User Pass
Home Sign Up Contact Log In
Page:
 
avgbrad
offline
Link
 
Originally posted by oronis
1, My team doesn't suck.

2, You can build for the future and also be successful in the now (see my team).

3, Gameplanning is still highly effective. A good gameplan puts your players in position to make the play. If your guys are less effective, they just make the play less. A good coordinator will build the ai around the weaknesses or towards the strengths of the team regardless of how underdeveloped they are.

4, I haven't had to gameplan yet because you guys haven't grasped 1 2 and 3 yet. But I sure as hell will when someone decides to turn up the heat.


Let me fill this in using your criteria for my team

1. My team doesn't suck either
2. You can slowbuild to all hell not caring about today and be successful (see my team).
3. If by gameplan you mean a common sense AI....then I agree. But to scout and create a custom AI for each team you play??? not really needed at lvl18ish
4. I probably won't gameplan at all even when a team turns up the heat. just sayin
 
avgbrad
offline
Link
 
Originally posted by Enders
Originally posted by avgbrad

Originally posted by jesterchef


Originally posted by avgbrad



Originally posted by Loonzilla




Sorry I did not realize you were some type of Amish bad ass...

Wait why do you have a CPU there Abner.

Your not game planning amazes me, I am almost positive you are not a moron. The I have been playing this game longer than you is played out. Try again... Oh and by the way nice hat on your bunny


should i have said this?
"Team's have no reason to gameplan as this is BBB. Most players are just hitting softcaps and not really worried about current productivity as they are building for the future. Which is a huge flaw in the game and I wish Bort had a solution for... With that said, how much can an OC/DC really gameplan? To assume your player will make a vision check, agility roll, or a tackle is silly. It is easier to just put a vanilla offense/defense in that will p much cover all situations hedged to what the game is giving this season."

With all of that said, trash talking just leaves you with a hollow feeling. It's BBB, all the teams suck, they just suck in different ways. I apologize for the rookie comment, that is p lame. In the future I'll try harder for more creative half hearted insults.

And thanks, the hat rocks (thanks lazer noble)




wow some ones horse is super high


lol

i believe it as the truth. if that makes it an arrogant statement so be it.


^^^ This guy knows what he's talking about, more than most others in this league.


:blushes:
sup Enders
 
oronis
offline
Link
 
Originally posted by avgbrad
Originally posted by oronis

1, My team doesn't suck.

2, You can build for the future and also be successful in the now (see my team).

3, Gameplanning is still highly effective. A good gameplan puts your players in position to make the play. If your guys are less effective, they just make the play less. A good coordinator will build the ai around the weaknesses or towards the strengths of the team regardless of how underdeveloped they are.

4, I haven't had to gameplan yet because you guys haven't grasped 1 2 and 3 yet. But I sure as hell will when someone decides to turn up the heat.


Let me fill this in using your criteria for my team

1. My team doesn't suck either
2. You can slowbuild to all hell not caring about today and be successful (see my team).
3. If by gameplan you mean a common sense AI....then I agree. But to scout and create a custom AI for each team you play??? not really needed at lvl18ish
4. I probably won't gameplan at all even when a team turns up the heat. just sayin



I am well aware that your team doesn't suck either. I have NEVER scouted and created custom AI for each team I've played. That's a waste of time for a ton of opponents. Lastly, your loss. I hate the excuses. Even from a winning team, to say what you say is only validating those that never even try to compete. Those guys are the ones that create the lack of parity in the game, which leads to teams quitting and making the problem even worse.

If every team tried to compete regardless of excuses, neither of us would be 7-0 right now. Both of us would be happier, and the people currently losing would be a LOT happier, and wouldn't be contemplating reselling their team right now.
 
Enders
offline
Link
 
Originally posted by oronis
Training to 40+ isn't building for the future - its building dumb. Either way you slice it, you get better ROI from hitting the caps as early as possible, and training based on the math. Its something like best ROI from 1 to 25, then 71+, then 26-30 then 68+


I haven't sat down and done the exact math on it, but I would assume that there isn't a huge difference between training to 40+ and getting a major attribute up to the 4 cap. It would probably depend on position, since some positions get more of an increase to their major attributes than other positions do.

But using the Player Builder this is what I came up with in a 3 season "test":
Both are HBs that started with 20 speed and 15 agility and boosted on the last day of the season.

At the end of season 3, the HB that never spent an SP point had: 77.43 Speed and 68.43 agility.

the HB that capped asap had: 77.43 speed and 70.43 agility

So yes, capping asap is SLIGHTLY better. I don't know if I'd call the other way dumb though, I think if you plan to slow build for 5 seasons the hold all SP way could actually be better, since the natural gains go down as you level.
Last edited May 10, 2009 13:32:49
 
oronis
offline
Link
 
Originally posted by Enders
Originally posted by oronis

Training to 40+ isn't building for the future - its building dumb. Either way you slice it, you get better ROI from hitting the caps as early as possible, and training based on the math. Its something like best ROI from 1 to 25, then 71+, then 26-30 then 68+


I haven't sat down and done the exact math on it, but I would assume that there isn't a huge difference between training to 40+ and getting a major attribute up to the 4 cap. It would probably depend on position, since some positions get more of an increase to their major attributes than other positions do.

