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Forum > Position Talk > O Line Club > Best SA's for a Center on a balanced pass/run team?
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Djinnt
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Originally posted by Dee
General abilities are trash. To get it to 10, its a shitload of SP. Get your linemates to train Stamina a bit, have good builds so they dont give up tons of sacks, and stamina and moral dont matter.


With this mentality you may as well not get any SAs, (Anything one can provide can also be provided through an attribute- to somebody)
but since the OP asked for the "best SA", that's what was given to him.

For the record, LG doesn't require anything to activate.
Higher LG=more LG activations.
Natural leader improves a % of the % for it to activate.
In other words, say you have 10 Line General. We'll assume that gives you a 50% chance for it to activate. If you then have 15% chance for it to activate from Natural Leader, you end up with 57.5% chance to activate, since 15% of 50 is 7.5.
Last edited Mar 2, 2009 15:54:09
 
Dudly
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I also assume that there is a "in-game morale" that is diffent from the little bar on your player page that never drops below 98, so by utilizing LG and NL va, you are getting the most out of you're entire line. In my opinion "morale" is the x factor that is used to simulate "momentum" in a real football game...hard to define but easy to reconize and very important to the outcome.

We know that "in-game stamina" is diffent from your ending stamina based on the fact that you can set sub-rates for when a player leaves and when they are ready to return.
 
Djinnt
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Originally posted by Dudly
I also assume that there is a "in-game morale" that is diffent from the little bar on your player page that never drops below 98, so by utilizing LG and NL va, you are getting the most out of you're entire line. In my opinion "morale" is the x factor that is used to simulate "momentum" in a real football game...hard to define but easy to reconize and very important to the outcome.

We know that "in-game stamina" is diffent from your ending stamina based on the fact that you can set sub-rates for when a player leaves and when they are ready to return.


No need to assume, it's been said.
 
tet
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yeah, it would be really helpful to actually be able to see our ending in-game morale like our energy so we could actually get some sense of what is happening, but alas....
Last edited Mar 2, 2009 17:03:50
 
Octowned
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getting line gen to 10 base is silly, it costs you 55 SP on the line gen part alone. But getting it to 8 by using an advanced equip upgraded to level 40 (+4) and then to 9 if you wanted to with custom, only costs you 1-1-1-2-4 in the tree. 15 skill points. Worth the investment for 8/9 in line gen, I think.
Last edited Mar 2, 2009 19:06:10
 
Djinnt
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Originally posted by Octowned
getting line gen to 10 base is silly, it costs you 55 SP on the line gen part alone. But getting it to 8 by using an advanced equip upgraded to level 40 (+4) and then to 9 if you wanted to with custom, only costs you 1-1-1-2-4 in the tree. 15 skill points. Worth the investment for 8/9 in line gen, I think.


Worth noting that with this method your equipment slot is forfeit, though it could be outweighed in SP cost.
 
Dudly
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Originally posted by Octowned
getting line gen to 10 base is silly, it costs you 55 SP on the line gen part alone. But getting it to 8 by using an advanced equip upgraded to level 40 (+4) and then to 9 if you wanted to with custom, only costs you 1-1-1-2-4 in the tree. 15 skill points. Worth the investment for 8/9 in line gen, I think.


The VA natural leader is also a nice way to save those much needed SA points but still get the results.
 
cheech1223
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I have had 6 in line general for ages.... I definitely think it has helped. In building my Center I almost totally ignored Confidence, and not until moving up to an AAA league had I seen him have decent competition. I definitely believe the whole O-line has played a little better at least when he's in, compared to other higher level Centers on the team even. (His confidence was always lower than 25, but now i'm going to cap it.... we'll see if I can notice a "change" in how our o-line plays).
 
Zurai
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My C has 10 natural LG plus custom and it's absolutely been worth it. He doesn't give up sacks (and hasn't for a long time), and our running game is one of the best in SAPL, so the "but it's so expensive!!!!" argument holds no water with me. There was a very marked improvement in our O-Line when I boosted his LG from 5 base to 10 base.
 
RisingChaos
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Originally posted by Daddy Warbucks
Originally posted by Octowned

getting line gen to 10 base is silly, it costs you 55 SP on the line gen part alone. But getting it to 8 by using an advanced equip upgraded to level 40 (+4) and then to 9 if you wanted to with custom, only costs you 1-1-1-2-4 in the tree. 15 skill points. Worth the investment for 8/9 in line gen, I think.


Worth noting that with this method your equipment slot is forfeit, though it could be outweighed in SP cost.


Also worth noting some of us just don't have any luck shopping for AEQ. :[

Originally posted by Dudly
The VA natural leader is also a nice way to save those much needed SA points but still get the results.


Not exactly. Since the VA boost is based on the chance for LG to trigger, you're getting a smaller return on investment if your LG is low-level (and firing less often). It also wouldn't make up the bigger morale/stamina boost per trigger on a higher LG.
 
TribesJunkie
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Originally posted by Danmoose
What are the SA's a center needs to focus on and how much for a balanced offense that is even run/pass?


Ahem...Getting back to the original question:
Don't waste a lot of SP's early on on SA's. Just get run block and pass block to 2
when you start to build. Put your SP's into strength and blocking.

Once those are near 4:1 cap, get agility to the soft cap (60.whatever) and your minor attributes to the 30's (Through training). Then you may
want to invest some skill points into SA's.

Personally for my center, I have been pumping up his Pancake special ability. But I used AE for
much of this so I could save skill points to raise his attributes.

I hope that is helpful.

The rest of you guys should get another room for your Line General discussion

Last edited Mar 7, 2009 05:13:21
 
Dudly
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Originally posted by TribesJunkie

The rest of you guys should get another room for your Line General discussion


or you could refrain from interupting a good thread with rookie advice
 
Dudly
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Originally posted by RisingChaos


Originally posted by Dudly

The VA natural leader is also a nice way to save those much needed SA points but still get the results.


Not exactly. Since the VA boost is based on the chance for LG to trigger, you're getting a smaller return on investment if your LG is low-level (and firing less often). It also wouldn't make up the bigger morale/stamina boost per trigger on a higher LG.


I agree that you have to have a good LG base (6 or 7) but I'm saying that you could save the points it would take to max it by pumping the VA. The equation is a seceret, as it should be, so this is speculation on my part, but an extra %30 chance of the attribute firing means that you're getting the bonus at least a third of the time, and that doesn't even take the actual SA in to account.

 
TribesJunkie
beml
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Originally posted by Dudly
Originally posted by TribesJunkie


The rest of you guys should get another room for your Line General discussion


or you could refrain from interupting a good thread with rookie advice

Not that I really care what you think, but how is posting on the topic asked considered
an interruption?

 
Zurai
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Originally posted by Dudly
I agree that you have to have a good LG base (6 or 7) but I'm saying that you could save the points it would take to max it by pumping the VA.


You would only be "saving" points if 10 was the cap. There are no caps for SAs; there are diminishing returns, but 21 is greater than 11 is greater than 10.
 
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