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BoDiddley
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Originally posted by Sov.
What % of those passes are 10+ yard attempts? What % of those passes are vs defensive play calls designed to stop the pass? What % of those passes are vs defensive plays tagged as "pass"?

Because whoville is in that tier and their QB is throwing 60+% for 8~ YPA and 325~ YPG. All very good #s.

Whoville's QB has two sub-50% throwing performances in just the last 3 games, remember CPU games can skew numbers. BSB and Atlantis had a game where both QBs threw under 43%. It's ugly. I can't breakdown passes to the yard or find the tags people are using, and would have no interest in that anyway. The game is supposed to be fun, right? Short, medium, long, passing is just wonky. So much so that I gave up gameplanning and set my offense to spam HB screens the rest of the way.
 
Corndog
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Unfortunately, a lot of people think "go pure pass, spam four plays, win every game by 50 points" isn't exactly fun or compelling gameplay.
 
Corndog
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I mean, I'd agree with you if it was a single player game. It's fun playing Madden and beating the CPU by hundreds of points spamming unstoppable plays. It's less fun in a competitive game with other people.
 
bhall43
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Originally posted by TDiddy8701
Thank you... I feel like I'm taking crazy pills trying to explain this to people.

It's not that tough, buff short passes (will up the comp % without really increasing the YPA), nerf INTs, and make screens relevant again.

I'm not asking for the world here


Not sure what another buff to short passes is going to change about the current spectrum of the passing game? You can buff passes under 7 yards all day but that still doesnt make half the plays in the offensive playbook useful without the ability to take out some of the awful targets or make your qb throw the short route in a play with 2 or 3 guys going 7+ yards.

And making screens relevant is pretty much asking for the world. The balance of them is a thin line between unstoppable and unusable.
 
BoDiddley
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Originally posted by Corndog
Unfortunately, a lot of people think "go pure pass, spam four plays, win every game by 50 points" isn't exactly fun or compelling gameplay.


Not sure what teams are spamming four plays ever game outside of Logzilla. AA used to run around 10-12 different passes consistently from what I saw in Scout. I know with Dream I ran around 15-20 and made adjustments throughout the season. People do tend to favor certain plays over others...but that's because 80% of the playbook is filled with plays that don't work. Same goes for rushing where people favor certain rushing plays. Nearly all the teams mentioned are balanced anyway, like BSB and Atlantis, two quality coached teams where the QBs couldn't even break 43% comp. Would be one thing if these were bad QB/WR builds putting up these numbers, but it's not.

Anyway, I think I've said all I want to at this point. I really like this game, just want to enjoy it. But if things are moving in a different direction so be it, no hard feelings.
 
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In my games, my QB has done well comp% wise (https://glb2.warriorgeneral.com/game/player/271671)... we've only had one bad game and that was vs GSM so far. We've played some good teams during the run like GSM, GE, BSB, Southside, Bloody, Hartford, etc. I've tried to run a variety of plays outside of just the money stuff. I've been seeing offense much stronger this season, so I'm sure where you all are struggling... In vet from my experience so far you just gotta run the outside rushes out of 2TE coupled with the top 2TE passing, mix with 3WR Outside Rushing and the same old passing plays and you should do well.

Fix blitzing at Vet... and apparently Interceptions are working as intended as I learned the hard way.

If we could get full respecs before every season to adjust to the changes that would help.

Also need more defensive plays and there is no need to combos to only be for offense, we should have those on defense too or at least a reasonable chance to slow them down.

Fix punting power and accuracy. Punters just kick 80 yards almost every time.

Field Goal kicking needs buffed, at least for accuracy, correct me if I'm wrong.
Edited by Myrik_Justiciar on Jun 3, 2018 17:49:20
Edited by Myrik_Justiciar on Jun 3, 2018 17:48:28
Edited by Myrik_Justiciar on Jun 3, 2018 17:41:51
 
Xars
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Originally posted by Sov.

hat % of those passes are 10+ yard attempts? What % of those passes are vs defensive play calls designed to stop the pass? What % of those passes are vs defensive plays tagged as "pass"?

Because whoville is in that tier and their QB is throwing 60+% for 8~ YPA and 325~ YPG. All very good #s.


This.

This.

This.

Did I say "This" enough?

If you're going to complain, at least include the data from the other side of the ball.

How many "hundreds" of times do I have to say it - You can spam 10+ yard passes at a 40% completion rate and have a top notch Offense.

Completion % by itself is meaningless.

What's the situation?
What play was called on O?
What play was called on D?

C'mon guys, it's not hard to think critically.

Stop posting so quickly BEFORE you've gathered ALL the data.

 
_OSIRIS_
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Originally posted by TDiddy8701

Todays loss wasn't unexpected or surprising at all. I'm waiting to throw in wrinkles in my playbooks until late season (if we play Ohio state, Detroit, and Who), when it really matters. Throwing it out there at this point has no benefit when we are separated in the ladder by a few positions, and we'll win 23 or more no matter what gameplan we use. We will see what happens, but the passing game in general is broken right now.


OK so you didn't care if you won and were expecting to lose yet you immediately came here to to play the sim fucked card? You pass 80 times into a pass defense pass tag combo and wonder what happened?

We have been under 50% in completion rate 3 of the last 4 games, yes. And we should have been. The CPU team calls a large variety of defenses and it is hard to get a feel of who is going to be open. It may just be me but CPU defenses are kind of good.

