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Forum > Position Talk > O Line Club > how would you suggest slow building a guard?
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Melancholy
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Originally posted by greg420
so melancholy how would you slow build a OG or a Center?


That, I'm not sure about. I'm currently testing a few theories with my G and 2 of my C's.
Guardian Legend, Dexter Manhands, and Declan Morrissey all sat out for their first seasons (gasp, super boring, and not really fun at all). Their next seasons were spent in DLeague (also super boring, and again, not really fun at all). The season after that (for my G, my C is going into this season now) was spent on a slow building team, and he was reasonably useful, but more average than good. And now, in his 4th season, I finally expect my G to be better than average, and next, his 5th, I expect him to be reasonably badass. Not exactly a plan I recommend for everyone, but I really wanted to know if sitting out a season would actually put him behind or not, and it really really looks like the answer is no. He's behind for 3-4 seasons, and after that, I still haven't gotten there yet, but I feel pretty confident that he'll have caught up with those that did not sit out. (that said, still not sure it was worth it.).

Anyway, I more or less believe the same training pattern applies to a slow build, but that due to the auto level bonuses, you can get str/blk all the way up to 68/68 instead of stopping at 60/60. My G got to 71/68 at level 17, and Dexter Manhands got to 68/68 at lvl 14. My Cs are already open, and I'll go open my G so you can see. One difference with my G is that I decided to go ahead and cap conf before getting to agi/vis because I was doing it mostly on the old training system. I am now stuck training agi/vis until vis is high enough to spend points on because I have no other viable training partners with vis.
 
Melancholy
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oh, almost forgot to mention, I still havne't spent 18 sp on my G since I haven't decided where to put them yet and still be happy with my training options.
 
greg420
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Originally posted by Melancholy
Originally posted by greg420

so melancholy how would you slow build a OG or a Center?


That, I'm not sure about. I'm currently testing a few theories with my G and 2 of my C's.
Guardian Legend, Dexter Manhands, and Declan Morrissey all sat out for their first seasons (gasp, super boring, and not really fun at all). Their next seasons were spent in DLeague (also super boring, and again, not really fun at all). The season after that (for my G, my C is going into this season now) was spent on a slow building team, and he was reasonably useful, but more average than good. And now, in his 4th season, I finally expect my G to be better than average, and next, his 5th, I expect him to be reasonably badass. Not exactly a plan I recommend for everyone, but I really wanted to know if sitting out a season would actually put him behind or not, and it really really looks like the answer is no. He's behind for 3-4 seasons, and after that, I still haven't gotten there yet, but I feel pretty confident that he'll have caught up with those that did not sit out. (that said, still not sure it was worth it.).

Anyway, I more or less believe the same training pattern applies to a slow build, but that due to the auto level bonuses, you can get str/blk all the way up to 68/68 instead of stopping at 60/60. My G got to 71/68 at level 17, and Dexter Manhands got to 68/68 at lvl 14. My Cs are already open, and I'll go open my G so you can see. One difference with my G is that I decided to go ahead and cap conf before getting to agi/vis because I was doing it mostly on the old training system. I am now stuck training agi/vis until vis is high enough to spend points on because I have no other viable training partners with vis.


if and when did you boost those guys?
 
greg420
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Originally posted by pottsman
Well you can...but I wouldn't. One of the points of slowbuilding is to get as much out of training as possible, so that you can cap stuff at lower levels. I wouldn't boost until my player was ready to move onto a competitive team.

In the long run, sure, you'll be 3-9 levels behind someone created on the same day as you. However, you'll have a more efficient player with a more stable base and be more than capable of playing in the same leagues.


why not just boost at the end of every season?
 
greg420
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I just created a Center and im gonna try to really slow build him, im just lookin for the best advice.

im just having a hard time understanding when and if to boost or not during this process.
 
Melancholy
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Originally posted by greg420
I just created a Center and im gonna try to really slow build him, im just lookin for the best advice.

im just having a hard time understanding when and if to boost or not during this process.


