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Forum > Goal Line Blitz > Q&A Archives > January 16th Q & A Discussion Thread
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Catch22
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Originally posted by El_Windex
Are there any current plans to do anything more with the stadium and finances? Like experience it's important early on but goes obsolete fairly early in a team's career.


We're definitely going to discuss doing more with the in game economy - I know it's one of my biggest complaints about the game... that money is somewhat meaningless, especially with so many teams having farm teams to fully equip their players. Hopefully we can address this soon.
 
Catch22
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Originally posted by kurieg
Any thoughts on more Defensive possibilities that are pretty typical (since we're talking about adding pickable route progressions next season)?

Examples:
Man assignments that are based on personnel and not DC positions. For instance, I can order their WRs on teh Scout page, and pick my CBs to cover the order in a certain way.

Custom slots for all D-line. Let's face it, the personnel I'd put on the field for 3rd and 10 is a lot different than for 3rd and 1. Best I can do right now is Force Starters.


More custom slots aren't going to happen - it was never Bort's intent to allow people to put precise players in for every possible play and situation.

Your original idea kind of ties into that though so I'm not sure how you would go into working that. Care to expand on that a little?
 
El_Windex
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Are you still happy with the way Auto level gains are split considering it still hurts people that say FBs don't get a minor in speed but do get a minor in tackling? Yeah, it would put earlier created players at a bit of a disadvantage but it could be argued that the new rolling system disadvantaged early people as well and it was still implemented.
 
LionsLover
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what things on the NGTH list are possibly going to end up done currently? I know a point system for start up was on the NGTH list (I even had a thread locked about the common sense approach to it) but now it's in the game. Just take a stab in the dark about which ones could see the light of day... and possibly not be never.
 
Catch22
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Originally posted by El_Windex
Are you still happy with the way Auto level gains are split considering it still hurts people that say FBs don't get a minor in speed but do get a minor in tackling? Yeah, it would put earlier created players at a bit of a disadvantage but it could be argued that the new rolling system disadvantaged early people as well and it was still implemented.


We had some discussion about letting people pick their ALG's upon player creation a month or so ago but we haven't revisited it since then. Not sure what Bort's thoughts are on it. Part of the problem is SOOOO many ideas pop up that it's hard to focus on them. Hopefully I'll be able to help with that.
 
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Originally posted by LionsLover
what things on the NGTH list are possibly going to end up done currently? I know a point system for start up was on the NGTH list (I even had a thread locked about the common sense approach to it) but now it's in the game. Just take a stab in the dark about which ones could see the light of day... and possibly not be never.


a weekly talk with admin Q&A
 
pottsman
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Is there any chance of the oft-discussed "GLB 2.0" where a new server is started, level 1 players, with certain things "fixed" that can't be fixed in the current system (ALGs, general player build issues), and the game gradually all moves there?
 
Robbnva
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Originally posted by Bort
Originally posted by Robbnva

also we have all see the post from bort about strength for qbs isn;t cut in half when rushing, however his comment originally was something like "I don't think it does " or something like that. I personally have run tests with my rushing QB to nothing but fail, yet none of the testers will actually run a test to find out if it really is 100% true.

can we please get a confirmation 100% that QBs with strength is not halved on planned QB rushes?


I looked last time it was asked and it is not.


well when a rushing QB who has the same build as a power HB and the power HB breaks tackles and the QB doesn;t I call foul but you are the boss, if you say it isn;t than it isn't.
 
LionsLover
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Originally posted by vike fan 4 life
Originally posted by LionsLover

what things on the NGTH list are possibly going to end up done currently? I know a point system for start up was on the NGTH list (I even had a thread locked about the common sense approach to it) but now it's in the game. Just take a stab in the dark about which ones could see the light of day... and possibly not be never.


a weekly talk with admin Q&A


ROFL good point.
 
Catch22
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Originally posted by vike fan 4 life
Originally posted by LionsLover

what things on the NGTH list are possibly going to end up done currently? I know a point system for start up was on the NGTH list (I even had a thread locked about the common sense approach to it) but now it's in the game. Just take a stab in the dark about which ones could see the light of day... and possibly not be never.


a weekly talk with admin Q&A


heh. I'm a rebel what can I say.
 
Polorl69
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Originally posted by pottsman
Is there any chance of the oft-discussed "GLB 2.0" where a new server is started, level 1 players, with certain things "fixed" that can't be fixed in the current system (ALGs, general player build issues), and the game gradually all moves there?


this would be awesome!!!!
 
IamJack
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What is GLB proactively doing to make the game more accessible, simple and easier to learn for new agents?

GLBwiki is outdated and the game is so complex and intricate that it's hard to know where to draw the line on spoon-fed information. GLB admins/mods pushed for user-generated tutorial videos on youtube, but those topics were so basic that they are hardly necessary. Is anything going to be done about teaching new users the specifics of the game to a more expanded degree than adding equipment or how to create a player like the tutorial videos? I think this is a vital part of maintaining a broad userbase who can come in and learn the game rapidly.
 
pottsman
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Originally posted by vike fan 4 life
Originally posted by LionsLover

what things on the NGTH list are possibly going to end up done currently? I know a point system for start up was on the NGTH list (I even had a thread locked about the common sense approach to it) but now it's in the game. Just take a stab in the dark about which ones could see the light of day... and possibly not be never.


a weekly talk with admin Q&A


I asked for that to be taken off the list the other day. No mod has done it for me yet.
 
TehKyou
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Originally posted by Catch22
Originally posted by bhayesp

Why isn't there a mandate that SP is spent when earned? Like you immediately get taken to the SP page when you click on a player page after levelling up (and if they never click it, then they expire in like 3 weeks or 3 levels or so)? I understand it would be an issue with having SP that doesn't compute to a full point up, but there could be an option that allows you to wait until you have enough SP to push that attribute up.

Imo, this would help level out the playing field.


What do you do for attributes that require 10-15 points to increase one point? Believe it or not, some people do save up to increase an attribute from 90 to 91.


You could do a SP Bank feature for the attribute in question. From 1-49, it costs 1 SP in the bank to increase the attribute. The way I'm imagining it is like the training % bars
 
Bort
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Originally posted by El_Windex
Are you still happy with the way Auto level gains are split considering it still hurts people that say FBs don't get a minor in speed but do get a minor in tackling? Yeah, it would put earlier created players at a bit of a disadvantage but it could be argued that the new rolling system disadvantaged early people as well and it was still implemented.


Originally posted by Catch22
We had some discussion about letting people pick their ALG's upon player creation a month or so ago but we haven't revisited it since then. Not sure what Bort's thoughts are on it. Part of the problem is SOOOO many ideas pop up that it's hard to focus on them. Hopefully I'll be able to help with that.


I was thinking about that recently, actually. I'd love to revisit it, maybe figure out some of those player archetypes for each position. There's TONS of potential in that idea.
 
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