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Xars
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Originally posted by Ghanima
If U got time... add new plays for zone vs Trips!



I believe this will become next on the list. Maybe not for this upcoming season (S55), but S56 should have this.

Once you see it, you can't go back. I kept waiting for others, you know the people who run Zone D, to see the obvious but eventually got tired of waiting.

When you factor in the Pass Power Arc and how S* QBs will now be built with 50+ Pass Power, all 3WR TRIPS and 4WR TRIPS passing plays lead a wide open WR1 running flag/sideline routes for TDs if you continue with this fascination of having a solo CB trying to cover 3 WRs. The FS can't get to the sideline fast enough and WR2 is running route interference or is a straight up blocker. TRIPS WR Posts is the template. Remember just a few pages ago when Cdog linked one of my plays and I came back with Tick 29? Here's why.

As builds, play selection and check downs are setup to target WR1 fly/flag routes, Zone teams will need new plays that match the overload formations. It's why old Zone is "Dead". New Zone plays will emerge. You're going to be forced to match up to the formation and personnel on the field. We can finally stop the current stupidity that keeps getting defended.

The game is getting better. (And if you don't see my intentional persuasion tactics of at times being a straight up asshole, you're really blind.)

I'll even share my LZ7 S* QB build with the Gold SA Hail Mary (who saw that coming?!?!?) so someone else can get the jump on building it. We've never seen a QB with 100+ Pass Power before. Wouldn't be surprised that someone will go with a 100 Pass Power QB build just to see what 120 Pass Power looks like.

http://www.glb2scout.com/vpimages/44_7690_1630481948.png

And the WR1 build to go with it. http://www.glb2scout.com/vpimages/44_7739_1630485665.png

How many ticks does it take to get downfield enough to trigger a 20+ yd throw? You can't get a WR to go 10 yards off the line faster than 28 ticks (ok, it's super rare - I've only see it when both First Strike and First Step fire generating a 24 tick 10yd fly, but it's super rare even with virtually 100s as skill values). Doesn't matter if you have 70 Sprinting or 100 Sprinting. It's why Snap Reaction and First Strike work so well for TEs. My S* TE Legolas can get to the First Down marker in 28 ticks. My old S* TE Durnik (the all-time receiver in GLB2 history) was at 31-32 with 88 Sprinting.

But 20 yards....

You can all thank me later.
Edited by Xars on Sep 1, 2021 03:06:18
Edited by Xars on Sep 1, 2021 03:06:04
Edited by Xars on Sep 1, 2021 02:47:33
Edited by Xars on Sep 1, 2021 02:46:57
Edited by Xars on Sep 1, 2021 02:45:08
 
Xars
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Originally posted by o The Boss x
Changes just feel more and more blind each season


We all asked for a long-term vision to be laid out. They didn't have one.

So now they're enacting mine.

I see it clearly.

You can now build an Aaron Rodgers type QB instead of a Peyton Manning.

You can now build WRs that are closer to Calvin Johnson and Randy Moss instead of Steve Largent.

How cool is that?

And when was the last time you saw someone build a S* CB over a S* SS? Now there's a place for S* CBs - guarding S* WRs that can go deep.

The dink-and-dunk passing game has finally, after 54 seasons, been laid to bed. You can still do it, but the game is opening up.

Now do you all see why I was banging on the stupid (10% fire rate) Zone LB INTs? You change the Pass Power Arc and you truly open up the field for the Passing game. Sure, you'll still have LBs getting INTs at times but the idea that you would build an entire defense around getting LB INTs while your CBs sucked just wasn't football.


Edited by Xars on Sep 1, 2021 03:33:39
Edited by Xars on Sep 1, 2021 03:29:12
Edited by Xars on Sep 1, 2021 03:21:31
Edited by Xars on Sep 1, 2021 03:20:32
Edited by Xars on Sep 1, 2021 03:18:35
 
Xars
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- Fixed a bug that was making early receiver awareness rolls too easy when adjusting to errant passes, specifically when facing away from the ball

I've got to ask, but it probably won't get answered.

How long was this in the code? All 54 GLB2 Seasons? Going back to GLB1?

Just curious. It could make all apples to apples comparisons of WRs worthless.

 
Xars
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Screens:

I'm not sure if it's due to low Footwork (11) in that the QB needs to get to a spot before throwing the screen, but sliding INTO pressure from the LDE isn't helping.

I'd rather a straight 5yard drop.

