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Forum > Position Talk > O Line Club > Double capping agility for Centers?
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bumph
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Originally posted by marcaodl
60 is to much


+1

it's overkill for a C, it's a bandwagon ability... he would be better off to keep building str, blo and vis as a C.
 
Djinnt
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Originally posted by Octowned
I'd choose 3 str, 3 blk, 2 agi, 2 vis, 1 conf, 1 spd.

Originally posted by Octowned
What do you choose?

3 str, 3 blk first; 1 agi, 1 vis, 1 conf, 1 stam, 30 spd(training)=10 caps (~50 less SPs)
+9 in SA Line General [1 SP(1 PsBlk)+1SP(1 StrArm)+2SP(2 ShkBlk)+6SP(4 Fndtn)+18SP(8 LG)=28SP] + 1 Custom Equip
+10 in SA Run Block [9 RnBlk. =25SP] + 1 Custom Equip
= ~3 more SP cost

Imo this would be more effective than one more agi cap, one more vision cap and capping speed -for a center-.
Your plan looks excellent for a guard though.
 
Octowned
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your cost on the line gen is way off, and you're forgetting advanced equipment saves you a lot as well. Don't need to spend so high. And I'd never spend a dime on run block SA.
 
Djinnt
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2 each for the first two points = 4
3 each for the second two points = 6
4 each for the third two points = 8

step I missed-
5 each for the fourth two points = 10; subtotal = 28
+ the ones leading up to LG, 1, 1, 2, 6 = 10

So it'd cost 38 overall, but I also accounted for soft capping stamina

Why wouldn't you invest in run block? That's what Cs do.


Last edited Feb 22, 2009 17:21:48
 
Octowned
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run block basically says what it does: gives a slight bonus to blocking on running plays. on an inside run, I'd much rather just use brute strength at the C than high blocking. a C should be able to hold their block easily with 80+ blocking already.

now, if you said 10 get low, maybe you'd have a point

38 SP to get line gen to 9. Try an AE piece that you get to +4 at level 40. Then you only need to take it to 4 base (+4+1 equip), so you'd need 1-1-1-2-4 = 1+1+1+2+(2+2+3+3) = 15 SP.

Wow, a line gen piece saves 38-15=23SP? You know it! Start shopping, and spend those 23 SP on.. 60 agility
 
Djinnt
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My interpretation is that Run Blocking raises all aspects of blocking (on running plays) by some degree, not the attribute itself.
Even so, I'm fairly certain that the attribute blocking isn't only for holding blocks.


As far as AE, sure it reduces costs. That'd be a silly thing to debate. Unfortunately, it has nothing to do with my point - which is that I'd rather take SAs than second capping agility and vision for a center. Of course I mean late in the player's career.
Last edited Feb 23, 2009 16:32:59
 
Octowned
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Well, maybe we just sit differently on what late in the career means then.

I have base 85 str, 82 blk, 63 agi and working towards 60 vis right now, with 6 line gen on top of that, at level 32. I'll knock out a confidence cap and have trained stamina and speed over 30 in a 3-C system and have my line gen to 8 with upgrades by level 40, and... 15-20 levels left to go in my career.

Just saying, I'm glad I'll have 64-65 agility then, when inevitably I'll decide to take agility to 60 anyways.
 
fbjiii
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Why vision to 60? It seems like 35 vision is more than enough for the C position
 
Jack Del Rio
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rofl anyone else not expect so much disagreement?
personally i second capped vision and agility on my C and don't intend on taking either higher (not that I regret it)
 
Primate
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Originally posted by hb741
Originally posted by marcaodl

60 is to much


60 is not enough -- triple cap it for pass coverage while your train speed and stamina


This
 
Ooftyman
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Originally posted by HydrOshocK
generally speaking your C is going to engage at the line of scrimmage and won't get too far down field, and since the NT will be engaged in double team blocks most of the time you shouldn't need to double cap agility right away. My advice would be to use your points now to get stamina up next. At only 24 your guy is going to wear down quickly so those 7 points would be perfect for that.


NOT this.

Never, EVER use SPs on stamina. At level 24, simply training it for a week or two will get it plenty high enough for that not to be a liability. Use 4 toward blocking to bring it to 73. With the 3 leftover points, use two on agility and save the last one. Then, after you get another level, bring blocking to 5th cap and use the remaining two for agility.
 
Jack Del Rio
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Originally posted by Primate
Originally posted by hb741

Originally posted by marcaodl


60 is to much


60 is not enough -- triple cap it for pass coverage while your train speed and stamina


This


i don't know about you guys but I've never actually seen a C struggle with pass blocking. if I third capped agility it would be after I had already capped speed, and just to help out with run blocking and picking up run blitzes (and pancake whoring).

edit: had an extra 'actually' in there. love, actually.
Last edited Feb 24, 2009 23:07:34
 
tet
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Originally posted by Ooftyman
Never, EVER use SPs on stamina.


I have noticed a big difference in end of game performance based on stamina, and I think once it gets up to 35 through training where the training becomes the least efficient, and once you've basically capped everything else where you want it, stamina is basically insuring/extending the investment you've put into all the other attributes, and I think it is worth soft capping it with SPs where you can get a real benefit with a few points. just mho.
Last edited Feb 25, 2009 15:54:23
 
Octowned
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- I'd never spend 3:1 on agility to 68. Just because your opponent has 100 agility doesn't mean you need 100 agility. He has to get around you, you're a beast with 120 strength and 80 blocking, I think that means 65 agility is fine

- I'd spend stamina, but as mentioned only after I trained it to above 30. It will greatly improve 4th quarter performance. If your team has multiple good centers... well then, leave stamina lower

There is something to be said about capping stamina, playing 60+ plays, and ending with 75 energy. That was my OT today, a good feeling to know he can handle a full game and not get worn down.
Last edited Feb 25, 2009 15:12:24
 
RisingChaos
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Personally, I'm content to keep training SPD / STA the rest of my Center's career. If you softcap everything, training at all becomes rather pointless (beyond converting TP to Tokens). I'd rather spend my level-up SP on more SA's and continue to leave something for training to efficiently boost.

Granted, this is easier said for a player who is lucky to get 30 plays a game than the lone starter playing 60+ due to weak depth, but my point stands. Don't forget VA's as well. There's no reason to take Workhorse over WW or GB but Second Wind is probably worth a look.
 
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