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Forum > Europe West A Leagues > Western Europe A #1 > Why is Free Agency a Bad Thing?
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rockitsauce
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Originally posted by tomb4444
My team can kick any pee wee league team's ass in GLB. Does that mean I am good?

There comes a point that any player, even with a shit build, that is X amount of levels higher is going to be better than what anyone currently has. You get enough of them on a team, and you are going to win.


Absolutely true. I know this because I'm better than you all in game planning. Our last opponent had a player complain about our domination in a forum thread. End result, a fix to the sim engine by Bort in record time. Look at the change log. It's the last item.
 
Sooner_Nation
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I understand your point tomb; My question is if the players where all just a few levels apart; At the levels we play at now, most agents have been around long enough to of learned from bad build mistakes. So wouldn't it be kind of boring spending flex and multiple seasons building players that only get to play with like leveled and built players?

My level 38 SS has a better build than most lvl 45's from what Ive seen in the different leagues. so he will stay competitive I think. Also I think Bort's idea of having a little desparity in the player levels allowed is his attempt to make it more realistic.

Is there a talent and experience difference in the real NFL? Sure there is. Would I take a superstar WR with several proven seasons under his belt over an inexperienced not as talented player even if I had to release said player? If it meant winning?

If your the GM in charge of recruiting you have a fine line to walk between the shrewd management it takes to be successful in a business oriented game and the heart to show a certain amount of loyality to Agents that have been faithful and showed excellent service to the Team and Owner.

You asked in a earlier post if anyone knew of a team like that. The answer is yes and the team is named The Heidelberg Hitmen. And the Owner that has mastered this fine line from which this discussion pertains; His name is THE_Mongoose.



Last edited Apr 30, 2009 03:26:51
 
tunski
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Originally posted by sooner_nation
I understand your point tomb; My question is if the players where all just a few levels apart; At the levels we play at now, most agents have been around long enough to of learned from bad build mistakes. So wouldn't it be kind of boring spending flex and multiple seasons building players that only get to play with like leveled and built players?

My level 38 SS has a better build than most lvl 45's from what Ive seen in the different leagues. so he will stay competitive I think. Also I think Bort's idea of having a little desparity in the player levels allowed is his attempt to make it more realistic.

Is there a talent and experience difference in the real NFL? Sure there is. Would I take a superstar WR with several proven seasons under his belt over an inexperienced not as talented player even if I had to release said player? If it meant winning?

If your the GM in charge of recruiting you have a fine line to walk between the shrewd management it takes to be successful in a business oriented game and the heart to show a certain amount of loyality to Agents that have been faithful and showed excellent service to the Team and Owner.

You asked in a earlier post if anyone knew of a team like that. The answer is yes and the team is named The Heidelberg Hitmen. And the Owner that has mastered this fine line from which this discussion pertains; His name is THE_Mongoose.





+1
 
mcgovern10
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Wow...lots of words in this thread, not sure I have the attention span to finish it all.

Merenoise, I was just giving you shit at the beginning of the year for the roster makeover. In the end if you're serious about GLB and winning titles then you have to do what you have to do to make that happen, and that usually requires bringing in higher-level talent. Alpha conference from BBB up to A has been so damn competitive that you just can't, well, compete , if you don't do that.
 
mcgovern10
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Originally posted by rockitsauce

Absolutely true. I know this because I'm better than you all in game planning.


Careful man there are some pretty damn good gameplanners in this league. I'd probably try to go 16-0 before mouthing off like that around here. And just a little FYI, Bort won't make a gamechange based on one game, regardless of how much you'd like to think that you're that important.
Last edited Apr 30, 2009 10:32:26
 
rockitsauce
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Originally posted by mcgovern10
Originally posted by rockitsauce


Absolutely true. I know this because I'm better than you all in game planning.


Careful man there are some pretty damn good gameplanners in this league. I'd probably try to go 16-0 before mouthing off like that around here. And just a little FYI, Bort won't make a gamechange based on one game, regardless of how much you'd like to think that you're that important.


