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Originally posted by Galithor
Eyes on the Prize has always worked. It's just always been a matter of "Is it worth it to invest in an SA that successfully impacts a play 1-5 times per season?"

No, no it was not worth it. It might be worth it now in a full zone scheme with the buffs.


It's a lot better than that. EOP fires on almost every play and for those 3 seconds (which is about half the play) with gold you get +15 int, quickness, sprinting and vertical.
 
Zaranthuul
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Originally posted by Galactic Empire
1. it was a quick scrim, so I didn't set my tactics and you spammed cat roll 2 blitz against my 2 WR outside run game
2. I didn't finish spending my off season SPs


Haha I was waiting for this. We ran same things we run against any team on offense. And defense that was our basic run Defense against a run team. There was no special game planning GE.

But I'm willing to scrim all day long. Feel free to send them. You will win more then your fair share.
Edited by Zaranthuul on Dec 8, 2014 13:01:52
 
Galithor
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Originally posted by Galactic Empire
It's a lot better than that. EOP fires on almost every play and for those 3 seconds (which is about half the play) with gold you get +15 int, quickness, sprinting and vertical.


How often does that turn into an actual interception though?

I know how often it fires. My point is how often it firing is actually relevant. If it fires, and the receiver makes a catch, it was irrelevant.
 
pottsman
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Originally posted by Galithor
How often does that turn into an actual interception though?

I know how often it fires. My point is how often it firing is actually relevant. If it fires, and the receiver makes a catch, it was irrelevant.


However, if the code here is like it is in GLB1, it isn't as irrelevant as you say - a narrowly failed Interception role has a heightened chance of turning into a deflection. And with the quickness and sprinting, if it fires on a player not near the ball (is that possible? Not sure, too lazy to check), it can help get into position to make the tackle before the player gets much by way of YAC, or get a few guys there for a gang-type tackle.

Is zone still a bad idea? Yes. If you're doing it, though, may as well use this one to help the pass D.

Now, Pick Six, THAT is a useless SA.
Edited by pottsman on Dec 8, 2014 14:04:57
 
Stixx
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Had a nice one here in a scrim with Air Raid earlier

http://glb2.warriorgeneral.com/game/replay/131788/3205367
 
TehKyou
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Eww don't show people that game, our pass D was awful outside of that one play
 
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Originally posted by Galithor
How often does that turn into an actual interception though?

I know how often it fires. My point is how often it firing is actually relevant. If it fires, and the receiver makes a catch, it was irrelevant.


Doesn't have to turn into an INT if it helps the defender get to the spot quicker and make the KL or PD.
 
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Originally posted by pottsman
However, if the code here is like it is in GLB1, it isn't as irrelevant as you say - a narrowly failed Interception role has a heightened chance of turning into a deflection. And with the quickness and sprinting, if it fires on a player not near the ball (is that possible? Not sure, too lazy to check), it can help get into position to make the tackle before the player gets much by way of YAC, or get a few guys there for a gang-type tackle.

Is zone still a bad idea? Yes. If you're doing it, though, may as well use this one to help the pass D.

Now, Pick Six, THAT is a useless SA.


Yep...all of my coverage LBs and CBs are golding or silvering EOP and Zone Shark.
 
Zaranthuul
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Originally posted by Galactic Empire
Yep...all of my coverage LBs and CBs are golding or silvering EOP and Zone Shark.


Curious to see how this ends up now that you have 2 to work with that seem decent
 
Galithor
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Originally posted by Galactic Empire
Doesn't have to turn into an INT if it helps the defender get to the spot quicker and make the KL or PD.


Fwiw, DC's been running zones with EotP and Zone Shark firing against Air Raid today. Go watch them and take from it what you will.

I mostly saw Cleveland throwing for 70%+ completions in two different games. To be fair, Cover 4 was better than anything else, since it doesn't just let guys run down the field for easy bomb touchdowns. Makes the underneath HB and WR routes work for it in more of a grind it out fashion and kept the scoring lower as a result.
 
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Originally posted by Zaranthuul
Haha I was waiting for this. We ran same things we run against any team on offense. And defense that was our basic run Defense against a run team. There was no special game planning GE.

But I'm willing to scrim all day long. Feel free to send them. You will win more then your fair share.


Somebody else just did a quick scrim against my awesome zone defense. This is what happens:

http://glb2.warriorgeneral.com/game/replay/131749/3197530

 
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Originally posted by Galithor
Fwiw, DC's been running zones with EotP and Zone Shark firing against Air Raid today. Go watch them and take from it what you will.

I mostly saw Cleveland throwing for 70%+ completions in two different games. To be fair, Cover 4 was better than anything else, since it doesn't just let guys run down the field for easy bomb touchdowns. Makes the underneath HB and WR routes work for it in more of a grind it out fashion and kept the scoring lower as a result.


Problem is EOP and ZS don't work for cover 4 CBs.
 
Stixx
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Originally posted by Galactic Empire
Problem is EOP and ZS don't work for cover 4 CBs.


If you try to run anything except for Cover 4 on Air Raid with a zone D, you are in for a world of disappointment.
 
kaiijy
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Originally posted by Galactic Empire
Somebody else just did a quick scrim against my awesome zone defense. This is what happens:

http://glb2.warriorgeneral.com/game/replay/131749/3197530



AAAAND

Missed 22y field goal
 
Majestic Gent
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I'm loving the shed block changes. DTs are actually looking good now.
 
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