User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz 2 > S57 Changelog Requests - and some State of the Game stuff after it
Page:
 
ThePh33P
offline
Link
 
Originally posted by Xars
I didn't do it because it works well. Rather I'm doing it to show it doesn't.

I know everyone has a Power S* HB with 95 Carry Grip, but Assisted Tackles have the same problem Double Coverage has - it doesn't generate enough value to the Defense.

And it's pretty poor that the SA is 1 for 183 considering you just get a change at recovering the fumble.

But maybe the numbers will change over the course of a full season and I've just been unlucky. The Strip Tech bump to my FS has caused a few (1-2) more fumbles so far so the mechanic works. I just don't think it works well enough.





I'm just saying this has been tested and shown to be under performing already. A campaign to make it better didn't get any momentum but I'd like to see it atleast try to compete with power tackle
 
Raid
offline
Link
 
Originally posted by Xars
Quite true.

Though I think Adder is off by a factor of 10x on his math. Doesn't change his point, but does change the degree.

If the Route Tech changes also apply to CBs (Cover Tech) then I think things can get better. I added some Cover Tech (50) to my CBs from the base values they had before. Still getting lit up though. 50 isn't an elite value though either.

My Passing is better but LogZilla is a poor passing team and can't take advantage of the changes like others can.






Yeah he's off by a couple decimals, go to the wolfpack's page, go to the QB, check full stats, league games.



11 INTs in 682 pass attempts. 1.6%


Still.
Edited by Raid on Dec 18, 2021 10:37:01
Edited by Raid on Dec 18, 2021 10:36:30
Edited by Raid on Dec 18, 2021 10:35:27
 
Xars
offline
Link
 
- Greatly increased the chances of for a QB to pass a Pass Consistency roll when under pressure on a Screen Pass play, and reduced the threshold the receiver has to travel before he's considered ok to throw to. This should help them not take so many sacks on screen passes from "panicking."

I like the Consistency check for the Screen pass but it seems that it's also working on Short passes. To some degree this is good, but I think Consistency is causing too much overall improvement.

Pocket Awareness can still be low on the QB. You'll take some sacks with a low Pocket Awareness QB but it does seem like you can have low Pocket Awareness with high Consistency and get the throw off faster a high % of the time.

Granted this take may be very wrong (so caution!) as I can only see my QB build and Tua's (on Miamisburg). I'm guessing at the moment.

Perhaps there should be a (an additional?) Pocket Awareness check before the Consistency check can go off. Sacks are down (maybe too much) given that INTs really haven't dropped much. Seems to hurt Man D going Cover 0/Cover 1 more than Zone playing Cover 3.

Edited by Xars on Dec 18, 2021 11:04:21
Edited by Xars on Dec 18, 2021 10:48:59
 
Raid
offline
Link
 
Yeah, don't want to lose more 'sacks' now that screens are fixed :/
Edited by Raid on Dec 18, 2021 11:06:21
 
ThePh33P
offline
Link
 
Originally posted by Xars
- Greatly increased the chances of for a QB to pass a Pass Consistency roll when under pressure on a Screen Pass play, and reduced the threshold the receiver has to travel before he's considered ok to throw to. This should help them not take so many sacks on screen passes from "panicking."

I like the Consistency check for the Screen pass but it seems that it's also working on Short passes. To some degree this is good, but I think Consistency is causing too much overall improvement.

Pocket Awareness can still be low on the QB. You'll take some sacks with a low Pocket Awareness QB but it does seem like you can have low Pocket Awareness with high Consistency and get the throw off faster a high % of the time.

Granted this take may be very wrong (so caution!) as I can only see my QB build and Tua's (on Miamisburg). I'm guessing at the moment.

Perhaps there should be a (an additional?) Pocket Awareness check before the Consistency check can go off. Sacks are down (maybe too much) given that INTs really haven't dropped much. Seems to hurt Man D going Cover 0/Cover 1 more than Zone playing Cover 3.



i can show you Demy's stats? will that help in your investigation
 
Cybertron
offline
Link
 
Originally posted by Xars
Seems to hurt Man D going Cover 0/Cover 1 more than Zone playing Cover 3.



And there it is…
Edited by Cybertron on Dec 18, 2021 11:51:56
 
Xars
offline
Link
 
Originally posted by Xars


Granted this take may be very wrong (so caution!) as I can only see my QB build and Tua's (on Miamisburg). I'm guessing at the moment.

