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- Fixed bug with pass vector calculation that made high pass power QBs unable to utilize their full throw velocity for very long high angle passes
- Slightly increased penalty to catching passes vs a double team+
Edited by Bort on Jan 26, 2024 19:11:15
 
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- Skill Point costs reduced on multiple "power tackling" related skills for SS, and power running skill for QB and WR. A script is running that will add refunded skill points and a free respec point to non-retired players of those positions (will take some time to complete).
 
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- Fixed updated Opportunist being able to activate when the runner has no current tacklers
 
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- Fixed rare bug where man coverage defender could leave his assigned target after being faked in very specific circumstances
- Slightly increased chance for man defender to reduce fake length on receiver route fake
- Increased QB accuracy penalty for hurries resulting in a bad pass
Edited by Bort on Jan 30, 2024 03:55:13
 
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- Added a warning to team profile page when roster does not meet minimum requirements of 36 players
- Max roster size increased to 48 to match NFL's game day active maximum
- Decreased base cost for Intimidation skill
- Reduced cost for Conditioning and Tackle Tech skills on SS to be same as FS
- Fixed Blocking Back trait not giving all of the listed modifiers
- CB's may now train Carrying abilities so they can better do return duty if chosen to do so

I'll be running a script to update existing players SP values for the above build cost changes.
Edited by Bort on Mar 19, 2024 12:19:03
 
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- Increased vision angle and distance for lead blockers to consider a valid blocking target, and increased the minimum distance range for them to automatically pass awareness checks to see the target by a couple of yards
- Moved base zone coverage center for run-designated plays much closer to the front of the zone for players in the box (LBs etc)
- Increased run-designated play zone coverage drop step duration by a few ticks, and added an awareness check for the player to abort it early if he reads it's a pass play, when he will just head into his zone at normal speed
- Decreased the number of ticks into the future zone defenders will try to use to predict a player entering their zone. This would sometimes make receivers who have a route with a sudden change like a slant or drag to pull a defender toward them early even though their route wouldn't actually end up in the zone.
- Tunnel Vision ability's debuff changed from Hold Ground to Break Run Block
- Chemistry bonus removed for first 2 games of the season, but chemistry gain per game increased by 2.5x
- Added some 4-3 zone plays from player suggestions (plus one very special play for a very special fellow):

https://glb2.warriorgeneral.com/images/tactics/defense_plays/1010.jpg 4-3 Sky Stack 4
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1011.jpg 4-3 Sky Sink Spy
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1012.jpg 4-3 C2 Contain Wk
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1013.jpg 4-3 C2 Contain Stg
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1014.jpg 4-3 Tampa Contain Stg
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1015.jpg 4-3 Tampa Contain Wk
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1016.jpg 4-3 Max Cover
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1017.jpg 4-3 Cover 4 Contain Stg
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1018.jpg 4-3 Cover 4 Contain Wk
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1019.jpg 4-3 Cover 4 Buc
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1020.jpg 4-3 Cover 4 Over Shade
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1021.jpg 4-3 Cover 4 Under Shade
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1022.jpg 4-3 Sky Contain Stg
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1023.jpg 4-3 Sky Contain Wk
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1024.jpg 4-3 Sky Dbl Strong
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1025.jpg 4-3 Sky Dbl Weak
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1026.jpg 4-3 Cover 4 LB Deep
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1027.jpg 4-3 GL CB Flats
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1029.jpg 4-3 GL LB Flats
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1030.jpg 4-3 GL LB Cover
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1031.jpg 4-3 GL Shallow Cover
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1032.jpg 4-3 GL Max Cover
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1028.jpg Dime 3-2-6 Thunder Cats

I will also be adding some more requested plays over the next couple of days as I get through them.
Edited by Bort on Mar 21, 2024 17:56:58
Edited by Bort on Mar 20, 2024 01:03:34
Edited by Bort on Mar 20, 2024 00:18:57
Edited by Bort on Mar 20, 2024 00:16:46
 
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- Sorting for playbooks and tactics on the home page and created list will now default to alpha sort
- Fixed javascript table sorting on playbooks/tactics/players re-ordering the dropdown lists or "you have a free player" rows
- Continuing to fill out some more plays:

https://glb2.warriorgeneral.com/images/tactics/defense_plays/1033.jpg 3-4 C2 LB Contain
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1034.jpg 3-4 C2 Will Spy
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1035.jpg 3-4 C2 LB Contain Wk
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1036.jpg 3-4 C2 LB Contain Stg
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1037.jpg 3-4 Cover 4 Contain Stg
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1038.jpg 3-4 Cover 4 Contain Wk
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1039.jpg 3-4 Cover 4 Buc
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1040.jpg 3-4 Cover 4 Shade Wk
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1041.jpg 3-4 Cover 4 Shade Stg
 
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- Fixed chemistry for newly created franchise players defaulting to 50 even outside of the normal chemistry grace period window
- Added more 3-4 plays:

https://glb2.warriorgeneral.com/images/tactics/defense_plays/1042.jpg 3-4 Sky Contain Stg
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1043.jpg 3-4 Sky Contain Wk
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1044.jpg 3-4 Sky Dbl Strong
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1045.jpg 3-4 Sky Dbl Weak
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1046.jpg 3-4 Cover 4 LB Deep
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1047.jpg 3-4 Cover 4 Inverted
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1048.jpg 3-4 GL CB Flats
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1049.jpg 3-4 GL LB Cover
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1050.jpg 3-4 GL Shallow Cover
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1051.jpg 3-4 GL Max Cover
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1052.jpg 3-4 GL LB Flats
Edited by Bort on Mar 21, 2024 18:15:20
 
