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Forum > FAQ's, Player Guides and Newbie Help > Will there be forced retirement eventually?
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Mr. Me2
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So when you sell your car do you want 100% of the money you paid for it back? Entertainment is a diminishing return. Across the board in any field, because part of your money paid is FOR the entertainment. Don't pay for it fine, but if no one bought FP, then guess what? We wouldn't be here right now because this site wouldn't exist!

I would have an issue with forced retirement simply because there are players that retire in real football at mid 30s, (Barry Sanders anyone?) and players that retire in their 40's when they probably shouldn't be playing. Some don't even make it to 30. That's just a realism factor that cannot be simulated because it's completely on the individual. Darryl Green was running 4.2s at 40. Freak of nature, sure but how do you decide what players are and what players aren't in a sim game? Saying none are is just as unrealistic as saying players should always continue to be supermen.

If there is forced retirement, 10 years is probably too short for everyone. It all depends on the position of the player. There are some players in the NFL, WRs especially, that are at the peak of their game 10 years in. T.O., Jerry Rice, Randy Moss, Marvin Harrison. We could do that all day. Same with DBs and a number of other positions. And that doesn't even begin to address kickers and punters who have played 20+ years of pro ball. If there is forced retirement, is there going to be a Hall of Fame? Something, a memento, anything. Players just don't go away after their real careers. What about a booth job, lol. Can I put him on HGH to play longer and recover from injuries faster? See what a slippery slope trying to be a little too realistic is?
 
punkass
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Wow, I can't believe I read this whole thread.

I love reading all the crappy idiotic analogies. It's like buying a tv and expecting a refund after 7 years. It's like buying some stock and expecting nothing after 10 years. It's like buying a new car, and then selling it used for slightly less. It's like WoW killing your character after lvl 50 and giving you nothing in return, then slapping your face, and stealing your lunch money.

Puh-leeze. So much drama. This isn't rocket science. If there was any kind of 100% retention rate available, income flow will dramatically decrease from the largest group of users: the hardcore users. The ones who have dozens of players, and a team or two. Eventually, they won't buy FPs, because they won't need to. They will always have the same about of FP-equity in their players/teams, and will forever play the game without paying another dime. A shame if this happens, because it is this group who will be the most willing to help financially support the game.

So we can all agree that it's obvious that plan isn't financially sound for the future of this game.

Logically, players will need to "age", or "degrade". The current "refund" rate of 70% is more than generous. Your out of pocket costs of enjoying the game will be in your first year (if you want to keep the same number of players), and then your additional costs to keep up the same level of involvement in the game will be so small compared to how much fun you are having, it shouldn't even be a discussion at that point.

I look forward to more analogies.
 
dkgojackets
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Whats funny is looking at all the people towards the beginning of the thread who whined, said it was a scam, and claimed they arent going to spend any more flex points or play the game anymore and then seeing how many level 25+ players they have that theyve boosted the whole time.
 
ozzfan1317
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I have already bought 20 dollars worth of flex points and when I get a chance will probably purchase some more soon so I can possibly buy a team. I think Bort and everyone working on this game has done an awesome Job and it helps me kill time when football season isnt here.
 
strom2127
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Players most definately need to be retired at some point. Obviously that stinks when you invest this much money into it, and especially since it is essentially dungeons and dragons on a football field. My brother laughs at me for this and calls it "nerd" football!! I gotta laugh, cause for so many reasons he is so right, but regardless, I'm hooked. If there is a 70% return when our players are retired, then great! There always has to be an up and comming crop of players to rejuvenate the ranks.
 
dboys193
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after a year of playing madden Game Stop doesnt give me anywhere near 70% of what i paid for it, let alone 100%, when i sell it back. you get about 20% TOPS. people dont realize how long a year is to play a game. the 70% of FP you get back will actually be quite a bit of boosts for your new character.

save your money and dont get custom equipment.

 
ChicagoTRS
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Throwing out an idea...some of this may have been previously mentioned but I did not read the entire thread.

Why not have the players stats start to degrade after they reach a certain level? That would solve the issue...as players hit level XX their stats start declining with each new level...the decline occurs exponentially the higher the level…new skill points go away. Training also becomes significantly less effective or goes away...it can not overcome the declines of level gains (aging).

Player agents then would have the option to retire their player whenever they see fit. No forced retirement. If you want a level 85 QB whose stats look like a level 1 player then go for it. Kind of mimics the aging process.

This also has the benefit of team owners having to retool with younger players as they see fit and releasing/retiring veterans. Should force teams to eventually have a mix of players at different levels...it will be a lot of work to keep a team full of players in their prime. Kind of like GMing a real football team.

I think the 70% FP return on a retired player is very fair…if you do not like it, never boost, and keep playing your older player. It might be cool to have a veterans league at some point…level 80 and above players only! Have all of the old codgers in that league talking about the good old days and reliving past glory and piling on the career stats.

One negative I can think of is boosting then becomes less of an automatic choice for agents...when you boost you end up giving away prime playing years. You might make an option for sort of a reverse boost once the player reaches a certain level, kind of boost him younger, but this option should only slow the aging process not be able to stop it.

I think this would not only do away with forced retirement but adds a lot of strategy to the game...would seem to be a better football sim...more realistic.

I would love to hear comments...
 
