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Originally posted by Xavori
But we're back at my point that I don't have enough control of playcalling. Yorick's inside running is 5 or 6 plays depending on what I think my opponent will be like, with 5 outside running plays. Ideally I want equal spread across all plays because my offense is set up so that a team that stops one thing will be open to something else. I have never gotten that ideal as the sim is extremely streaky in play calling.

Conversely, my defenses are now 4 calls per formation except Yorick which is 5. If an offense comes out in nothing with nothing but 3 WR pass and run plays, my 4 possible defenses are going to get called a bunch, and not only can I really not do much about it, I'm not the one who set up the conditions that led to such limited playcalling because the offense, not defense, determines formations.


Yes hence why I was giving quite a bit of leeway. Defenses could get less of a penalty per play call due to not being able to control it. This is all a basic idea of which is not well thought out because I don't care THAT much. Just want to see a few tweaks all round. Offensively and defensively.

 
Xavori
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Originally posted by mutleyddmc DTD
Yes hence why I was giving quite a bit of leeway. Defenses could get less of a penalty per play call due to not being able to control it. This is all a basic idea of which is not well thought out because I don't care THAT much. Just want to see a few tweaks all round. Offensively and defensively.



Like I said, I brought the idea up before in response to bhall wanting more variety. After listening to the various critiques, I gave it so more thought and came to the conclusion that they were right, and there just isn't a good way to implement such a system, nor would it really be all that desirable to do so.
 
bhall43
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Originally posted by Xavori
I don't care about ypc for QB's...or honestly HB's if we're at it.

I care about can I win the game or not.

0 TD's is a win.

If you want participation ribbons for YPC I don't know what to tell you. I mean, Quincy could (and this season will) pick up 20+ YPC running QB Slams at this point if people don't bother to defend inside runs.


Cool nonsense argument. In terms of evidence that the play isn't ridiculous you have sure as hell not put forth a very convincing argument. Holding one play to 17 ypc isn't anywhere near good. Just because Tampa poorly game planned doesn't help this argument for you.
 
TxSteve
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Originally posted by Xavori
I don't care about ypc for QB's...or honestly HB's if we're at it.

I care about can I win the game or not.

0 TD's is a win.

If you want participation ribbons for YPC I don't know what to tell you. I mean, Quincy could (and this season will) pick up 20+ YPC running QB Slams at this point if people don't bother to defend inside runs.


well lucky for you they didn't run it 30 times...like you would have...because you'd have gotten destroyed!
 
bhall43
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Originally posted by TxSteve
well lucky for you they didn't run it 30 times...like you would have...because you'd have gotten destroyed!


No don't you see? He didn't bother to defend the qb strong rollout. That's why they got 17 ypc!
 
TxSteve
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Oh ya - I forgot! My bad - sorry...I'm wrong again apparently.

The funniest thing to me (which causes me to point and laugh at myself as well) - is that 2 days ago Corndog said "you don't need to prove anymore that it is broken..." -- yet here I am -- still arguing with a brick wall.
 
Xavori
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Originally posted by TxSteve
well lucky for you they didn't run it 30 times...like you would have...because you'd have gotten destroyed!


Have you tried running that play 30 times in a game?

Your team's stamina starts to look like this:
http://glb2.warriorgeneral.com/game/replay/60100/156564

And when you are dependent on your blocking, even a bad CPU team can make plays.
 
TxSteve
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Comment please:

Originally posted by Xavori
Just FYI, always assume I want to make the game better and more challenging.


Originally posted by Xavori

In the meantime, there are oodles of plays that work to stop this one.


Originally posted by Xavori
it can be stopped.


Originally posted by Xavori
My normal D is just pretty good at stifling QB runs for the most part, and runs them down otherwise..


Originally posted by Xavori

I'm simply looking at the all of the evidence and drawing a conclusion based on that complete picture, not on the fact that some teams haven't bothered trying to figure out how to slow down running teams, and hence, tend to get obliterated because of their lack of effort...

Originally posted by Xavori

I beat you because I have a gameplan/team design that makes it nearly impossible to stop us for an entire game.

Originally posted by Xavori

If QB rollout is so awesomesauce that it can't be stop, how the hell does that happen?


In the Yorick Championship Game vs Meth Cookers (at the time I think):
http://glb2.warriorgeneral.com/game/game/54849

Yes - you had your trusty 2 Strong Corner Fire D in against goal line

Meth ran the GL QB roll out 9 times. Results in order:
-5
15
83
18
-4
-2
54
-2
-2

So yes...5 TFL...your argument that a play that "works less than it fails" is ridiculous. Any coach in the world would gladly trade 5 tackles for loss for 2 long TD's and 2 First Downs...