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- Decreased difficulty of vertical roll for defenders trying to initiate a jump while going for an interception that requires it, and added a deflect animation trigger when the defender would have tried to jump but failed to do so
- Slightly decreased distance and z-height thresholds for a pass interception point to be considered valid to try
- Defender will no longer try to intercept the ball when the receiver will reach his catch point before the defender could reach his, unless the defender fails a very easy interception roll. This would sometimes make defenders pick an intercept point behind the receiver closer to the ground, even though the receiver would clearly get to it first.
Edited by Bort on Mar 21, 2024 20:25:54
Edited by Bort on Mar 21, 2024 20:24:36
 
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- Added copy/paste functionality to playbooks for sections that can have interchangable plays
- Added a basic vision cone to help visualize QB checkdowns (new replays only)
- Added a blitz playcall tracker that gives a bonus on blitz plays: to blitzer attributes when recent blitz count is low, or to blocker/passer attributes when recent blitz count is high
- Added red zone section to defense tactics; this should default to whatever the saved tactic's basic settings currently are if you don't edit the section
- Fixed run/pass balance modifier not properly applying to play action fake duration
- Increased play knowledge modifier for silver and gold star levels
 
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- Increased effects of Shed Sack ability, and added an extra morale penalty to tackler who misses the sack while shed sack is active at lv 2+
- Added a couple of instances where tackler can get a second chance to maintain grip on a broken tackle roll, if they can pass a difficult tackling grip roll
- Added a zone awareness roll that allows zone defenders to sniff a run play early and swap to spy the target before the ball is handed off or pitched (as opposed to always having to wait for that trigger)
- Reduced difficulty of roll to switch from spy action to tackle action when spied player gets the ball
- Fixed issue where pulling blockers outside the tackles (such as pulling TE) could sometimes "miss" a lead block waypoint and turn around to reach it
- Fixed Closing Speed ability being able to activate on special teams despite its description to the contrary
- Fixed play description text when a caught ball is incomplete due to landing out of bounds
- Fixed morale being affected by "incomplete passes" during special teams plays such as QB spike
 
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- Fixed layout issue on playbook editors when using a zoom setting less than 100%
- Added a version of Speedster trait specifically for CBs
- Fixed QB overvaluing avoiding defenders when targeting screen passes, which sometimes would push the pass point backwards too much
- Reduced max miss variance for bad screen passes
- Fixed coverage priority for Dime and 3-2-6 vs Shotgun Trips Weak formation
- Added a handler to more easily override default double team priority for future formation matchup bug reports, applied to some Nickel and Dime formation double teams that were undesirable vs certain 4WR sets
- Reduced angle range for QB to consider a defender "in the way" when determining pass angle
 
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- Improved lead blocker dynamic path handler to do a better job of making sure it generates a path when there's no valid targets to block
- Increased lead blocker avoidance radius so they can do a better job of finding a path around blocking interactions in the open field
- Smoothed out lead blockers waffling on a defender who is right on the edge of their vision radius and moves in/out of it; they will now stick with their original assignment for a bit unless he continues to move out of range
- Increased range for a valid lead block assignment more as the player moves down the field, so they can try to pick up a further away defender when he's all that's left unblocked
Edited by Bort on May 15, 2024 02:15:00
 
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- Updated ladder scheduler to try to avoid matching up with the most recently played team, if possible, and use a little narrower rank range for matchups
- Changed CBs to be allowed to move and line up across from their target when double teaming, so they don't have to try and catch up to a guy across the field sometimes
- Added new defense plays:
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1053.jpg 4-3 WR1 Smother
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1054.jpg 4-3 WR2 Smother
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1055.jpg 4-3 TE Smother
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1056.jpg 4-3 C1 WR1 Smother
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1057.jpg 4-3 C1 TE Smother
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1058.jpg 4-3 C1 WR2 Smother
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1059.jpg Nickel WR1 Smother
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1060.jpg Nickel WR2 Smother
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1061.jpg Nickel TE Smother
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1062.jpg Nickel C1 WR2 Smother
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1063.jpg Nickel Cloud CB3 Fire
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1064.jpg Nickel 2 CB3 Fire
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1065.jpg Nickel 3-3-5 Cloud CB3 Fire
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1066.jpg Nickel 3-3-5 Cloud Gap Crash
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1067.jpg Nickel 3-3-5 2 Gap Crash
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1068.jpg 4-4 2 Will Fire
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1069.jpg 4-4 Big 2 Will Fire
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1070.jpg 4-4 2 DE Contain Stg
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1071.jpg 4-4 2 DE Contain Wk
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1072.jpg 5-2 2 Contain CB2 Fire
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1073.jpg 4-3 C2 DE Contain Stg
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1074.jpg 4-3 C2 DE Contain Wk
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1075.jpg 4-4 Big Cover 9 Sam Fire
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1076.jpg 4-4 Big Cover 9 Will Fire
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1077.jpg 4-3 Cloud Over Fire
https://glb2.warriorgeneral.com/images/tactics/defense_plays/1078.jpg 4-3 Cover 4 Over Fire
Edited by Bort on May 18, 2024 04:46:51
Edited by Bort on May 18, 2024 04:44:40
 
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- Fixed bug causing man coverage assignment order to be inconsistent
- Double-team man coverage will start play with the double teamer a few yards back
Edited by Bort on May 18, 2024 16:37:42
 
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