First, it's a joke (the best game planner). Second, that's exactly what happened. There is a very long forum thread started by a player on Pompeii using 1 play from our game that lead directly to that: http://goallineblitz.com/game/forum_thread.pl?thread_id=2575579

But, thanks for playing.
 
merenoise
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Originally posted by tomb4444
My team can kick any pee wee league team's ass in GLB. Does that mean I am good?

There comes a point that any player, even with a shit build, that is X amount of levels higher is going to be better than what anyone currently has. You get enough of them on a team, and you are going to win.

My original concept was to recruit good builds, try to keep them all together, and progress through the higher leagues and remain competitive for a championship. With the way this league is going, I don't know how much longer I will be able to keep this up.

Let me ask the members of the original WEBBB1 a question. Do you think that if you would have kept the level of your players in line with what a player recruited at level 13 would be today, that you could still be competitive? I think that the answer for many of you would be yes.

Now one more question. Do you think that it would be a helluva lot more challenging and fun to be in a league where all the players are within a few levels of each other? Me personally, I think that would be great. Unfortunately GLB has no structure for that concept.


I know that successful teams at the expansion level are put together well ahead of time by people who know what they are doing. I also know that the only time those players will all be within one or two levels of one another is the first season of that expansion season since higher leveled teams drop in through demotion and because some people are far more successful recruiting. Teams that value keeping their original players are no less well run than those that go out and get top quality and yes higher leveled players to replace people that have left or upgrade positions that need it. They just have a different goal.

I have a ton of respect for the Passion Fruits and Stockholm for being able to compete with such amazing retention. I also think that I would be doing my team a hell of a lot more of a disservice by not trying to field a group that could win a championship. When I have a chance to go after a player in free agency I am looking not only for a top quality build but also for someone at the top of the suggested levels. Why? Because they give me the best chance to win.

For the record Ingolstadt has 12 of it's original season 6 players left. We added 14 new free agents this past offseason of those 9 were from agents who were already on the team. While I originally had 10 of my own players on the team I now have 1. My other original GMs have moved all but 4 of their players off the team via trade so that we could build our stadium and have enough money to stay competitive in WE A#1.
Last edited Apr 30, 2009 11:15:33
 
THE_Mongoose
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Originally posted by tunski
Originally posted by sooner_nation

I understand your point tomb; My question is if the players where all just a few levels apart; At the levels we play at now, most agents have been around long enough to of learned from bad build mistakes. So wouldn't it be kind of boring spending flex and multiple seasons building players that only get to play with like leveled and built players?

My level 38 SS has a better build than most lvl 45's from what Ive seen in the different leagues. so he will stay competitive I think. Also I think Bort's idea of having a little desparity in the player levels allowed is his attempt to make it more realistic.

Is there a talent and experience difference in the real NFL? Sure there is. Would I take a superstar WR with several proven seasons under his belt over an inexperienced not as talented player even if I had to release said player? If it meant winning?

If your the GM in charge of recruiting you have a fine line to walk between the shrewd management it takes to be successful in a business oriented game and the heart to show a certain amount of loyality to Agents that have been faithful and showed excellent service to the Team and Owner.

You asked in a earlier post if anyone knew of a team like that. The answer is yes and the team is named The Heidelberg Hitmen. And the Owner that has mastered this fine line from which this discussion pertains; His name is THE_Mongoose.





+1


+2

Seriously ... thanks for the vote of confidence, guys. But we just happen to have a deep network of agents and are fortunate enough that they consider us worthy of their player's talents. We've also had some key pickups. And those are always going to be an integral aspect of any team's progression, IMO.

I, personally, fail to see how the, "My team is better than your team because we all stayed together." argument is relevant. If that's what you and your team decide you want to do ... great- just don't hold it against the teams that measure their success in wins (and have the means to accomplish that goal.)
 
mcgovern10
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Originally posted by rockitsauce
Originally posted by mcgovern10

Originally posted by rockitsauce



Absolutely true. I know this because I'm better than you all in game planning.


Careful man there are some pretty damn good gameplanners in this league. I'd probably try to go 16-0 before mouthing off like that around here. And just a little FYI, Bort won't make a gamechange based on one game, regardless of how much you'd like to think that you're that important.


