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Forum > Goal Line Blitz 2 > #1 Reason why you should do an all run offense instead of a pass offense
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bhall43
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Originally posted by Laggo
It's a different way of thinking about it. QB's are already throwing 60% average pretty easily with what I think are sub-optimal lineups so I don't think 70% is that much of a stretch. It's not real football. You're point about plays and positition versus build is valid but again, I think that's because I think the builds are not optimal if increasing your completion percentage is the goal.

If you have a lineup of 100% possession players then every speedy CB on the other team is a liability. That 70 sprinting / 70 footwork is useless if the WR doesn't care about making any space because he doesn't need it. How is a 60 deflecting CB with no vertical going to challenge a 99 hands / cit / grip receiver with 60-70 vertical consistently? I would load up on Mr. Reliable / Brace 4 Impact and go to town with 8 yard throws every day.

Up until last season people were complaining about WR's catching balls while double covered with regularity and those were often subpar catchers (to the standard I am talking about). Now there are coverage changes which make it a little more difficult, but I don't think it's nearly impossible with the right build.

Does anybody have or know of a superstar WR that is pumping hands / CiT / grip at this point? Cause I don't, let alone two or three of them on the field at once.


You are throwing 60% average against average competition. The best teams in pro are holding down SF to around 40% completion %.

Everyone is pumping Hands/CIT/Grip to their max. Sure the max CIT isn't quite what you are suggesting on them but 50+ is there. That isn't equaling the amazingness you are feeling for imo.

People always complain about the regularity of double/triple coverage catches but their complaint generally lack the substance. They count 3 defenders but only 1 of them is within deflect distance. Not to mention the main man coverage was likely blown away before this season as it was.

Obviously rolling with what you are talking about is every bit a good plan as most others if done the right way, but it isn't going to be any more amazing either unless you somehow found the perfect oline/qb/gameplan to pin around all those receivers and no top teams caught on to how to do anything about it. Which at that point it would be likely nerfed anyways.
 
Laggo
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Originally posted by
You are throwing 60% average against average competition. The best teams in pro are holding down SF to around 40% completion %.


I'm still averaging 60% in just my ladder games this season, most of which is playing up a tier and games where I got intercepted 2-4 times among other morale issues. I don't think we've played a "top team" yet this season though.
Maybe http://glb2.warriorgeneral.com/game/game/84748 or http://glb2.warriorgeneral.com/game/game/83145 but I have no idea what we were running and I still threw 56~ in each so who knows.

Originally posted by bhall43
Everyone is pumping Hands/CIT/Grip to their max. Sure the max CIT isn't quite what you are suggesting on them but 50+ is there. That isn't equaling the amazingness you are feeling for imo.


50+ is very different from the 90s. Receivers with 60 hands, 50 cit, 50 grip~ and some sprinting/quickness are a dime a dozen at this point, thats probably describing every wr on my team.

Originally posted by
People always complain about the regularity of double/triple coverage catches but their complaint generally lack the substance. They count 3 defenders but only 1 of them is within deflect distance. Not to mention the main man coverage was likely blown away before this season as it was.


Maybe, but there were plenty of anecdotes floating around at the time. Not that that is good evidence, but whatever.

Originally posted by

Obviously rolling with what you are talking about is every bit a good plan as most others if done the right way, but it isn't going to be any more amazing either unless you somehow found the perfect oline/qb/gameplan to pin around all those receivers and no top teams caught on to how to do anything about it. Which at that point it would be likely nerfed anyways.


The last part of that actually made me lol because that's exactly what would happen.

As for "no top teams caught on how to do anything about it"; this is exactly what I think GLB2 if played optimally by top teams turns into, a big game of rock paper scissors. If you have sprinting/footwork/quickness heavy cornerbacks to stop the meta of speedy WR's and speedy backs running pitches, then provided both teams are playing optimally playcalling wise I think you would be straight fucked if you played against a team with multiple possession receivers like I described.

Obviously that optimal playcalling doesn't happen very often and maybe that team with the great possession receivers has a shitty defense, but how do you gameplan for a team that really doesn't care where you put your defense? You could blitz but that team would be high quick read / pocket awareness / pass awareness since they are trying to dump the ball every play anyway (and some think blitzing sucks now). You could try playing zone or something to get as many double coverage / underneath coverage situations as you possibly could 7 yards downfield but at that point I just don't think you'd have the SP's to challenge those receivers consistently.

I could get a superstar this offseason if I wanted to, maybe I should just do it myself and then in three months when the sim is completely different I could say "HA! GOTCHA!"
Edited by Laggo on Jul 28, 2014 11:12:46
Edited by Laggo on Jul 28, 2014 11:04:24
 
bhall43
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Try 100 hands, 60 cit, and 40+ rg
 
Laggo
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I wish I had someone with 100 hands, rofl
 
bhall43
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I'm working with at least 8 receivers with 90+ hands. Over 100 with sa's.
 