I'm not entirely sure either, but since I was able to cap str and blk by lvl 6 (on the old training system, not sure how it works on this one), I went ahead and boosted after season 1 since I had no reason to keep training str/blk and could still take advantage of the maximum number of bonuses from leveling. That means I went into s2 at lvl 7, and was still able to get a dleague contract. One thing that did mess up though, is I ended s2 at level 14 instead 13. This means I could not get into a capped league. I'm not sure where I would have ended up if I had skipped one of the boosts during s1.
 
greg420
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when was the first time you used a skill point on your center?
 
Melancholy
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Originally posted by greg420
when was the first time you used a skill point on your center?


I believe it was the last day before he was going to turn to lvl 3. So I think that was day 20? I was able to cap his str then.
 
greg420
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Originally posted by Melancholy
Originally posted by greg420

when was the first time you used a skill point on your center?


I believe it was the last day before he was going to turn to lvl 3. So I think that was day 20? I was able to cap his str then.


would you recommend holding off on spending skill points til you have trained str AND blk to the first soft cap.

since we can train on intense and do 2 at once, mine as well just keep doin it til its softcapped, then unload the skill pts.
 
Melancholy
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Originally posted by greg420
Originally posted by Melancholy

Originally posted by greg420


when was the first time you used a skill point on your center?


I believe it was the last day before he was going to turn to lvl 3. So I think that was day 20? I was able to cap his str then.


would you recommend holding off on spending skill points til you have trained str AND blk to the first soft cap.

since we can train on intense and do 2 at once, mine as well just keep doin it til its softcapped, then unload the skill pts.


to be honest, I haven't thought about it much since the new training system went in. But what I was looking at when building my C was maximum gain from the level bonus. Since the bonus goes down at 22 and again at 30, you want to have as many possible levels in the caps as possible. I haven't done the calculations to verify that the level bonus is better than training, but given how many stats you have to train, and how large the bonus is for a C before lvl 30, it's hard for me to believe that training is better than just capping as soon as possible. Though, like I said, I never fully calculated it.
 
greg420
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training is the same for a level 1 than it is for a level 4.

why not boost then?
 
PackMan97
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Originally posted by Melancholy
it's hard for me to believe that training is better than just capping as soon as possible. Though, like I said, I never fully calculated it.


It's simple equation....

# of days between levels = x days = +1 SP
amount of training/day = x * training

if x * training > 1 ...is better to train since you get more value than your +1 bonus.

That said, there is a cost of it taking longer to get your second skill to the cap, which in the case of a center (it's also a +1) it may be worth it to rush it a bit. But for a WR/LB maybe that is different?

 
Octowned
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You capped at level 4 - a good roll, no boost G can cap at level 3. You're now one level behind in every single cap, and once you start to level slower, you'll want that training time back.

There is no rush to level up. The ideal way is to create on day 10, don't play at all, then play the entire next season so you end up with level 13, and then get on a slowbuild team.

That's what my DE/C did - check them out before I get them on my team / boost / close the builds. Pretty much going to demolish in an expansion league, despite being slowbuilds.
 
Octowned
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As far as how to slowbuild a G, I wont give away my entire process (I have a G, too, and instruct slowbuilds for my slowbuild team)... but the general consensus for basically all G/OT positions..

str 48, train str+blk
str 60, train blk+agi
blk 48, train blk+agi
blk 60, train agi+???
agi 48, train agi+???


your ??? is what you want to cap next, and you should find a path that hits the rest of the attributes you want to cap, as well as leaves a final "training spot" for two attributes you will NEVER put points in, but rather continue to train while you work on getting the last 48s to 60, and your SAs up.

I think any o-line position is one of the easiest, most clear cut positions to slowbuild, but there are a lot of projections and tactics one should do if they want to really be successful.
Last edited Nov 1, 2008 13:56:31
 
greg420
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Originally posted by Octowned
You capped at level 4 - a good roll, no boost G can cap at level 3. You're now one level behind in every single cap, and once you start to level slower, you'll want that training time back.

There is no rush to level up. The ideal way is to create on day 10, don't play at all, then play the entire next season so you end up with level 13, and then get on a slowbuild team.

That's what my DE/C did - check them out before I get them on my team / boost / close the builds. Pretty much going to demolish in an expansion league, despite being slowbuilds.


why create on day 10? and when you say dont play at all are you saying from day 10 to day 40? and then next season start playin?
 
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