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txmarauder
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Originally posted by guzzdude
I have about 4 looks at least for every formation. It hasn't stopped teams from running the same plays over and over again. Sacramento just ran 32 QB rushes against me.. I form draw Right 17 times, I form draw Left 15 times. Wow... that must be really exciting to game plan for. They aren't the big culprits though, there's a couple teams here notorious for running like 3-4 plays a game and not much else.


IMO the QB rushing situation in GLB as a hole is utterly ridiculous. No semblance at all towards realism. If a QB rushes a half a dozen times in the NFL that's unusual. I think something needs to be down with the game to make the rushing QB situation much less desirable.
 
MGeezy2186
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Originally posted by LordEvil
I wonder if they nerfed the passing game some since yesterday, we couldn't catch a cold in the middle of winter soaking wet buck naked. It was ugly. Not dissing our opponent in any way. It's just some of these passes we were completeing all season seemed to be shit today, nothing worked even when they were open the ball was falling short. Had we completed a few of those we would of been in better shape. They weren't trying to catch balls in double coverage, it was the Wr coming back and he being a few yards ahead of the Cb and yet the ball would fall short. Hurts a passing team like us so I can see why teams are more inclined to run the ball over and over.


I noticed this as well...that first drive u dropped a few passes that should have been catches...after watching the game it appears there were quite a few drops on your end...I'll take it, but I agree it did seem to be a little strange, and since u guys pass a lot, it was huge for us
 
Fumanchuchu
fonky
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Originally posted by txmarauder
IMO the QB rushing situation in GLB as a hole is utterly ridiculous. No semblance at all towards realism. If a QB rushes a half a dozen times in the NFL that's unusual. I think something needs to be down with the game to make the rushing QB situation much less desirable.


What? You mean QB sneaks shouldn't go for 6?
 
Kaerey
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Originally posted by juiceweezl
I think it's a coin flip. We had a great day passing -- 12/19 for 351.5 yards and 6 TD's. We play in the Air Attack and can't complete crap. I've yet to find any consistency in the SIM. Just when I think I have it figured, I get bitch slapped.


That's because the Whambulance blitzed 11 on your "rushing" QB and you sent 5 passes for 230 yards and 5 TDs.
http://goallineblitz.com/game/replay.pl?game_id=1064885&pbp_id=10375738
http://goallineblitz.com/game/replay.pl?game_id=1064885&pbp_id=10376509
http://goallineblitz.com/game/replay.pl?game_id=1064885&pbp_id=10377103
http://goallineblitz.com/game/replay.pl?game_id=1064885&pbp_id=10377820
http://goallineblitz.com/game/replay.pl?game_id=1064885&pbp_id=10382925
Edited by Kaerey on Feb 24, 2010 02:50:21
 
timmy6321
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Originally posted by txmarauder
IMO the QB rushing situation in GLB as a hole is utterly ridiculous. No semblance at all towards realism. If a QB rushes a half a dozen times in the NFL that's unusual. I think something needs to be down with the game to make the rushing QB situation much less desirable.


But there are plenty of QB's who rush in college and high school.... this has always been the answer from the powers that be.
 
juiceweezl
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Originally posted by Kaerey
That's because the Whambulance blitzed 11 on your "rushing" QB and you sent 5 passes for 230 yards and 5 TDs.
http://goallineblitz.com/game/replay.pl?game_id=1064885&pbp_id=10375738
http://goallineblitz.com/game/replay.pl?game_id=1064885&pbp_id=10376509
http://goallineblitz.com/game/replay.pl?game_id=1064885&pbp_id=10377103
http://goallineblitz.com/game/replay.pl?game_id=1064885&pbp_id=10377820
http://goallineblitz.com/game/replay.pl?game_id=1064885&pbp_id=10382925


Your point being? It's my job as OC to prepare for that. The fact that a non-passing QB completed the passes serves notice that passing can still be effective. The WR's could've easily dropped those passes or a non-throwing QB could've easily made poor passes. It has happened before and will happen again. Like I said, I think it's a coin flip most days. We've dropped those passes plenty of times this season.

Edit: Oh, and they only brought 10. It wasn't a complete jail break blitz.
Edited by juiceweezl on Feb 24, 2010 06:04:53
 
jxgator33
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http://goallineblitz.com/game/game.pl?game_id=1064969

u mad?
 
txmarauder
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Originally posted by timmy6321
But there are plenty of QB's who rush in college and high school.... this has always been the answer from the powers that be.


True Dat! Point well taken.
 
Kaerey
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Originally posted by juiceweezl
Your point being? It's my job as OC to prepare for that. The fact that a non-passing QB completed the passes serves notice that passing can still be effective. The WR's could've easily dropped those passes or a non-throwing QB could've easily made poor passes. It has happened before and will happen again. Like I said, I think it's a coin flip most days. We've dropped those passes plenty of times this season.

Edit: Oh, and they only brought 10. It wasn't a complete jail break blitz.


This same scenario has been available in every season I've played in. With no coverage and a quick pass, the chances of a bad throw or drop are extremely low. I was just pointing out that your Yardage and TDs in that specific game were a bit skewed compared to what the others were mentioning.