Tick 26: https://glb2.warriorgeneral.com/game/replay/814505/1869638

Neg Yards from Screens:
https://glb2.warriorgeneral.com/game/game/814505
https://glb2.warriorgeneral.com/game/game/814506
https://glb2.warriorgeneral.com/game/game/814507
https://glb2.warriorgeneral.com/game/game/814508

Positive yards
https://glb2.warriorgeneral.com/game/game/814509

Edited by Xars on Sep 1, 2021 05:53:23
 
ThePh33P
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pretty sure i tested footwork and speed of the qb for screens and found it had no noticeable difference
 
Corndog
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Originally posted by Xars
Screens:

I'm not sure if it's due to low Footwork (11) in that the QB needs to get to a spot before throwing the screen, but sliding INTO pressure from the LDE isn't helping.

I'd rather a straight 5yard drop.

Tick 26: https://glb2.warriorgeneral.com/game/replay/814505/1869638

Neg Yards from Screens:
https://glb2.warriorgeneral.com/game/game/814505
https://glb2.warriorgeneral.com/game/game/814506
https://glb2.warriorgeneral.com/game/game/814507
https://glb2.warriorgeneral.com/game/game/814508

Positive yards
https://glb2.warriorgeneral.com/game/game/814509



Wow...watched those games, took me awhile to figure out why everyone takes about 3 minutes to rotate after catching passes.

Every player that touches the ball on your team has 15 or less quickness. That's a thing.
Edited by Corndog on Sep 1, 2021 06:13:41
 
ThePh33P
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Originally posted by Corndog
Wow...watched those games, took me awhile to figure out why everyone takes about 3 minutes to rotate after catching passes.

Every player that touches the ball on your team has 15 or less quickness. That's a thing.


many are under the assumption that quickness does very very little.
 
ThePh33P
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Team Beta has a scrim setup against the boston spartans, a heavy zone team by the looks of it and our players have a moderate amount of quickness except shock who has 70 quickness 84 balance currently. trying all the outside bubble type screens aswell. it would be great if for screens we could tag a player to be the designated screen target and they could move to whatever position the screen targets. for example wr1 on the depth chart would move to wr 3 for a bubble screen. a more extreme example would be tagging the HB and moving the HB to the screen target WR1/WR3 but that sounds too strong. It's realistic but would need balanced

Side note: HB Dump Short in the weak i formation is listed as a screen. you can adjust targets at all but its a decent short pass and not a screen.
Edited by ThePh33P on Sep 1, 2021 06:26:48
Edited by ThePh33P on Sep 1, 2021 06:24:59
 
Corndog
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Originally posted by ThePh33P
many are under the assumption that quickness does very very little.


Well that's silly
 
BoDiddley
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Originally posted by ThePh33P
many are under the assumption that quickness does very very little.


Yep, it's critical for screen players along with balance. Even on regular routes quickness will break quite a few YAC runs
 
Ghanima
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This new change kinda screwed long passing with routes

WI Streaks play now got 12% comp rate and before - 53% ... with same Logzilla D. STH is wrong. ( this is only bugged play I found. ) this play got routes without turns...
 
ThePh33P
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WI Streaks had a very large amount of accuracy fails.
 
BoDiddley
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Originally posted by Ghanima
This new change kinda screwed long passing with routes

WI Streaks play now got 12% comp rate and before - 53% ... with same Logzilla D. STH is wrong. ( this is only bugged play I found. ) this play got routes without turns...


I would see how it looks against other teams, seems just like bad luck that game. 2 plays were by the endzone, 2 passes were wild, one was a sack, and the others were into double coverage
 
Cybertron
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Originally posted by Xars
I believe this will become next on the list. Maybe not for this upcoming season (S55), but S56 should have this.

Once you see it, you can't go back. I kept waiting for others, you know the people who run Zone D, to see the obvious but eventually got tired of waiting.

When you factor in the Pass Power Arc and how S* QBs will now be built with 50+ Pass Power, all 3WR TRIPS and 4WR TRIPS passing plays lead a wide open WR1 running flag/sideline routes for TDs if you continue with this fascination of having a solo CB trying to cover 3 WRs.


I don't think I will ever use a zone play with 3 CBs on one side....unless I play an all pass team. One of the main reasons I play zone is so I can have a CB on the strong side to stop outside runs.
 
Cybertron
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Originally posted by Xars
It's why old Zone is "Dead".


Wow...never heard this before
 
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