First, it's a joke (the best game planner). Second, that's exactly what happened. There is a very long forum thread started by a player on Pompeii using 1 play from our game that lead directly to that: http://goallineblitz.com/game/forum_thread.pl?thread_id=2575579

But, thanks for playing.


I apologize for not catching the joke.

Just checked out the thread. Definitely didn't see an exploit there at all. Cool defensive idea as long as they don't run weak side against you.
Last edited Apr 30, 2009 12:36:01
 
rockitsauce
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Originally posted by mcgovern10
Originally posted by rockitsauce

Originally posted by mcgovern10


Originally posted by rockitsauce




Absolutely true. I know this because I'm better than you all in game planning.


Careful man there are some pretty damn good gameplanners in this league. I'd probably try to go 16-0 before mouthing off like that around here. And just a little FYI, Bort won't make a gamechange based on one game, regardless of how much you'd like to think that you're that important.


First, it's a joke (the best game planner). Second, that's exactly what happened. There is a very long forum thread started by a player on Pompeii using 1 play from our game that lead directly to that: http://goallineblitz.com/game/forum_thread.pl?thread_id=2575579

But, thanks for playing.


I apologize for not catching the joke.

Just checked out the thread. Definitely didn't see an exploit there at all. Cool defensive idea as long as they don't run weak side against you.


Exactly, and their tendencies were to never do that. It's a risk reward balance. However, as you see at the end of that thread Bort found the RG in that play had the wrong blocking assignment and posted a fix.
 
mcgovern10
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Originally posted by rockitsauce
However, as you see at the end of that thread Bort found the RG in that play had the wrong blocking assignment and posted a fix.


That in itself doesn't instill a lot of confidence in me that Bort has this all figured out. You would think that all that RG has to do is pass a vision check of some sort to find the defender nearest him and block him first. As his vision attribute increases then so should his radius of vision, etc.

Pretty sad that he doesn't even recognize the 300 lb. monster in a 3-point stance right in front of him...can anybody else spell B-R-O-K-E-N??

 
lardaddy
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B-O-R-K-E-N

damn

 
rockitsauce
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Originally posted by mcgovern10
Originally posted by rockitsauce

However, as you see at the end of that thread Bort found the RG in that play had the wrong blocking assignment and posted a fix.


That in itself doesn't instill a lot of confidence in me that Bort has this all figured out. You would think that all that RG has to do is pass a vision check of some sort to find the defender nearest him and block him first. As his vision attribute increases then so should his radius of vision, etc.

Pretty sad that he doesn't even recognize the 300 lb. monster in a 3-point stance right in front of him...can anybody else spell B-R-O-K-E-N??



Well, I think you're missing one big part of the AI logic. Linemen, in run plays, have assignments. They don't "think" and react in their initial assignments. In this case the RG had the wrong assignment and that's all he fixed.

I would imagine that this isn't code related. There are probably very detailed assignment properties that can be edited easily. Along with that, mistakes can probably be easily made too. I actually think there are a couple other mistaken assignments in the run game.

Also, calling the game "broken" is over simplified and inflammatory. This game, and the AI engine, is extremely well done. A project like this, and the complications of the game of football, mean that there will always need to be tweaks to plug small holes. The real sign of whether a code base is well built is the ability to quickly address issues and resolve them quickly. All signs point to Bort designing an incredibly agile framework.

If you're car's left turn signal doesn't work, do you just call the car broken?
 
S3M1N0L3
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It's very hard to walk that fine line between keeping under leveled players and upgrading within the league limits.. You'd be screwed if you didn't upgrade some (especially with a promotion or entering a league where everyone else has upgraded 4-5 levels or more)... There is also the "Should I just go ahead and bring all my old players and those of my GMs over to my team, league levels be damned and just coast to a championship? That's a shitty thing to do too. Anyone that's in between on these matters, I'd say is a good owner dealing with the times. I don't see how you can keep original members of your team if they aren't boosting or have lost interest or aren't active or just don't cut the mustard.. Wholesale upgrades can be bad but not if the owner is honest and doesn't use his old players for trade bait, etc..

As long as the upgrades are worthwhile and within league specs and the owner has been honest and on the up and up, what's wrong with improving the roster? Now, if you're a jerk selling all your old players, signing level 53's and being an ass.. That's another story....

 
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