Creepy21
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I also did not read the whole thread. So this may bea repeat. I like the "ageing" process idea. The very challenging part would be to make it a random process. so HB#1 would start it at 10 years, and HB#2 might not start it for 14 years. There was a game called front page sports football a while back that had a similar process. I think the last installment was in 1995 or something. Was a greta game though. anyway, it was based on an assortment of variables the players retirement would be random, but it would be more probable as he got older.

Then in addition to that, base the investors returns on the players career somehow. like take into account his statistics, the length before retireing, championships earned, and maybe more importantly (IMHO) his contribution to a team or maybe to a league. Possibly set up a "hall of fame" situation and if your particular payer was not only good, but maybe had some loyalty and not just "in it for the money" kind of player then your flex point return could be based on that. That way if you not only had a good player, but he was also a good "team" player then you could get a better return on your flex points.

I do not know anything about programming, but I can assume that all of the above may be either extremly difficult, or down right impossible, but it could create some unknowns into the game. Nobody likes to get shafted on a draft pick, but sometimes a little dissapointment can make the game more challenging.

As for the loss of 30% of your flex points, it may be a little harsh, but maybe put in stipulations to allow people to earn back that 30% or maybe even more for good play. Possibly put some in game functions in there that the players can spend thier money on like imaginary charities and stuff like that so we can build a "personality" for our little pixels.

Oh heck I dont know im just spitballin now. too tired, need to go to bed. Hope this brought up some ideas for the folks making the decisions. I love this game though. been waiting a long time for a football game like this.
 
Tonas
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dame i liked reading this but if i read all of it my eyes will roll out of my skull from exhuastion.lol

i like the ageing process.
Last edited Aug 14, 2008 22:15:01
 
4more
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I find getting 70% back to be very fair since every gets 100 fp for free at the beginning of every season. If you put it towards 1 player, and he lasts 10 season, then you retire him, you get 700 fp back plus 70% of everything else you put into him, plus whatever it was to create him.
 
SWVAHoo
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Originally posted by ChicagoTRS
Throwing out an idea...some of this may have been previously mentioned but I did not read the entire thread.

Why not have the players stats start to degrade after they reach a certain level? That would solve the issue...as players hit level XX their stats start declining with each new level...the decline occurs exponentially the higher the level…new skill points go away. Training also becomes significantly less effective or goes away...it can not overcome the declines of level gains (aging).

Player agents then would have the option to retire their player whenever they see fit. No forced retirement. If you want a level 85 QB whose stats look like a level 1 player then go for it. Kind of mimics the aging process.

This also has the benefit of team owners having to retool with younger players as they see fit and releasing/retiring veterans. Should force teams to eventually have a mix of players at different levels...it will be a lot of work to keep a team full of players in their prime. Kind of like GMing a real football team.

I think the 70% FP return on a retired player is very fair…if you do not like it, never boost, and keep playing your older player. It might be cool to have a veterans league at some point…level 80 and above players only! Have all of the old codgers in that league talking about the good old days and reliving past glory and piling on the career stats.

One negative I can think of is boosting then becomes less of an automatic choice for agents...when you boost you end up giving away prime playing years. You might make an option for sort of a reverse boost once the player reaches a certain level, kind of boost him younger, but this option should only slow the aging process not be able to stop it.

I think this would not only do away with forced retirement but adds a lot of strategy to the game...would seem to be a better football sim...more realistic.

I would love to hear comments...


Finally, someone who gets it!
+1.
 
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OK, these guys who are saying this isn't fair are total assholes. You put your money into buying video games and get nothing back, where on this, the money you spend, you get a good percentage of. You are lucky to get anything back you ungratefull sonofa Bitches.

If you create a FB,TE, or D player in Season 1 and boost him 3 times a year till Season 10 then you would of spent 6,200 FP on him, (not counting Custom Equipment), now if you retire him and he dosen't have Custom Equipment at Season 10 after you boosted him every year you would get 4,400 FP back. This is a Scam? I think you guys are bastards who expect everything in life to be free. Wahhh, I get 3/4 of my money back after a year and a halfs time. Seriously?

Jason95 OUT!
 
leenad
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Stop making analogies you idiots, they are so wrong.
 
4more
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Originally posted by Jason95
OK, these guys who are saying this isn't fair are total assholes. You put your money into buying video games and get nothing back, where on this, the money you spend, you get a good percentage of. You are lucky to get anything back you ungratefull sonofa Bitches.

If you create a FB,TE, or D player in Season 1 and boost him 3 times a year till Season 10 then you would of spent 6,200 FP on him, (not counting Custom Equipment), now if you retire him and he dosen't have Custom Equipment at Season 10 after you boosted him every year you would get 4,400 FP back. This is a Scam? I think you guys are bastards who expect everything in life to be free. Wahhh, I get 3/4 of my money back after a year and a halfs time. Seriously?

Jason95 OUT!


Very true, especially, since as I said, you get 100 FREE FP at the beginning of every season.

 
DirtyDawg
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Originally posted by Jason95
OK, these guys who are saying this isn't fair are total assholes. You put your money into buying video games and get nothing back, where on this, the money you spend, you get a good percentage of. You are lucky to get anything back you ungratefull sonofa Bitches.

If you create a FB,TE, or D player in Season 1 and boost him 3 times a year till Season 10 then you would of spent 6,200 FP on him, (not counting Custom Equipment), now if you retire him and he dosen't have Custom Equipment at Season 10 after you boosted him every year you would get 4,400 FP back. This is a Scam? I think you guys are bastards who expect everything in life to be free. Wahhh, I get 3/4 of my money back after a year and a halfs time. Seriously?

Jason95 OUT!
x2

 
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