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Forum > Goal Line Blitz > Knocked Loose Nerfed? (Bort replies, see first post)
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tautology
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Originally posted by jrry32
Originally posted by Ronnie Brown 23

Originally posted by steellithium


Come one guys, most of you have 110+ in speed. There is no way you are giving adequate attention to catching/carrying/strength. In real football you don't send a track star over the middle.

Also if your TE is catching 70% of the balls thrown his way, that is a really good percentage for any player running routes over the middle.

Defense gets accused of wanting to stop everything, but you guys want to catch everything without modifying your base build. Bring your speed down in EQ, and get catching/carrying/strength up.


Completely agree. Make a Larry Fitzgerald instead of a Devin Hester. Perhaps this will lead to more diversity among WR builds.



There's plenty of diversity and I'm telling you if you have a dud WR...it won't work. If you have a good WR, just about anything works.


This has been my experience too, for the most part. It is by far the hardest position to understand.

 
PierreThomas
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Originally posted by tautology
This has been my experience too, for the most part. It is by far the hardest position to understand.



+1,000,000

The only other position that is anywhere near as fucked up as WR is DT. Those two positions I'm convinced that builds are Bort's joke on the world. Very little matters. If you have a stud WR you can't fuck him up even if you try. If you have a dud you can't make him good no matter what. Same goes for DT.
 
Michael Vick
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I'm convinced that Bort wants to reduce WRs to nothing more than KR/PRs and blockers
 
steellithium
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Originally posted by PierreThomas
I never said me TE was catching 70% of the balls thrown his way. I said he wasn't dropping 70%. In other words 30% of the passes thrown his way were drops. That doesn't include bad pass or pass that were deflected or intercepted.

So what you are saying is WRs should be slower than LBs, DEs, SS and FS? Yeah, just shows how silly dropping speed really looks to get carrying and strength higher than most safeties have strength and tackling.


Look, I don't like how leveling bonuses are set up either, but speed for a WR comes at a higher cost. The leveling bonus suck for primaries. LB's face the same problem. A WR can get carrying capped pretty high early due to the .5 bonus. When I see a WR with 40 carrying, that means that person completely wasted their leveling bonus.
 
Octowned
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Originally posted by steellithium
Totally what I was thinking. From levels 0-20, you could have 3:1 cap in carrying in no time at all. If you left it at 3:1, it would be 4:1 by the time you get the rest of your stats where you want them. Cap building speed and agility is pointless for WR's. You are only going to get 4 points from the leveling bonus. They can be built later.


Reminds me of rec. TEs who do spd/agi first at 0.17 level gains, when catching and vision get 0.5... LOL
 
Mightyhalo
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My WR has moderate strength and a diving catch piece of AEQ and he doesn't seem to run into knocked loose issues. Only caught around 63 balls last season and 4 drops playing on a run at all costs team too.
 
Octowned
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Originally posted by steellithium
Look, I don't like how leveling bonuses are set up either, but speed for a WR comes at a higher cost. The leveling bonus suck for primaries. LB's face the same problem. A WR can get carrying capped pretty high early due to the .5 bonus. When I see a WR with 40 carrying, that means that person completely wasted their leveling bonus.


A WR might not need to CAP it early, but at least train it up, then let gains take over from there. Same with OTs and stamina, Gs and confidence, etc.
 
Mightyhalo
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Originally posted by Octowned
A WR might not need to CAP it early, but at least train it up, then let gains take over from there. Same with OTs and stamina, Gs and confidence, etc.


Guards and confidence is a good one. I didn't realize it until I looked at one of mine one morning and wondered, how the hell does he have 30 confidence already?
 
23yrwej
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Originally posted by PierreThomas
Originally posted by tautology

This has been my experience too, for the most part. It is by far the hardest position to understand.



+1,000,000

The only other position that is anywhere near as fucked up as WR is DT. Those two positions I'm convinced that builds are Bort's joke on the world. Very little matters. If you have a stud WR you can't fuck him up even if you try. If you have a dud you can't make him good no matter what. Same goes for DT.


Has anyone thought about trying out Go To Guy? I know this VA has been blacklisted by most teams but check this guy out:
http://goallineblitz.com/game/player.pl?player_id=418247
Played against him and his build is not good but he has Go To Guy and I swear, I think that it might be a good thing. I wish I hadn't reset my WR VAs so I could try it out.
 
Asheme
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Originally posted by Galkuris
From what I saw part way through last season there was a direct correlation between KL pass percentage and carrying+strength. Last season we did a little test on our team with strength+carrying vs drops (obviously not all KL, but the difference in catching with the guys tested isn't much). They all went in order of highest s+c = lowest drops. The difference between 50 to 65/70 was very noticeable, while the difference between 70 and 100 was lower (but still noticeable).

Right, but what's the defensive trigger?

I think we're fairly certain on how to mitigate it with offensive stats, but the part that bothers me is that there's no equivalent for the defense. It's the inverse of the Power Back situation. As opposed to being strictly a build issue (where WRs are neglecting STR/CAR and TEs are neglecting CAR), like LBs lacking sufficient tackling, there's no corresponding defensive attribute (like PB's STR, for example) that's a definite trigger.

It seems like any defensive dot can cause a KL at any time, and if it were more strongly tied to a non-core stat (like STR for CBs), then it might be less OP.
 
Drago
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Originally posted by Darth Asheme
Let's not forget that this is, in essence, a PvP game, and every attack needs a counter. Right now, any defender can cause a KL, and no one has any idea how. Jackhammer helps, and there's a STR req on it, but we've all seen 25 STR CBs and 40 STR safeties KL with regularity. Carrying is supposed to be the counter, but how can you counter something that doesn't seem to require any tangible attribute?


This post is solid. I've been crusading for some fucking enlightenment on what the fuck they were thinking when they put this piece of shit together, and where its at now in its current state.

When this p.o.s. was released they made NO ANNOUNCEMENT ABOUT IT - and suddenly QB's were throwing 5 INT's all from knocked loose bs. They changed that a week later. Why not explain wtf has occured. Sucks ass to make a character for 8 seasons only to have a MAJOR wrinkle thrown into all the shit and ZERO explanation given for how that character needs to adapt. If it's carrying, then fucking call it out and say so - if it's strength - then call it out and say so - if it's catching... blah blah blah, and rank the goddamn order of importance with those stats.
 
taurran
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I agree. this is fucking bullshit.

I had to go Mr Reliable on my TE because he's getting rocked. 68 str, 70 catching, and 40 carrying, and 15 Mr Reliable is not enough apparently (I'm training up carrying until he levels next)
 
steellithium
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Originally posted by Octowned
A WR might not need to CAP it early, but at least train it up, then let gains take over from there. Same with OTs and stamina, Gs and confidence, etc.


But capping it is the most efficient long term. If you 2:1 cap carrying by level 3. It will auto 3:1 cap itself by level 24. That saves you 24 SP. That 24 SP can be used to start capping speed. You only get the leveling bonus ramp up between 1-20, so you should use them as effectively as possible.
 
pottsman
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It wasn't "released". It's been happening since season 1. The change were that a) Jackhammer was added and b)it stopped just showing up as "deflected by crappy corner" and c)it started counting as a drop. Pretty sure each change happened in a different season. But the mechanics of it were in place season 1.
 
Drago
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Originally posted by itsme4
Originally posted by Drago



FYI - "Cover Up" helps with this according to the staff. Any elite receivers/TE's going with that one?


they really said that?

I don't even want to think how long it would take me to roll 2 useful pieces of cover up AE for a WR


Yup, I've fucking read the PM from support myself. Of course, I don't believe it.
 
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