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Baloney Pony
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Originally posted by wahawk04
lol.....i know, i'm ranting.......but nothing on the suggestion board is taken seriously


yeah...I gave up on that board along time ago...it is like walking infront of a firing line posting a suggestion there
 
geodbdrunk01
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My thoughts are that the league level settings are entirely flawed... I would propose the following changes to make recruiting easier as well as making the games much more interesting and put more of an emphasis on gameplanning and build quality...

1.) Rigid leage level restrictions - more than the league caps. I would make it a logical progression. When a player hits a certain level he/she MUST move up to the next level league somehow, maybe set things up so that lower leagues are associated in a sort of "farm" system with upper league teams. Why would this help recruiting? Because you would be essentially forcing players within a specific level range to play in AA league, or A league etc. But it makes sense, and is a lot more realistic.

2.) Salary Caps for each league tier - quite simple. Pro league players should be getting paid more than AAA or AA or A. Make each league tier have a progressively lower salary cap.

3.) This system would be contrary to the current system where teams move up or down leagues. This is not as bad as it may seem though as this allows more continuity in the leagues and allows for the development of fixed rivalries. Restructuring the league every season is just plain bad for league communities.

4.) To accomodate owners who wish to move up or down to different tiered leagues, I would set up a marketplace for teams where you can actually have a say in what team you might want to get. If there isn't a team you particularly want you can just wait.

Just a few thoughts on the matter.
 
wahawk04
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Originally posted by geodbdrunk01


2.) Salary Caps for each league tier - quite simple. Pro league players should be getting paid more than AAA or AA or A. Make each league tier have a progressively lower salary cap.




I think the would make the FA market worse. All of the Pro and A league teams would be filled to the max with players and lower league teams (who can't offer as much money) will still be scrambling to find players. I think if you combined this with a roster limit it would work wonders.
 
LONGHORNS197
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Guys I am the gm for the Detroit Drive By and I am paying all of my players 400,000 per year salaries and the reason that I do so is it is easier to get players their money with bigger contracts for equipment upgrades as you don't have to pay out the huge bonuses if you are paying the bigger contracts and it only takes the players a little longer to accumulate the money for the upgrades! The other reason that I pay such big salaries is because I want the player to sign with us and stay with us for at least 2 season's and hopefully more than that!
 
pjsebas
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Originally posted by LONGHORNS197
Guys I am the gm for the Detroit Drive By and I am paying all of my players 400,000 per year salaries and the reason that I do so is it is easier to get players their money with bigger contracts for equipment upgrades as you don't have to pay out the huge bonuses if you are paying the bigger contracts and it only takes the players a little longer to accumulate the money for the upgrades! The other reason that I pay such big salaries is because I want the player to sign with us and stay with us for at least 2 season's and hopefully more than that!


I thought you owned all of the players on the Drive By's? lol. Why pay your own guys so much when you could just use that money to build on to your stadium?
 
wahawk04
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No kidding. Having 24 players sure helps offset the recruiting troubles.
 
geodbdrunk01
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wahawk the reason the pro leagues wouldn't be full is because players within a certain level range must play in a specific league. Think of it like this...

You play pop warner ball, then junior high, then high school, then college, then finally you are in the pros. That's not even considering the dying arena league, the CFL etc... my idea is that you make it solid... if you are a level 30 you play in X league. When you are level 40 you will move up to Y league.
 
rmc007
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I always thought that a rigid level cap in each league should be enforced.

BBB: Level 13
A: Level 23
AA: Level 33
AAA: Level 43
Pro: None

If you get a team in BBB it would be like getting a new team anyway. That way we don't have to keep creating new leagues for all the players that were created to get to that level 13 new capped league.

However, teams don't get forced to purge their players higher than the league cap after every season. What this encourages is teams to stay together. When a CPU team gets dropped to BBB they can start rebuilding. They may come up against teams that have level 20+ players because they have been there for a season and have levelled up together. These teams will win the league or finish high enough to get promoted. Thus the rebuilding teams start to become the top dogs after 1-2 seasons if the players stick together. Having to replace players that leave within the caps will also keep the competition on an even keel.

If you want to leave your team you will most likely have to go to a higher tiered team where competition will be tougher and it will stop all these ringers joining teams to pad their stats and egos.
 
LONGHORNS197
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We pay all of the players the same so if you take a look at the roster you will see that all of the offensive players are making the same and in a couple of days the defensive players will be making the same amount! I pay my players the same as the rest of the team because they need to purchase equipment upgrades as well! It is not easy having so many of my own players on the same team because some players think that they will be stuck behind youre players on the depth chart no matter what level they are and that is not the case with our team the best player always plays and we also try and split all the snaps equally so that everyone is happy!
 
geodbdrunk01
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While I can see the merits of letting players stay on a team, I think forcing players to move up when they outlevel the league just makes more sense. In reality, would many people continue playing minor league baseball when they had a chance to move up to the majors? Maybe a few who didn't think they could hack it or wanted to be the big men in a small league, but the majority would move on. This doesn't really happen in GLB.

It would also make teams where the owner is the agent for a majority of the roster somewhat obsolete because their players would HAVE to move on. I'm guilty of hanve I think 4 or 5 of my players on the Tires, but all in positions where we needed a player because we couldn't find any free agents to sign with us. I would rather owners couldn't have players on their own teams myself... just seems like a conflict of interest to me.
 
SeverCitrin
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I've only got my NT on my team... but he's the only one of competitive level for this league, and he's backup anyway.

It's good to see I'm not the only frustrated owner, though. I think there needs to be a GLBOA (GLB Owner's Association).

An effective one, anyway.
 
LONGHORNS197
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I brought my guys over to the Detroit Drive By after players bailed on the team and free agents would not sign with the team! I brought them over for us to be competitive last season and kept them here after not being able to sign players to take their place in the offseason!
 
Tomhusker
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Originally posted by rmc007
I always thought that a rigid level cap in each league should be enforced.

BBB: Level 13
A: Level 23
AA: Level 33
AAA: Level 43
Pro: None

If you get a team in BBB it would be like getting a new team anyway. That way we don't have to keep creating new leagues for all the players that were created to get to that level 13 new capped league.

However, teams don't get forced to purge their players higher than the league cap after every season. What this encourages is teams to stay together. When a CPU team gets dropped to BBB they can start rebuilding. They may come up against teams that have level 20+ players because they have been there for a season and have levelled up together. These teams will win the league or finish high enough to get promoted. Thus the rebuilding teams start to become the top dogs after 1-2 seasons if the players stick together. Having to replace players that leave within the caps will also keep the competition on an even keel.

If you want to leave your team you will most likely have to go to a higher tiered team where competition will be tougher and it will stop all these ringers joining teams to pad their stats and egos.


Good idea in theory, but there are not enough pro teams to support the number of players who would have to move up from the AAA leagues. With only 70% of the flex returned on retirement, it would be too expensive to build players, play a season or two, not get signed by the higher league and be forced to retire.

 
geodbdrunk01
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good point Tom... it is certainly a conundrum. So the question is... how do we make a system that helps mid level teams recruit full rosters and compete in their leagues, because right now it is damn hard to get players. And playing a cpu roster is just retarded... it would be like my old high school team playing the an NFL team.
 
SeverCitrin
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Originally posted by geodbdrunk01
good point Tom... it is certainly a conundrum. So the question is... how do we make a system that helps mid level teams recruit full rosters and compete in their leagues, because right now it is damn hard to get players. And playing a cpu roster is just retarded... it would be like my old high school team playing the an NFL team.


Or any NFL team vs the Lions.
 
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