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Forum > Game Changes Discussion > Proposed Changes > GLB Financial System Discussion
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Satans_Pimp
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Originally posted by vinman
This game was fine,until all the new bells and whistles were added.Just keep it simple and people will enjoy it more.
Owning a team shouldn't be like a second job.


very true
 
sjmay
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Bort,

This might be an actual good time for one of your infamous polls.
 
Sik Wit It
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Originally posted by Lazer Noble
Originally posted by Sarg01

So it sounds like we have an opportunity to forge consensus around the original plan, but with morale bonuses instead of penalties. I know the numbers need tweaking, but it's a good chance for everyone to get what they want.


yes the 35-40 people who've posted itt a consensus makes


True, not a very good sample size. At the very least though, I think the consensus so far is that this new change is worse than the originally proposed plan. At least that's what it seems like. I haven't really seen any proponents of the new system.
 
Sarg01
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Originally posted by Bort
Not sure if it's a majority or just "some" tbh.

Sounds like a call for a no-finances league and a hardcore league. No idea how the players would mesh when transferring from one type to another, but hey


No one's going to object to people having options as long as all the players don't end up only on one side of the spectrum or the other.

If Larry wants his "nothing but the field" sim, it's no skin off my back.
 
Lazer Noble
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Originally posted by Bort
Not sure if it's a majority or just "some" tbh.

Sounds like a call for a no-finances league and a hardcore league. No idea how the players would mesh when transferring from one type to another, but hey


holy fuck
 
Dpride59
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Originally posted by Catch22
I'm just going to defer to Bort on this - it's ultimately his game and I'll support whatever he decides. We honestly were trying to come to a middle ground - guess we're just going to have to piss some people off. Which group it is, is up to Bort lol.


Really dude. LISTEN TO THIS.

People didn't understand the original idea finance change. Now that it is more clear it really looks to be a good idea. E=mc2 thinks the original idea was pure genius compared to this "new proposal"

Just needed it explained better to the average users, and in a thread that was moving 2-3 pages a mn I don't think you were able to see what needed to be done, with keeping up with 3 threads and your spammed inbox.
 
blln4lyf
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Originally posted by Bort
Originally posted by sjmay

Now you are backing off from that, and a lot of people don't understand why.


Catch made me do it!

Honestly, though, from lots of lurking and reading I've done, there's definitely plenty of people who would rather not have to deal with finances at all, or very little at least. IMO, there's three types of people who we are dealing with here, and they have different goals. They can be summed up by what mode they choose on Madden or any other sports video game:

- Hardcore players who want to think about everything. They choose "franchise" mode and select the worst team, trying to build them up. They would really like our original plan, but there's probably not as many of them as there are of the other two.
- The average player, who doesn't mind a little thinking, but doesn't want to be bothered too much. They choose "season" mode with their favorite team, and just play through, maybe making a few trades.
- The casual player, who just wants to get into it without hassle. They choose "quick play" with their favorite team vs a random opponent.

Hardcore leagues would be created with all the new bells and whistles, so the hardcore guys can get the "full" experience.
Normal leagues would need a much more simple financial system with a few choices, for the average player.
Casual or super casual leagues cover the guys who just want to play.

Average probably outweighs hardcore by a fair margin, and probably casual too.


I honestly don't know if there is an "in between" financial system out there for the average leagues. Anything stripped down doesn't really cover the bases you need in a financial system, and is therefore superfluous or limiting. Not exactly in an easy spot here.


I'd say damn well I am in the hardcore grouping, but when this game takes 10 hours a day to run super successfully as is(which is why so many teams have merged in the first place) enough is enough.
 
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Let's just compromise and not make any changes.
 
Bort
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Originally posted by David Stern
people just see a number on their player less than 100% and get turned off.


True, I learned that pretty early on.

I think one problem with going over 100 is that we don't really want to start adding even more bonuses to players. An extra 20 or 30 morale points is going to make players even faster, stronger, etc. To the point of being really silly.
 
Satans_Pimp
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how simple things were back in season 1
 
ChicagoTRS
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Originally posted by Stonewall Paul
-What are the equipment problems we currently have?
-Really? Popcorn day increasing player morale is realistic?
-I prefer strategy to involve gameplanning. That takes up plenty of time without needing to deal with extra number crunching.
-There are plenty of things to improve other than finances.


it is an hour or two a season...if you can't deal with it maybe you should not own a team?

- eq problems...teams can't afford it at high levels...money gets funneled around...
- there really is no/little number crunching...

it adds a feature to the game...there should be strategy involved in team ownership...you do not think organizations in professional sports are better operated than others and benefit on the field because of it?
 
.spider.
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Originally posted by sjmay
Bort,

This might be an actual good time for one of your infamous polls.


Current System
Proposed System 1 (w/ some morale comprimise)
Proposed System 2
 
Bort
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Originally posted by Lazer Noble
holy fuck


Civility, please.
 
QB Eater
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Originally posted by Bort
That is a great quote. Very true.


The question is what skills should determine the different quality of play?
a) players who know how to build?
b) control of the AI and tactics
c) Money management?
d) player networking

To me, the emphasis should be on A and B. C should be a means of managing A and B so that the game is as fair as possible.

I don't think D should have much of an impact as it has.
 
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Originally posted by Bort
Not sure if it's a majority or just "some" tbh.

Sounds like a call for a no-finances league and a hardcore league. No idea how the players would mesh when transferring from one type to another, but hey



Bort, that's a crossroad you'll always face. No matter how strong some folks imagine they are at whipping up on *any* game, its not as if a Cricket sim will generate the interest you've seen in GLB. Your game is popular because its about FOOTBALL--every step you allow it to take in the direction towards making it about finance (or something else) is a perilous one.
 
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