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Forum > Goal Line Blitz 2 > S50 Changelog suggestions
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dredgar
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Originally posted by Corndog
Like, how many people raged for months about the changes to Balance? How many quit because their recent team was "ruined" by the change? I still believe the change was better for the game, but it didn't do the userbase any favors.

I mean, I'm not blaming the users. The format of the game encourages entrenchment. Without major overhauls, that's always going to be the case. But then those major overhauls would turn away a lot of people.


I agree with you for the most part corndog. Very few changes make people happy, but down the road we like it. And others just quit, which is dumb.

I would hope everyone can at least see that corndog has actually been listening to us the past couple of seasons. Whether what he did do on the changes is exactly what people wanted they are all changes we have asked for. some of the shit we asked for didn't work the way we hoped like two seasons ago when everyone did bitch about juke issues. (I agree juke seems better now just has some worse bugs in it).

But really, be happy he has been listening to us and talking about it. Coding is tricky and a bitch.
 
Raid
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Originally posted by Corndog
Like, how many people raged for months about the changes to Balance? How many quit because their recent team was "ruined" by the change? I still believe the change was better for the game, but it didn't do the userbase any favors.

I mean, I'm not blaming the users. The format of the game encourages entrenchment. Without major overhauls, that's always going to be the case. But then those major overhauls would turn away a lot of people.


I fucking loved the balance changes, man. I guess I shoulda been more vocal about how much I enjoyed it.


I personally like new things, so long as we get a full respec to deal with it if it's a very large change.


The Juke change hasn't done much to make the skill more valuable to take though, in fact it's teetering on being useless if it is still getting you into trouble more than helping in 1 of the 3 times it activates in a game now. I'd rather have it fire 15 times in a game and screw me 3 times.
Edited by Raid on Dec 26, 2020 16:54:10
Edited by Raid on Dec 26, 2020 16:53:31
Edited by Raid on Dec 26, 2020 16:50:18
 
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Originally posted by Corndog
Like, how many people raged for months about the changes to Balance? How many quit because their recent team was "ruined" by the change? I still believe the change was better for the game, but it didn't do the userbase any favors.

I mean, I'm not blaming the users. The format of the game encourages entrenchment. Without major overhauls, that's always going to be the case. But then those major overhauls would turn away a lot of people.



I think you've listened a lot, I'm appreciative of the changes you've made for it. For the most part, the changes have worked out well IMO, just a few tweaks needed here and there.
 
Xars
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Originally posted by Corndog
Except every time we "change it up" for the hell of it, people get mad.


Changing it up for the hell of it isn't the same as a roadmap.

With a roadmap, your user base knows where you are going.

Massive unannounced changes hurt.

There has to be some middle ground.


And on the Balance thing, you really had no choice once I built Garbage Truck and had massive broken tackles with a 16 Balance. That was a code error. It happens. You fixed it. Life moves on.

 
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Originally posted by Corndog
And as has been said in the past, that is literally impossible. We don't know the changes we are making until we see how the previous changes played out and get feedback on it.

We don't have a roadmap that we are working towards. The game is feature complete. Most changes at this point are just responding to feedback.


Once you have a idea/plan you can let people know. I know you aren't rolling out of bed the day of to make the changes without thinking about what you are changing ahead of time.


We are working on some changes to Juke. Will be rolled out next changelog.

We are adding a new SA to be activated off of man awareness. Will be rolled out next changelog.

And if you end up needing to cancel or postpone a change. Just say that.

 
dredgar
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Originally posted by The Righteous One
Once you have a idea/plan you can let people know. I know you aren't rolling out of bed the day of to make the changes without thinking about what you are changing ahead of time.


We are working on some changes to Juke. Will be rolled out next changelog.

We are adding a new SA to be activated off of man awareness. Will be rolled out next changelog.

And if you end up needing to cancel or postpone a change. Just say that.



You honestly just gave the first real solution for corndog/bort on this topic. He could always set up a voting system on your potential changes. Then the user base would feel more in control of changes. It would also give a way for you guys to blame us when we raise hell about something, you guys change it and we complain. Well here you go fuckers you voted and chose this change.
 
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Originally posted by dredgar
You honestly just gave the first real solution for corndog/bort on this topic. He could always set up a voting system on your potential changes. Then the user base would feel more in control of changes. It would also give a way for you guys to blame us when we raise hell about something, you guys change it and we complain. Well here you go fuckers you voted and chose this change.

Can you imagine the chaos if us users got to vote on changes in the game? That would be the worst possible thing to do.

The devs have an overall picture of how the game should perform. It's easy to say, "here's your changed game, you voted for it and now it's your fault it's screwed up."

Voters can easily say, "oops, maybe that didn't work like I thought" and walk away. But, it's the devs who are left holding the bag.

No. Things may not be optimal but one thing that will assure the game's destruction: users voting on changes.
 
Bretto007
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Originally posted by Ace of Spades 7

Can you imagine the chaos if us users got to vote on changes in the game? That would be the worst possible thing to do.

The devs have an overall picture of how the game should perform. It's easy to say, "here's your changed game, you voted for it and now it's your fault it's screwed up."

Voters can easily say, "oops, maybe that didn't work like I thought" and walk away. But, it's the devs who are left holding the bag.

No. Things may not be optimal but one thing that will assure the game's destruction: users voting on changes.



