User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz 2 > S29 Wishlist/Suggestions?
Page:
 
bhall43
offline
Link
 
Originally posted by Corndog
I did just find a bug in code that, when fixed, will likely have a fairly big change on the cake/revcake numbers.


Will it give me more of a pancake advantage than this?

https://glb2.warriorgeneral.com/game/game/516337
 
Corndog
Admin
offline
Link
 
Originally posted by bhall43
Will it give me more of a pancake advantage than this?

https://glb2.warriorgeneral.com/game/game/516337


Probably not.

Basically, instead of making it more difficult to recover balance while moving, it did the opposite, making it more difficult to recover balance while not moving. Blockers typically aren't moving much while blocking.
 
Corndog
Admin
offline
Link
 
Then again, I actually like the new importance on balance, so we'll see where it lands.
 
Detroit Leos
offline
Link
 
Originally posted by Corndog
Then again, I actually like the new importance on balance, so we'll see where it lands.


I like it too. Do DLinemen just have more balance across the board then? Our OLine and DLines are both built about the same as far as balance is concerned. Basically, why aren't DLinemen dropping at a higher rate as well? I know BHall just showed his game (his OLine seems to be built for this change and facing DLineman with far less power/balance).
Edited by Detroit Leos on Dec 14, 2017 17:45:22
 
Sov.
offline
Link
 
Originally posted by Corndog
Then again, I actually like the new importance on balance, so we'll see where it lands.


i like and agree with all the changes made, especially the balance change and intim change - just not how they all collectively effect (affect?) morale.

maybe it will be significantly improved after the hotfix and problem solved, but i believe that between the intim change, toughness change, amount of rev cakes, and the significantly better play by defensive units overall, it just makes for the offensive morale to steamroll downward too quickly. (even without turnovers or when the offense is driving and scoring)

pretty much every "competitive" sim ive seen since the changes, one side of the trenches drastically wins the morale battle, and its usually the defense vs the opposing offense. (aside from rare cases like bhalls game with popeyes where it was reverse)

my formal suggestion would be that if/when any hotfix is added, if there is still morale issues, to try starting games at 100% morale on both sides of the ball and see if that naturally fixes the problem. i believe this would lead to many more "competitive" games from a morale standpoint, less morale spirals, and would actually provide a bigger incentive for high intim. (may also lead to defenses at 100 morale and offenses still at 25 morale and make things worse, but im sure you guys test before anything goes live, so if that occurs the idea can just be discarded lol)
Edited by Sov. on Dec 14, 2017 18:32:19
 
bhall43
offline
Link
 
im more confused than ever by my latest game. the intimidation guy suddenly wasnt the best guy.
 
Detroit Leos
offline
Link
 
BSB just had a decent cake game but Marvel guys who took a lot of cakes all had lower BRB, balance and/or HG. Most were largely deficient in at least 2/3 of those skills.

https://glb2.warriorgeneral.com/game/game/516334
 
bhall43
offline
Link
 
Originally posted by Detroit Leos
BSB just had a decent cake game but Marvel guys who took a lot of cakes all had lower BRB, balance and/or HG. Most were largely deficient in at least 2/3 of those skills.

https://glb2.warriorgeneral.com/game/game/516334


ya thats the thing. tough to know what any of it means without knowing the other side of the story. cpu guys arent super deficient in anything while some of the human teams are super deficient in stuff.
 
bhall43
offline
Link
 
you had more cakes, likely from all the outside running pull lineman stuff. but my takeaway between my game and your game is that we barely were rev caked at all which allowed us to run right down their throat repeatedly taking morale to near perfect levels.
 
Detroit Leos
offline
Link
 
It also looks like a very large portion of our cakes came from ST play for whatever that is worth.
 
Sov.
offline
Link
 
my takeaway from that game is up 80 to 13 and driving late in the 4th, after dominating in the trenches most of the game, the morale on more than half of your offense is below 50% and half of the OL is bottomed out on morale (worth noting they are probably on low contract tho as bhall stated)

https://glb2.warriorgeneral.com/game/replay/516334/211595

even up 14-0 early in the first, with literally only special team play to this point in the game as they were both PR TDs, everyone on your offense aside from 3 players (two of which are at 51%) are below 50 morale.
 
Detroit Leos
offline
Link
 
Originally posted by Sov.
my takeaway from that game is up 80 to 13 and driving late in the 4th, after dominating in the trenches most of the game, the morale on more than half of your offense is below 50% and half of the OL is bottomed out on morale (worth noting they are probably on low contract tho as bhall stated)

https://glb2.warriorgeneral.com/game/replay/516334/211595

even up 14-0 early in the first, with literally only special team play to this point in the game as they were both PR TDs, everyone on your offense aside from 3 players (two of which are at 51%) are below 50 morale.


Pretty interesting that even with players performing well (ST cakes and such) and the offense humming fairly well during the game that their morale was still not great. Not really sure what to do with that information.
Edited by Detroit Leos on Dec 14, 2017 19:51:42
 
Sov.
offline
Link
 
check out the morale on our OL here literally on the 3rd play of the game: https://glb2.warriorgeneral.com/game/replay/514631/261828

yes we ran that play for a TD and went on to win like 90-0 regardless, but the point still remains that 2 plays into a game should a well built OL be at 20-30 morale with one as low as 13%? what exactly could have caused that much morale drain in 1 ST return and 1 positive run play?

to jump ahead, up 56-0 in the 3rd (no turnovers, barely any incompletions, and only 1 TFL to this point) and half the team is around 10-20 morale: https://glb2.warriorgeneral.com/game/replay/514631/264839

just does not seem to add up, even with the 60 rev cakes we took this game, we had a near perfect game on offense and still had poor morale all game from 2 plays in.

edit: just wanted to state that i am not trying to complain or beat a dead horse about this, just posting for examples since admins seem to be actively reviewing
Edited by Sov. on Dec 15, 2017 13:50:48
 
bhall43
offline
Link
 
https://glb2.warriorgeneral.com/game/game/514468

Only 6 revcakes against us today despite the team consistently blitzing us hard. Most if not all 6 were ST's related.
 
DeVotchka
offline
Link
 
Have noticed exactly what Sov is saying. Absolutely agree the morale with OL should be addressed at some point.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.