Phoenix called pass defenses with pass tags it should have been difficult and was. However we rushed for 300 yards against those pass defenses. Now that is how things are suppose to work. Go ahead and double and triple cover our S*s because we will run the ball and run the ball a lot. Rock, paper, scissors.

After AA's run everyone or most everyone tried to duplicate them without any contingency plan. DBs can do stuff now and everyone is pissed. I think the game is beautifully balanced right now run/pass/defense/offense. You have to work for everything or defenses can just lay back in pass/pass mode.

I only wish screens worked but if that means they are overpowered again I would rather they stayed broke.
 
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Originally posted by _OSIRIS_


Phoenix called pass defenses with pass tags it should have been difficult and was. However we rushed for 300 yards against those pass defenses. Now that is how things are suppose to work. Go ahead and double and triple cover our S*s because we will run the ball and run the ball a lot. Rock, paper, scissors.

After AA's run everyone or most everyone tried to duplicate them without any contingency plan. DBs can do stuff now and everyone is pissed. I think the game is beautifully balanced right now run/pass/defense/offense. You have to work for everything or defenses can just lay back in pass/pass mode.

I only wish screens worked but if that means they are overpowered again I would rather they stayed broke.


Jeez, I agree with all of this.
 
TDiddy8701
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Originally posted by Sov.
Another love boat cruise eh? Ahoy!



I knew that sh was coming as soon as I posted

My issue is there are essentially two or three pass defense plays that will stop EVERYTHING (every half decent DC here knows what they are). There isn't an equivalent against the run. Just because you know a pass is coming doesn't mean you should be able to totally shut it down. How do teams do against Pats, Falcons, etc when they bring bring only 3 (or 4), and run the same 2 or 3 defensive plays, sitting back on the pass? They get lit up by good QBs.

The supposed offseason short pass buff was a load of crap and the whole "supposed" awareness buff to plays when QB sees the same defensive play is also a big load of hoohaa
Edited by TDiddy8701 on Jun 3, 2018 20:34:45
Edited by TDiddy8701 on Jun 3, 2018 20:32:44
Edited by TDiddy8701 on Jun 3, 2018 20:31:49
Edited by TDiddy8701 on Jun 3, 2018 20:31:48
 
_OSIRIS_
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Originally posted by TDiddy8701
I knew that sh was coming as soon as I posted

My issue is there are essentially two or three pass defense plays that will stop EVERYTHING (every half decent DC here knows what they are). There isn't an equivalent against the run. Just because you know a pass is coming doesn't mean you should be able to totally shut it down. How do teams do against Pats, Falcons, etc when they bring bring only 3 (or 4), and run the same 2 or 3 defensive plays, sitting back on the pass? They get lit up by good QBs.

The supposed offseason short pass buff was a load of crap and the whole "supposed" awareness buff to plays when QB sees the same defensive play is also a big load of hoohaa


So a triple covered TE on a deep route should be unstoppable got it.
 
bhall43
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Question about Rough Cover. Maybe someone has seen different but I have yet to see it fire on any defender in zone defense. Is that correct or has someone seen it happen? Corndog?
 
_OSIRIS_
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Here are some interesting numbers on interception rates. Seems to be a lot of hysteria over pretty little imo.

Pro
4658 attempts
108 interceptions
2%

Vet
10567 attempts
393 interceptions
3.7%

Money Shot (Whoville Whos) 1.3%
Alessandra Ambrosio (Madison Bulldogs) 2.1%
Koofray Jones (Oakland Ozone) 4.5%

Tyler Wesley (Blood, Sweat & Beers) 1.5%
Eli Manning (Bronx Bombers) 1.5%
Brody Murdoch II (Kentucky Mountaineers) 1.9%
Poetry In Motion (Bloody Slaughterhouse) 2%
The Blue Raja (Hartford Marauders) 3.7%
Levi Acker (Oakland Haters) 4.6%
 
Sov.
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Originally posted by _OSIRIS_
Here are some interesting numbers on interception rates. Seems to be a lot of hysteria over pretty little imo.

Pro
4658 attempts
108 interceptions
2%

Vet
10567 attempts
393 interceptions
3.7%

Money Shot (Whoville Whos) 1.3%
Alessandra Ambrosio (Madison Bulldogs) 2.1%
Koofray Jones (Oakland Ozone) 4.5%

Tyler Wesley (Blood, Sweat & Beers) 1.5%
Eli Manning (Bronx Bombers) 1.5%
Brody Murdoch II (Kentucky Mountaineers) 1.9%
Poetry In Motion (Bloody Slaughterhouse) 2%
The Blue Raja (Hartford Marauders) 3.7%
Levi Acker (Oakland Haters) 4.6%


to expand on that, heres the breakdown of NFL intercepts per pass attempt:

1 Aaron Rodgers 1.6%
2 Colin Kaepernick 1.8%
3 Tom Brady 1.8%
4 Derek Carr 2.0%
5 Sam Bradford 2.0%
6 Russell Wilson 2.0%
7 Alex Smith 2.1%
8 Neil O'Donnell 2.1%
9 Donovan McNabb 2.2%
10 Matt Ryan 2.3%

pretty much right in line with those numbers, skewed a bit though because much more pass attempts per game in GLB than NFL (and more YPA, etc)

basically to sum it up, the passing game is fine unless you are passing 80x into pass defensive playcalls with "pass" defensive play tags. even then its still fine lol
Edited by Sov. on Jun 4, 2018 14:19:13
 
bhall43
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I mean there has to be reasons to push your intercepting and power tackling skills or they become meaningless skills.
 
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