Perhaps there should be a (an additional?) Pocket Awareness check before the Consistency check can go off. Sacks are down (maybe too much) given that INTs really haven't dropped much. Seems to hurt Man D going Cover 0/Cover 1 more than Zone playing Cover 3.



Right, because no one can read the qualifying statement.

Originally posted by Xars


Of course, 3-4 Cover 3 Tiger is outperforming the 5-2 plays again. Playing OOP LBs with CBs is obviously better than S* DTs on the field where they are supposed to be.



It's a few games and it's my builds, not everyone's.

But I'm not supposed to notice facts/stats regarding my own team?

Feel free to run some Man plays with your Zone builds and let us know which plays/ formations are OP for Man.

No one's stopping you. But I can't agree or advocate for you if you don't have any data or even a post on the forums.

Straightforwardly, it's not so much Cover 3 zone, but the matchup issue. CBs that are OOP playing LB slots are better than DTs playing there own slot. Is it a Zone problem or a matchup problem?

Edited by Xars on Dec 18, 2021 12:17:22
 
Adderfist
offline
Link
 
Originally posted by Raid

Yeah he's off by a couple decimals, go to the wolfpack's page, go to the QB, check full stats, league games.



11 INTs in 682 pass attempts. 1.6%


Still.


drunk me is bad at math. it was just throwing the % on instead of converting. its still extremely damning numbers
 
Detroit Leos
offline
Link
 
Originally posted by Adderfist
drunk me is bad at math. it was just throwing the % on instead of converting. its still extremely damning numbers


Drunk also helps with a lot too. Math is overrated anyway and every so often we need to kill the slower, less evolved brain cells to remain functioning at higher levels and to provide good reason for other brain cells to work harder.

And yeah, I am working my way toward that right now! Boo yah!
 
Adderfist
offline
Link
 
someone else can post solutions, I'm too emotionally invested and feel targeted by these shit changes.
 
Xars
offline
Link
 
Of course, I put up 18 Sacks and 6 INTs on the day.

And what does Myrik's Kentucky do?

19 Sacks and 7 INTs.

Jeez, was even one good day too muck to ask?

So today wasn't necessarily a good day to test out the changes.


 
Cybertron
offline
Link
 
Originally posted by Xars

And what does Myrik's Kentucky do?

19 Sacks and 7 INTs.


He played the CPU with zero chemistry...
Edited by Cybertron on Dec 18, 2021 17:05:42
 
darkwingaa
offline
Link
 
Originally posted by Xars
Which would indicate that those numbers are therefore LOW and would be raised against all-Vet competition.

But of course that's not the case - at least not with Nevada.

In 12 League games, Sack rate of 11 out of 691 - 1.6%. INT rate of 2.6%.

Now since everyone has Scout access, let's select the "right" sample.

Team Scout - Team ID 4393 - Season 56

Let's include 2 playoff games, their 3 League losses and the LogZilla win.

Sacks - 9 out of 247 Passing plays or 3.64%. INTs - 8 out of 247 Passing plays 3.23%.

What are we discussing here?


I don’t know if Nevada is the right example.

Nevada was a bit of an outlier with a S* QB, 3 S* OL, a S* WR and a S* TE.

You would hope for a low sack rate with a S* QB and 3 S* OL.
 
Link
 
Originally posted by Cybertron
He played the CPU with zero chemistry...


I should've scored 150 points, meh

Only 6.5 sacks came from my DL, the LB crushed it with 10+ which is what he was designed to do with that Tiger spam I used.
Edited by Myrik_Justiciar on Dec 18, 2021 20:34:17
Edited by Myrik_Justiciar on Dec 18, 2021 20:34:00
 
Xars
offline
Link
 
Originally posted by darkwingaa
I don’t know if Nevada is the right example.

Nevada was a bit of an outlier with a S* QB, 3 S* OL, a S* WR and a S* TE.

You would hope for a low sack rate with a S* QB and 3 S* OL.


Yeah I mentioned that and even with all the Salary dedicated to Offense, they still got Sacked and suffered INTs. But that was last season and with the Changelog might not be the case in S57.

 
Page:
 


You are not logged in. Please log in if you want to post a reply.