attribute up from a low level to a capping level?
Edited by TheGreatPuma on May 26, 2010 12:08:10
Edited by TheGreatPuma on May 26, 2010 12:07:38
 
Rage Kinard
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Originally posted by TheGreatPuma
In terms of total SP in build, sure. But if it takes 2.5 seasons (more conjecture) to train agility on said WR from 16 to 34 (training 4 attr gives you about 14 agi trains a season I think) unless you're pumping speed for 2 seasons (which would be roughly 20+ levels of speed), you'll be a bit behind on max agi. And that will follow you down the rest of the build.

Do we have numbers on how long (in terms of # of trains at a given level) it will take to train an attribute up from a low level to a capping level?


Who says you have to train it to 34? Sure that is optimal for training gains in agility, but why can't you train it to 24 or 25 and cap from there. Just because you won't ever get optimal training gains in agility, doesn't mean that you won't over compensate by getting bigger bonuses in other attributes.

If you are going to want those AEQ bonuses then you need to start relaxed training in season 4. Then you have to forfeit optimal training on low attributes anyway.

Edited by Rage Kinard on May 26, 2010 12:30:34
 
Sarg01
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If you're focusing on a single attribute, then multi-train is clearly not the way to go. Should be self-evident, really.

 
Sarg01
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Originally posted by TheGreatPuma
In terms of total SP in build, sure. But if it takes 2.5 seasons (more conjecture) to train agility on said WR from 16 to 34 (training 4 attr gives you about 14 agi trains a season I think) unless you're pumping speed for 2 seasons (which would be roughly 20+ levels of speed), you'll be a bit behind on max agi. And that will follow you down the rest of the build.

Do we have numbers on how long (in terms of # of trains at a given level) it will take to train an attribute up from a low level to a capping level?


Which AT for the WR? If it's a 0.33 ALG gainer and you start as a level 20, boost thrice on Day 32, and on Day 1 of the next season without spending any SP on agi ...

0% Enhanced ...

116 days on Light (S18D2)
61 days on Moderate (S17D1) - note this is boost day, so it's actually the ALGs taking you over the top, though training does pay off on S17D2 to take you to 35
47 days on Intense (S16D41)

85 days with x2 Multitrain (S17D25)
104 days with x3 Multitrain (S17D44)
120 days with x4 Multitrain (S18D6)

30% Enhanced ...
88 days on Light (s17d28)
47 days on Moderate (s16d41)
38 days on Intense (s16d32)

65 days on x2 Multi (s17d5)
86 days on x3 Multi (s17d26)
99 days on x4 Multi (s17d39)

50% Enhanced ...

82 days on Light (s17d22)
40 days on Moderate (s16d34)
33 days on Intense (s16d27)

61 days on x2 Multi (s17d1) - boost day, actually ALGs over 35
74 days on x3 Multi (s17d14)
88 days on x4 Multi (s17d28)



 
Time Trial
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Let's say that both speed, strength, carrying, and agility are at 27.

Train Speed on Intense (+30) 2 TP, 1 BT (no bonus)
Speed and Strength (+31.5 each) 4 tp, 2 BT (a total bonus of 3% per train over single intense)
Speed, Strength, and Agility (+36 each) 6 tp, 3 BT (a total bonus of 18% per train over single intense)
Speed, Strength, Carrying, and Agility (+39 each) 8 TP, 4 BT (A total bonus of 36% over single intense)

In example one you would train every day for 2 TP. It would increase one by 30.
In example two you would train every other day for 4 TP. It would increase both by 31.5.
In example three you would train every third day for 6 TP. It would increase all three by 36.
In example four you would train every fourth day for 8 TP. It would increase all four by 39.

1.5 = 5% of 30.
6 = 20% of 30.
9 = 30% of 30.

In the end it equates to training four variables at a 30% bonus. This bonus is more effective at lower levels.

If these attributes were all at 70 you would be seeing a 6% increase instead of a 30% increase.

5% of 6 = 6.3
20% of 6 = 7.2
30% of 6 = 7.8

So multitraining isn't really valuable on larger values.
 
metterfalcon
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so a level 1 player would be better off mulit training?
 
5STAR
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*shakes head*

*Wonders why this game has taken this path*

*clicks light train and logs off*
 
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