Originally posted by ijg
Originally posted by Ken1
WTF is it with "remake players every season?" Commit to a build.
I'm saying to allow points to be moved because there will be new VA's added (assuming there are). And maybe allow something like 5 VA points to be moved between seasons normally. But in general, a player's build, his type, should be constant. That's the type of player he is. Period.
I agree with you about not being able to change builds, at least not parts that are inherent to the player. That is why I said no change to the +1% attribute VAs. However, not all VAs reflect things that in RL we would call permanent. Do players really slow start every season in their career? Do players never come off special teams? Can't a player in the NFL be a leader (i.e. Mentor) on one team then sign someplace else as a FA and cause it's a different locker room dynamic no longer be a leader? Hometown Hero could certainly change in RL if you changed teams. If an NFL team hired a new DC who didn't play zone, then the team's safety would be asked to get better at man to man. Why wouldn't it be the same to "reset" zone specialist?
Would you like it better if we divided the current VAs into "permanent" choices and "temporary" choices (meaning they are just good for one season and can only be re-allocated to another temporary option)? The "temporary" choices would clearly only be things that aren't part of a skill, but are more intangible. If you want realism as much as you say, then you should agree that it is realistic to have some of those VAs not be permanent.
I'd say, for example, something like "Slow Starter" is a trait that some players actually have in real life. If it takes you a while to get going, it takes you a while to get going. If it changes each season, then it isn't really a buyable trait, but it's luck-- the same sort of luck as if the random number generator causes it.
With "Zone Specialist," a player is either good at playing zone defense or he isn't. He can't change that based on who the DC is.
If a player is good at playing on Special Teams, he can't trade that ability for something else if he's no longer asked to play there.
If he has "Heart of a Champion" (holds up well in the playoffs), then he does. He can't decide, "This year I'm going to be good in the playoffs because I'm sure we'll make them."
There probably isn't a single VA that a player in real life could trade for another VA. I actually can see letting 5 points be moved in a normal off-season, and of course letting a bunch of points be moved if a bunch of new VA's are added. But your post is a perfect example of why not to generally allow it.
We create players who are skilled at one thing and not at another, and that's how they are. They can't decide to change what they're good at. That's why in real life some players can be good players but not fit in a particular coach's scheme.
Originally posted by Ken1
WTF is it with "remake players every season?" Commit to a build.
I'm saying to allow points to be moved because there will be new VA's added (assuming there are). And maybe allow something like 5 VA points to be moved between seasons normally. But in general, a player's build, his type, should be constant. That's the type of player he is. Period.
I agree with you about not being able to change builds, at least not parts that are inherent to the player. That is why I said no change to the +1% attribute VAs. However, not all VAs reflect things that in RL we would call permanent. Do players really slow start every season in their career? Do players never come off special teams? Can't a player in the NFL be a leader (i.e. Mentor) on one team then sign someplace else as a FA and cause it's a different locker room dynamic no longer be a leader? Hometown Hero could certainly change in RL if you changed teams. If an NFL team hired a new DC who didn't play zone, then the team's safety would be asked to get better at man to man. Why wouldn't it be the same to "reset" zone specialist?
Would you like it better if we divided the current VAs into "permanent" choices and "temporary" choices (meaning they are just good for one season and can only be re-allocated to another temporary option)? The "temporary" choices would clearly only be things that aren't part of a skill, but are more intangible. If you want realism as much as you say, then you should agree that it is realistic to have some of those VAs not be permanent.
I'd say, for example, something like "Slow Starter" is a trait that some players actually have in real life. If it takes you a while to get going, it takes you a while to get going. If it changes each season, then it isn't really a buyable trait, but it's luck-- the same sort of luck as if the random number generator causes it.
With "Zone Specialist," a player is either good at playing zone defense or he isn't. He can't change that based on who the DC is.
If a player is good at playing on Special Teams, he can't trade that ability for something else if he's no longer asked to play there.
If he has "Heart of a Champion" (holds up well in the playoffs), then he does. He can't decide, "This year I'm going to be good in the playoffs because I'm sure we'll make them."
There probably isn't a single VA that a player in real life could trade for another VA. I actually can see letting 5 points be moved in a normal off-season, and of course letting a bunch of points be moved if a bunch of new VA's are added. But your post is a perfect example of why not to generally allow it.
We create players who are skilled at one thing and not at another, and that's how they are. They can't decide to change what they're good at. That's why in real life some players can be good players but not fit in a particular coach's scheme.






