On the whole - that means they ran this play 9 times for 155 yards -- for 17 yards per carry. If they'd run it 30 times (like you do) - it is reasonable to assume they would have beaten you by a lot more than 14 points.

Just for good measure - their GL HB Sweep in order:
5
0
10
-6
25
18
23

So the great Xav -- with his 2 Strong Corner Fire - did get 1 TFL on 7 attempts of the GL HB Sweep. 7 carries - 75 yards - a little over 10 yards per carry.

----------------------------
Yorick (in this championship game) ran the following GL ROll Outs (in order):
73
30
-5
10
18
14
23
-5
27
-5
8
3 (TD)
-1

13 Rushes with the QB roll out for 195 yards (and also accounting for all 14 points you scored...) for an average of 15 yards per carry in the loss. In all honesty - I would expect this is the game where you said (after) -- That's it. I am running goal line QB roll out every chance I get. You might have won if you'd run it 26 times instead of 13.

--------------------

So the offensive play(s) that are "easy to stop" - that "good teams can stop" - that "is absolutely not overpowered" -- the great Xav...in the CHAMPIONSHIP GAME... got buried for 17 yards per carry...


you are so full of it....I hope no one here ever takes one of your posts seriously again.
 
Corndog
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Guys, it's turtlely not overpowered at all, brb setting up my team to run it every play
Edited by Corndog on May 19, 2014 08:05:01
 
Xavori
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The Meth game was one of the ones were I realized I had issues beyond playcalling.

And no, I wouldn't have won that game spamming QB sweeps because even now I can't run QB sweeps too much without my team blowing out stamina, and without blockers making blocks, Quincy is a TFL machine.

Our sweeps didn't work that game for TD's. Their sweeps did. I'm not going to break down everything I saw, because I'm not your DC, but there is a lot more going on there than play calling.

If all you see is ZOMG QB ROLLOUT OP!!!!, that's on you.
 
Xavori
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Originally posted by Corndog
Guys, it's turtlely not overpowered at all, brb setting up my team to run it every play


I actually kinda want to see someone do that now in a real game. The lulz will be epic.
 
TxSteve
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Originally posted by Corndog
Guys, it's turtlely not overpowered at all, brb setting up my team to run it every play


how about releasing the "house" and giving someone a "liar liar pants on fire" undertitle?
 
TxSteve
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Originally posted by Xavori
The Meth game was one of the ones were I realized I had issues beyond playcalling.

And no, I wouldn't have won that game spamming QB sweeps because even now I can't run QB sweeps too much without my team blowing out stamina, and without blockers making blocks, Quincy is a TFL machine.

Our sweeps didn't work that game for TD's. Their sweeps did. I'm not going to break down everything I saw, because I'm not your DC, but there is a lot more going on there than play calling.

If all you see is ZOMG QB ROLLOUT OP!!!!, that's on you.


I get it. You think you figured something out...and as a result - you can be the only team who can consistently stop it -- and a team that can run it at high efficiency. That explains your willingness to blatantly lie...deceive and muddy the waters any chance you get.

Don't worry - I will attribute those ugly qualities to your desperation...not to you personally.
 
Xavori
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Originally posted by TxSteve
I get it. You think you figured something out...and as a result - you can be the only team who can consistently stop it -- and a team that can run it at high efficiency. That explains your willingness to blatantly lie...deceive and muddy the waters any chance you get.

Don't worry - I will attribute those ugly qualities to your desperation...not to you personally.


Rofl. Desperation.

What part of my ego do you think possibly allows for desperation?

My plans for this season (in really general terms):

We're going to run QB Rollout less because we lost pretty much every game where it got stopped, but we're still going to run it because there are all kinds of people who don't try to solve problems, but instead come running to forums crying NERF, and it will continue to work against them. And even those teams who do figure it out are going to take some time to make the kinds of build adjustments to fix their defense anyway, if they even bother rather than trying to trying to fix builds for the far more dangerous QB's with 10k yards passing.
 
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Originally posted by Xavori
Rofl. Desperation.

What part of my ego do you think possibly allows for desperation?

My plans for this season (in really general terms):

We're going to run QB Rollout less because we lost pretty much every game where it got stopped, but we're still going to run it because there are all kinds of people who don't try to solve problems, but instead come running to forums crying NERF, and it will continue to work against them. And even those teams who do figure it out are going to take some time to make the kinds of build adjustments to fix their defense anyway, if they even bother rather than trying to trying to fix builds for the far more dangerous QB's with 10k yards passing.


10k passing isn't that OP imo. That's a much more realistic number over 30 games than that of a rushing QB
 
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