Version 2
After reading through other suggestions, I modified my own to incorporate others idea's. I pretty much took some from alot of folks, so Ill give credit to everyone I took from. If you see your stuff in here, then its prob from your thread.
Using a teams effective level, and average SP value to determine starting placement in combination with a teams past performance. The actual number of each Elite, Competitive and Standard leagues is fluid based on the number of viable available teams. If an owner decides to sell during the season, there will be no refund on flex other than refunding of extra seasons purchased. The initial team cost will not be refunded. Teams that are sold in the off season are refunded as normal. Teams that are sold are automatically replaced with the next highest rated team from the league below them in the off season. Casual leagues will play under the same system.
Promotion/Demotion. Partially based on team value and partially based on record. P/D can be both up and down along with lateral. If a team is over the effective level/SP value of a league, they are promoted automatically at seasons end. League winners have the option to promote two caps. Playoff teams are promoted both up on cap league and across. IE if they were Standard, then they would move to Competitive, if they were Competitive, they would move to Elite. Non playoff teams that are promoted up to the next higher effective level cap, if they are currently Elite, they are demoted to Competitive, if they are currently Competitive, they are demoted to Standard. Teams at seasons end can request to stay if they are under the leagues effective level cap at the start of the next season.
Team Owner Ratings. Once an agent has invested in taking a team, GLB tracks that owner record and performance as an owner. Giving agents with players on that owners team a 1 time vote of +/N/- along the lines of ebay. One vote for each player the agent has on the team. These rating would also affect team placement, or if starting over, or if a team was sold then the agent decided to give it a go again, the record would stay with the agent and affect team choice. The more experienced an owner, the higher the team they can apply for. If they start over, they have the option to start at up to the 40 cap, allowing them to utilize the instant level 40 players.
For a new owner, upon receiving his team would start in Competitive PeeWee Bronze Cap 1. This does a few things. It starts a new owner off with equal competition, and it increases the PeeWee base. Teams wanting to remain PeeWee teams would stay at the PeeWee level via requested seasonal stay order as a demotion sounds demeaning. A more experienced owner would have the option to start at a PeeWee Silver, or a higher league of choice depending on the owner rating. PeeWee Gold has to be earned.
Farm Teams. Farm teams start at the beginning as a Farm team with no intention of competiting. These teams will be placed with the excess and CPU teams at the bottom Standard leagues as the sole intent is to age the player. Farm teams are CPU owned, allowing players to sign each season until they are at the effective level of 40 with the minimum salary. Boosting a Farm player is 10% less flex as the agent is not really playing the game. Once a player has signed with a farm team and boosted, if they move to a normal team that season, they must pay the 10% flex for boosting that season back to GLB. Once effective level of 40 has been reached, boosting is full price.
Instant level 40 players. Instant lvl 40 players would be available for reduced boost cost. Starting with a full price lvl 1 player, the agent would be allow a one time boost to lvl 40 for 50% normal cost. Gaining full alg for each boost, and the appropriate BT and 20 ST. However, none of the nightly training gains up to lvl 40.
Teams will choose a regional banner to play for that will affect touraments they can play for.
Pro Leagues. The Top teams, ie current WL are in Elite Pro 1. The top current Pro teams are in Elite Pro 2. And across the board. In Pro, its make the playoffs or get demoted. As there are no lower leagues to take them, demotion is lateral to lower tiered Pro leagues. Promotion is also lateral to higher tiered Pro leagues. Effective level of 60+ required
Elite Pro #1
Elite Pro #2
Competitive Pro #3
Competitive Pro #4
Standard Pro #5
Standard Pro #6
Effective level from 54 to 64
Elite Cap 64 #1
Elite Cap 64 #2
Competitive Cap 64 #3
Competitive Cap 64 #4
Standard Cap 64 #5
Standard Cap 64 #6
Effective level from 46 to 56
Elite Cap 56 #1
Elite Cap 56 #2
Competitive Cap 56 #3
Competitive Cap 56 #4
Standard Cap 56 #5
Standard Cap 56 #6
Effective level from 38 to 48
Elite Cap 48 #1
Elite Cap 48 #2
Competitive Cap 48 #3
Competitive Cap 48 #4
Standard Cap 48 #5
Standard Cap 48 #6
Effective level from 30 to 40
Elite Cap 40 #1
Elite Cap 40 #2
Competitive Cap 40 #3
Competitive Cap 40 #4
Standard Cap 40 #5
Standard/Farm Cap 40 #6
Effective level from 22 to 32
Elite Cap 32 #1
Elite Cap 32 #2
Competitive Cap 32 #3
Competitive Cap 32 #4
Standard Cap 32 #5
Standard Cap/Farm 32 #6
Effective level from 14 to 24
Elite Cap 24 #1
Elite Cap 24 #2
Competitive Cap 24 #3
Competitive Cap 24 #4
Standard Cap 24 #5
Standard/Farm Cap 24 #6
Effective level from 8 to 16
Elite Cap 16 #1
Elite Cap 16 #2
Competitive Cap 16 #3
Competitive Cap 16 #4
Standard Cap 16 #5
Standard/Farm Cap 16 #6
PeeWee Day
Elite PeeWee Gold
Elite PeeWee Silver #1
Elite PeeWee Silver #2
Competitive PeeWee Bronze #3
Competitive PeeWee Bronze #4
Standard Cap 1 #5
Standard/Farm Cap 1 #6
After reading through other suggestions, I modified my own to incorporate others idea's. I pretty much took some from alot of folks, so Ill give credit to everyone I took from. If you see your stuff in here, then its prob from your thread.