It's essentially how they are doing it right now with 0 voting. Someone says something, then they without formally vetting it through anyone else decide to make the changes, then every hates said changes and is confused how it come into existence on 0 warning.

I've always thought the problem with this game is that they don't treat it enough like an actual business- an actual business that cares about it's customers. If this was an actual business they would be much more customer focused. They would be directing their energy towards getting new customers and retaining current ones. They haven't spent time to make the game more user friendly to learn and play. And current customers get inconsistent communication attention. There is this philosophy here that "if you don't like how we run our site and service then leave" rather than a "Thank you for being a customer. How can we better serve your needs" attitude.

Notice how us as costumers don't even actually get referred to as customers. You're a user or player instead. Everyone on here is a customer and the business should be grateful to have our business and strive to provide the best service and experience possible.

To that end- just think of customers voting on changes to the experience as a survey. The majority of businesses will send it's customers out a survey asking what can we do better or what would make your experience with the game better. The business should be collecting this information and using it to make decisions on improvements. Happy customers= more committed customers and potential recruiters of new customers.

 
Corndog
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Originally posted by Bretto007
Notice how us as costumers don't even actually get referred to as customers. You're a user or player instead.


User is a pretty common business term.
https://en.wikipedia.org/wiki/User_(computing)

Customer doesn't really fully encompass the relationship we have with users. You, the users, are more akin to clients than customers, considering the service is ongoing and not a one off purchase. It's a continually changing service that has to account for the interests of a thousand or so users. We certainly don't always make the right decision, and we admittedly can't maintain the level of communication that would be ideal because of the hugely disparate number of users vs number of admins.

And as you said, we are collecting data and feedback from the users. I read almost every post made in the forum. Almost every change for the past several years has been made based on user feedback. Suggestion voting just sets unrealistic expectations, uplifting suggestions that are controversial, impractical, inherently contradictory or incomplete.
 
BoDiddley
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Don't want a user vote for suggestions, that would only buff the meta and leave out non-meta changes. I do think Bort/Corn did a great job the first 30 seasons with suggestions. SAs like Brick Wall were a direct result of forum suggestions. I just assume they've been busy the past 20 or so, because the balance of changes hasn't been the same of late, and some changes weren't quite followed up on(like the screen fix). Announcing potential changes at least by the playoffs would be great though.
 
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Kicking...

https://glb2.warriorgeneral.com/game/replay/763717/646957
 
Xars
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Originally posted by Myrik_Justiciar
Kicking...

https://glb2.warriorgeneral.com/game/replay/763717/646957


Build?

My LZ5 Kicker: https://glb2.warriorgeneral.com/game/player/306242

It's effectively an extra point and your Kicker has a lifetime success rate of 96.96% over 1217 lifetime attempts on extra points.

LZ5 K is at 98.44% over 1151 lifetime attempts.

At the end of the day, you're complaining about a 3.04% lifetime failure rate on extra points, because it should be what???

Edited by Xars on Dec 31, 2020 06:35:10
Edited by Xars on Dec 31, 2020 06:34:45
 
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Originally posted by Xars
Build?

My LZ5 Kicker: https://glb2.warriorgeneral.com/game/player/306242

It's effectively an extra point and your Kicker has a lifetime success rate of 96.96% over 1217 lifetime attempts on extra points.

LZ5 K is at 98.44% over 1151 lifetime attempts.

At the end of the day, you're complaining about a 3.04% lifetime failure rate on extra points, because it should be what???



That was closer than an extra point being 19 yards, and was in the 2nd qtr where he only had to kick twice previously the entire game. His failure rate for this kick had to be significantly less than 3%, so yeah I'm complaining a little bit, especially since this isn't an XP attempt (which means I think FG's may have a different set of game mechanics possibly).

Let's look at your build, your guy's 24 kicking power was still able to hit 50 yard FG's (18) compared to Rob's 70 (32). Your guy has roughly a 1 and a half percent better accuracy on XP attempts with 98 accuracy compared to Rob's 75.

I could go on, but this is just reintegrates my point in the OP of this thread that the skills for kicking mean almost nothing and could use some tweaking.
Edited by Myrik_Justiciar on Dec 31, 2020 11:22:37
Edited by Myrik_Justiciar on Dec 31, 2020 11:22:19
Edited by Myrik_Justiciar on Dec 31, 2020 11:21:41
Edited by Myrik_Justiciar on Dec 31, 2020 08:07:01
Edited by Myrik_Justiciar on Dec 31, 2020 08:06:14
 
TyDavis315
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Fix QB accuracy against zone, those reactionary windows are obscene
 
Bretto007
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Originally posted by Xars
Build?

My LZ5 Kicker: https://glb2.warriorgeneral.com/game/player/306242

It's effectively an extra point and your Kicker has a lifetime success rate of 96.96% over 1217 lifetime attempts on extra points.

LZ5 K is at 98.44% over 1151 lifetime attempts.

At the end of the day, you're complaining about a 3.04% lifetime failure rate on extra points, because it should be what???




IF you go back to his last full season- He was successful 30 out of 52 attempts. That's 54%. That is fucking awful. He's damn near 100 for accuracy and consistency and he only makes kicks around 50% of the time. That hot garbage. Kicking in this game needs to be fixed.

 
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