Laggo
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I do wonder sometimes what the ratio of hands to the total offensive factors in a PD roll in terms of influence

If the primary contribution of hands is just drops, and an anti-PD catch roll is something like (shitty example)

hands + vertical + rec awareness + catch in traffic + consistency + heart + balance

then i'd rather see less hands and more secondaries (if we take that shitty example to mean hands is something like 20% of the roll at best)

but that's all just conjecture too. I do think hands might be kind of overrated though, I think WR's have an even worse secondaries problem (at least compared to QBs) in terms of having too many skills that seem like primary investments to warrant high vertical, high balance, high rec awareness, etc.
 
Time Trial
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Originally posted by Laggo
I do wonder sometimes what the ratio of hands to the total offensive factors in a PD roll in terms of influence

If the primary contribution of hands is just drops, and an anti-PD catch roll is something like (shitty example)

hands + vertical + rec awareness + catch in traffic + consistency + heart + balance

then i'd rather see less hands and more secondaries (if we take that shitty example to mean hands is something like 20% of the roll at best)

but that's all just conjecture too. I do think hands might be kind of overrated though, I think WR's have an even worse secondaries problem (at least compared to QBs) in terms of having too many skills that seem like primary investments to warrant high vertical, high balance, high rec awareness, etc.


Yeah, but your cheerleader is a cyborg.

http://mightybrawlers.com/
 
Galithor
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Originally posted by Merik
.... all this randal Cobb...he's not even the best catcher on hooker the TE fred davis got 70,5% catching the ball........


How to beat Atlantic City 101, encourage 20 targets to Davis and 10 to cobb, instead of the other way around.

http://glb2.warriorgeneral.com/game/game/79284
Edited by Galithor on Jul 28, 2014 11:46:10
 
Laggo
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Originally posted by Time Trial
Yeah, but your cheerleader is a cyborg.

http://mightybrawlers.com/


My money is on AoE being overpowered and whichever class has the highest DPS having too much utility at the same time for no reason (Cyborgs already sound like a big offender if they have "massive damage output" but also get shields and cloaking). I guess it'll be interesting to see how the team / equipment portion plays into it though. As skeptical as I am it'll probably be a fun waste of time.
 
Time Trial
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Originally posted by Laggo
My money is on AoE being overpowered and whichever class has the highest DPS having too much utility at the same time for no reason (Cyborgs already sound like a big offender if they have "massive damage output" but also get shields and cloaking). I guess it'll be interesting to see how the team / equipment portion plays into it though. As skeptical as I am it'll probably be a fun waste of time.


I'll run an entire team of CyBorts. Massive damage + cloaking + healing? Too bad the battle will be over before they need to be healed.
 
Laggo
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That's pretty much what I was thinking, that or an entire team of witch doctors that CC / DoT the rest of the other team and then wait for the battle to end
 
bhall43
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Originally posted by Laggo
I do wonder sometimes what the ratio of hands to the total offensive factors in a PD roll in terms of influence

If the primary contribution of hands is just drops, and an anti-PD catch roll is something like (shitty example)

hands + vertical + rec awareness + catch in traffic + consistency + heart + balance

then i'd rather see less hands and more secondaries (if we take that shitty example to mean hands is something like 20% of the roll at best)

but that's all just conjecture too. I do think hands might be kind of overrated though, I think WR's have an even worse secondaries problem (at least compared to QBs) in terms of having too many skills that seem like primary investments to warrant high vertical, high balance, high rec awareness, etc.


I'm pretty crazy heavy on all that shit
 
AlBarsch
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In direct response to OPs question: ...because it works.

Now that our chemistry is fine after off season signings - B-Squad can pound the rock with anyone and will accept all scrims.
Edited by AlBarsch on Jul 28, 2014 14:20:44
 
Corndog
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Originally posted by Laggo
My money is on AoE being overpowered and whichever class has the highest DPS having too much utility at the same time for no reason (Cyborgs already sound like a big offender if they have "massive damage output" but also get shields and cloaking). I guess it'll be interesting to see how the team / equipment portion plays into it though. As skeptical as I am it'll probably be a fun waste of time.


Not sure...I've ran hundreds of thousands of battles (totally not even exaggerating) between randomly generated dudes and tried to balance obvious outliers.

I'm sure people will find combos that outclass others, but that's inevitable in a competitive multiplayer game.

Edit: Also, the flavor text was written by Pallow who has about as much understanding of the actual mechanics as you guys have, so I wouldn't put TOO much weight on the wording.
Edited by Corndog on Jul 28, 2014 17:01:51
 
pottsman
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Originally posted by bhall43
I'm working with at least 8 receivers with 90+ hands. Over 100 with sa's.


I'd love to see the builds on those guys. WRs are the position that seem to have the most attributes affecting their caps, and a bunch of their key skills (Hands, Grip, Elusiveness) being powered by four different attributes, when three is the norm.

I spent so much time trying to make a viable, 90+ catching WR, settled on http://glb2.warriorgeneral.com/game/player/56599 and http://glb2.warriorgeneral.com/game/player/72557
Edited by pottsman on Jul 28, 2014 17:14:02
 
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