But using the Player Builder this is what I came up with in a 3 season "test":
Both are HBs that started with 20 speed and 15 agility and boosted on the last day of the season.

At the end of season 3, the HB that never spent an SP point had: 77.43 Speed and 68.43 agility.

the HB that capped asap had: 77.43 speed and 70.43 agility

So yes, capping asap is SLIGHTLY better. I don't know if I'd call the other way dumb though, I think if you plan to slow build for 5 seasons the hold all SP way could actually be better, since the natural gains go down as you level.




Take natural gains away and it's still poor use of TPs. I could go into detail, but there are better tutorials on the topic.
 
Enders
offline
Link
 
There wasn't a big difference between any of the other attributes either. On the HB that capped everything asap, he only had a bit more stamina, confidence and carrying (the things that I switched to training after Speed and Agility was capped.

fwiw, I cap everything asap on my players. But there are a few on the Helots who train up to X amount before spending any xp, and I don't have a problem with that. I don't think the end result will be that much different. Sooner or later you'll be spending TP on attributes that are over 40, so whether you've using them poorly sooner or later, whats the difference?
Last edited May 10, 2009 14:00:47
 
oronis
offline
Link
 
Originally posted by Enders
There wasn't a big difference between any of the other attributes either. On the HB that capped everything asap, he only had a bit more stamina, confidence and carrying.

fwiw, I cap everything asap on my players. But there are a few on the Helots who train up to X amount before spending any xp, and I don't have a problem with that. I don't think the end result will be that much different. Sooner or later you'll be spending TP on attributes that are over 40, so whether you've using them poorly sooner or later, whats the difference?


You have to take the softcaps into consideration. Training a 51 may give you 11%, but it's towards something that would otherwise cost you 2SPs to boost. So it's really like 22%. I mean, we're talking about a difference of 1-8% or so per TP, but that adds up. And ignoring them actually costs you. So not only are you marginally reducing your character's effectiveness over the long haul (which I think is probably so marginal it doesn't matter much at all), but you are also not enjoying or competing in the now just so that you can be marginally less effective in the long haul.
 
avgbrad
offline
Link
 
Originally posted by oronis
Originally posted by avgbrad

Originally posted by oronis


1, My team doesn't suck.

2, You can build for the future and also be successful in the now (see my team).

3, Gameplanning is still highly effective. A good gameplan puts your players in position to make the play. If your guys are less effective, they just make the play less. A good coordinator will build the ai around the weaknesses or towards the strengths of the team regardless of how underdeveloped they are.

4, I haven't had to gameplan yet because you guys haven't grasped 1 2 and 3 yet. But I sure as hell will when someone decides to turn up the heat.


Let me fill this in using your criteria for my team

1. My team doesn't suck either
2. You can slowbuild to all hell not caring about today and be successful (see my team).
3. If by gameplan you mean a common sense AI....then I agree. But to scout and create a custom AI for each team you play??? not really needed at lvl18ish
4. I probably won't gameplan at all even when a team turns up the heat. just sayin



I am well aware that your team doesn't suck either. I have NEVER scouted and created custom AI for each team I've played. That's a waste of time for a ton of opponents. Lastly, your loss. I hate the excuses. Even from a winning team, to say what you say is only validating those that never even try to compete. Those guys are the ones that create the lack of parity in the game, which leads to teams quitting and making the problem even worse.

If every team tried to compete regardless of excuses, neither of us would be 7-0 right now. Both of us would be happier, and the people currently losing would be a LOT happier, and wouldn't be contemplating reselling their team right now.


It isn't an excuse. I just know at this level it doesn't take much to put a good game plan together. How about this, I'll scout when the playoffs come No excuses, I just have a blase attitude when it comes to BBB because of the builds.
 
avgbrad
offline
Link
 
who woulda thunk this is all it took to get some bbb#11 discussion :/
 
oronis
offline
Link
 
Evil Spock did.
 
Robbiesol
offline
Link
 
Originally posted by oronis
Evil Spock did.


MWAHAHAHAHA!!!
 
Oscarr
offline
Link
 
Originally posted by avgbrad
who woulda thunk this is all it took to get some bbb#11 discussion :/


Fozzie the bear can start shit fo sho.

Unknown shit about Fozzie:

He made Jim Henson, not the other way around.

He taught chemistry and physics to Beaker.

He's been tapping Mrs. Piggy since like forever.

Recognize
 
Robbiesol
offline
Link
 
Originally posted by Oscarr
Originally posted by avgbrad

who woulda thunk this is all it took to get some bbb#11 discussion :/


Fozzie the bear can start shit fo sho.

Unknown shit about Fozzie:

He made Jim Henson, not the other way around.

He taught chemistry and physics to Beaker.

He's been tapping Mrs. Piggy since like forever.

Recognize


He died shortly after forever from catching the Swine Flu from Miss Piggy.

Protect that shit gentlemen.
 
oronis
offline
Link
 
Just checking in - everyone's team still sucks but GIG.
 
avgbrad
offline
Link
 
Originally posted by oronis
Just checking in - everyone's team still sucks but GIG.


so we should get a game in before the playoffs

just to spice things up

offer sent
Last edited May 11, 2009 21:52:24
 
Page:
 


You are not logged in. Please log in if you want to post a reply.