But yes, you totally kicked butt in that game with an expected twist to your AI.
 
sickand10
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Originally posted by Kaerey


But yes, you totally kicked butt in that game with an expected twist to your AI.


this is why we love juice
 
Gerr
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Something to consider is that "Auto-Adjust" doesn't always work like we think it should. For example, look at my recent tourney game against Tombstone. I wanted to hit him with more of a basic offense than I usually do, saving my normal OAI for our week 16 meeting. Not giving any secrets away here as most teams do this in tourneys against teams they still will face in the regular season.

Other than a couple specific plays in certain spots, I generally threw this at him...

50% package of popular Slams.
25% package of popular Sweep/Pitch plays.
25% package of various Off-Tackle and Hand-Off plays.

Inside each package I had the "Auto-Adjust" set to "Medium", so it would change the plays with the packages at what I would have thought to be a medium rate, but all plays in each package were set to 100%, so they should have been called evenly to start with.

Inside the main OAI where I called the 3 packages, I set the "Auto-Adjust" to "Slow" hoping that if one package wasn't working very well, it would switch to the ones that were, but not too quickly where one bad run would stop the package from being called.

Well, if you do a offensive scouting report on my team for that game, the "Auto-Adjust" really changed what I threw at him a lot more than expected knowing my %'s...

68% Slam package (YPC was only average at best, not sure why this was called so often.)
25% OT/HO package (couple plays had a good YPC, not sure why this package wasn't called more)
7% Sweep/Pitch package (low YPC. I understand why this was called less, but was surprised by how less)

And the same held true within the packages, one play was heavily favored and some plays were almost never called. In the Slams package, it called the IF Weak Slam 47% of the time where it should have been 20% as there were 5 total plays in it. It did this while not having the best YPC. I just don't get that???

Let's just say that Auto-Adjust didn't work the way I expected and since most people call the many of the same core set of plays, might the SIM work in a manner that causes these plays more than others?
Edited by Gerr on Mar 2, 2010 18:41:16
 
PING72
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When this was first posted, I sort of thought the same thing about auto-adjust. I think most of the "old guard" from Gold are strong proponents of turning off auto-adjust (I recall when it was discussed, most of the gold teams said they did not use it). I think a lot of the newer teams DO use it, and that is resulting in some of these things. And, obviously, the older Gold guys aren't used to it.

A couple seasons ago, teams had to basically just slam or OT their way to a short 4th down conversion to move the chains. Now that PeeWee offenses are much more diverse, the auto-adjust becomes more viable...if you're willing to play that risk/reward game with it. Yeah, it'll really screw you some games...but in others, it just might repeatedly call the QB sneak (or otherwise) that you were only planning on running about 10% of the time, and that might help you squeeze out the win.

As a reminder, you can use auto-adjust on defense, too.
 
Time Trial
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Originally posted by PING72
When this was first posted, I sort of thought the same thing about auto-adjust. I think most of the "old guard" from Gold are strong proponents of turning off auto-adjust (I recall when it was discussed, most of the gold teams said they did not use it). I think a lot of the newer teams DO use it, and that is resulting in some of these things. And, obviously, the older Gold guys aren't used to it.

A couple seasons ago, teams had to basically just slam or OT their way to a short 4th down conversion to move the chains. Now that PeeWee offenses are much more diverse, the auto-adjust becomes more viable...if you're willing to play that risk/reward game with it. Yeah, it'll really screw you some games...but in others, it just might repeatedly call the QB sneak (or otherwise) that you were only planning on running about 10% of the time, and that might help you squeeze out the win.

As a reminder, you can use auto-adjust on defense, too.


Yes, but as discussed, it makes for some unpredictable results. So many of us want to make sure that the play that we call is the play that shows up... I think I tried auto-adjust within a package once and all of a sudden I started getting this 5 WR formation that wasn't even in the package.

Scared the crap out of me and swore I would never turn it back on again.
 
PING72
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Originally posted by Time Trial

Yes, but as discussed, it makes for some unpredictable results. So many of us want to make sure that the play that we call is the play that shows up... I think I tried auto-adjust within a package once and all of a sudden I started getting this 5 WR formation that wasn't even in the package.

Scared the crap out of me and swore I would never turn it back on again.


I don't disagree with you at all. That's why I called it a high risk / high reward venture. So I think that if teams are willing to take that risk, and it pays off in a "cheesy" win...good for them.

Edited by PING72 on Mar 3, 2010 10:49:36
 
MGeezy2186
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my feeling is that every offensive play in this game is more than stoppable...if an opponent can find a play or 2 that your defense is incapable of stopping, why not run it over and over again...like why should a team resort to calling plays that arent going to work, just to not "cheese" a win...thats what scouting is all about, and not just scouting the other team, but your team as well to make sure you are not going to be exploited

instead of complaining about it, fix your defense to stop it...every defense is going to have its holes...your job as DC is to keep the OC guessing about where they are going to be, so he can't do his exploit
 
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