Using a teams effective level, and average SP value to determine starting placement in combination with a teams past performance. The actual number of each Elite, Competitive and Standard leagues is fluid based on the number of viable available teams. If an owner decides to sell during the season, there will be no refund on flex other than refunding of extra seasons purchased. The initial team cost will not be refunded. Teams that are sold in the off season are refunded as normal. Teams that are sold are automatically replaced with the next highest rated team from the league below them in the off season. Casual leagues will play under the same system.
Promotion/Demotion. Partially based on team value and partially based on record. P/D can be both up and down along with lateral. If a team is over the effective level/SP value of a league, they are promoted automatically at seasons end. League winners have the option to promote two caps. Playoff teams are promoted both up on cap league and across. IE if they were Standard, then they would move to Competitive, if they were Competitive, they would move to Elite. Non playoff teams that are promoted up to the next higher effective level cap, if they are currently Elite, they are demoted to Competitive, if they are currently Competitive, they are demoted to Standard. Teams at seasons end can request to stay if they are under the leagues effective level cap at the start of the next season.
Team Owner Ratings. Once an agent has invested in taking a team, GLB tracks that owner record and performance as an owner. Giving agents with players on that owners team a 1 time vote of +/N/- along the lines of ebay. One vote for each player the agent has on the team. These rating would also affect team placement, or if starting over, or if a team was sold then the agent decided to give it a go again, the record would stay with the agent and affect team choice. The more experienced an owner, the higher the team they can apply for. If they start over, they have the option to start at up to the 40 cap, allowing them to utilize the instant level 40 players.
For a new owner, upon receiving his team would start in Competitive PeeWee Bronze Cap 1. This does a few things. It starts a new owner off with equal competition, and it increases the PeeWee base. Teams wanting to remain PeeWee teams would stay at the PeeWee level via requested seasonal stay order as a demotion sounds demeaning. A more experienced owner would have the option to start at a PeeWee Silver, or a higher league of choice depending on the owner rating. PeeWee Gold has to be earned.
Farm Teams. Farm teams start at the beginning as a Farm team with no intention of competiting. These teams will be placed with the excess and CPU teams at the bottom Standard leagues as the sole intent is to age the player. Farm teams are CPU owned, allowing players to sign each season until they are at the effective level of 40 with the minimum salary. Boosting a Farm player is 10% less flex as the agent is not really playing the game. Once a player has signed with a farm team and boosted, if they move to a normal team that season, they must pay the 10% flex for boosting that season back to GLB. Once effective level of 40 has been reached, boosting is full price.
Instant level 40 players. Instant lvl 40 players would be available for reduced boost cost. Starting with a full price lvl 1 player, the agent would be allow a one time boost to lvl 40 for 50% normal cost. Gaining full alg for each boost, and the appropriate BT and 20 ST. However, none of the nightly training gains up to lvl 40.
Teams will choose a regional banner to play for that will affect touraments they can play for.
Pro Leagues. The Top teams, ie current WL are in Elite Pro 1. The top current Pro teams are in Elite Pro 2. And across the board. In Pro, its make the playoffs or get demoted. As there are no lower leagues to take them, demotion is lateral to lower tiered Pro leagues. Promotion is also lateral to higher tiered Pro leagues. Effective level of 60+ required
Elite Pro #1
Elite Pro #2
Competitive Pro #3
Competitive Pro #4
Standard Pro #5
Standard Pro #6
Effective level from 54 to 64
Elite Cap 64 #1
Elite Cap 64 #2
Competitive Cap 64 #3
Competitive Cap 64 #4
Standard Cap 64 #5
Standard Cap 64 #6
Effective level from 46 to 56
Elite Cap 56 #1
Elite Cap 56 #2
Competitive Cap 56 #3
Competitive Cap 56 #4
Standard Cap 56 #5
Standard Cap 56 #6
Effective level from 38 to 48
Elite Cap 48 #1
Elite Cap 48 #2
Competitive Cap 48 #3
Competitive Cap 48 #4
Standard Cap 48 #5
Standard Cap 48 #6
Effective level from 30 to 40
Elite Cap 40 #1
Elite Cap 40 #2
Competitive Cap 40 #3
Competitive Cap 40 #4
Standard Cap 40 #5
Standard/Farm Cap 40 #6
Effective level from 22 to 32
Elite Cap 32 #1
Elite Cap 32 #2
Competitive Cap 32 #3
Competitive Cap 32 #4
Standard Cap 32 #5
Standard Cap/Farm 32 #6
Effective level from 14 to 24
Elite Cap 24 #1
Elite Cap 24 #2
Competitive Cap 24 #3
Competitive Cap 24 #4
Standard Cap 24 #5
Standard/Farm Cap 24 #6
Effective level from 8 to 16
Elite Cap 16 #1
Elite Cap 16 #2
Competitive Cap 16 #3
Competitive Cap 16 #4
Standard Cap 16 #5
Standard/Farm Cap 16 #6
PeeWee Day
Elite PeeWee Gold
Elite PeeWee Silver #1
Elite PeeWee Silver #2
Competitive PeeWee Bronze #3
Competitive PeeWee Bronze #4
Standard Cap 1 #5
Standard/Farm Cap 1 #6
Edited by Vortus on Apr 29, 2010 14:56:15