User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Epic Suggestions > Veteran Abilities Suggestion Thread
Page:
 
Ken1
offline
Link
 
Originally posted by jprietman
Originally posted by Staz

Originally posted by jprietman


i dont think a respec is needed. people forget that we're all in the same boat, and we really dont need the ability to max out a new VA immediately once its implemented. i think its just unnecessary.


I can see where you're coming from, but if there is a slew of new abilities added, we need our points back. The players created in Season 1 only have 2-3 seasons left before their decline, and I doubt they want to spend one of those seasons just getting a "new" VA up, when they could have it from the get go.

Plus, if there are more added, this means more variety, more specialization, more possibilities. It would be greatly beneficial to GLB as a whole of players were able to make use of these new VA choices right off the bat, instead of having to wait a season to gather enough points to make the VA selection useful.


im sure a lot of people would appreciate the ability to make their characters as powerful as they want, max out any ability they want and maybe even have them at any level they want. but the more you give them that ability, the less of a GAME this turns out to be. its akin to buying a new game only to use cheat codes right out of the box and not being up to the challenge of progressing your character.

the players currently in their 7th season are gaining VXP faster than everyone else. so they already have an advantage over the younger players.

whether we give a respec or not, the game stays balanced with everybody. i just dont see any need whatsoever to RUSH everyone into maxing out these new abilities.

the problem is, every time a new VA is going to be introduced, youre going to have to respec everybody just so players can max it out immediately. that seems great in the interest of creating all-powerful characters, but it doesnt seem right in the interest of the game. how many VA implementations are we likely to see in the next year? how many respecs is that going to end up being? how does it make sense for a game to allow all players to constantly redo their characters and fix their mistakes as if they never made them?

the last VA reset feature was only necessary because of bad wording in a few specific vet abilities. personally i think players should have only been allowed to remove points from those specific VAs. Bort didnt want to do the reset, but like everything else, he sells his soul for you guys. he seems to do that way too often, in my opinion. because of that, GLB isnt so much of a challenging and fun game as it is a pointless interface for people to have the unlimited power to move around numbers back and forth and create the ultimate players.

i think players should just give up the desire to have godlike characters and just play the game like the RPG it was originally intended to be.

in short, implement new VAs and let players EARN the points necessary to max out those abilities. there is absolutely no need for players to max out those abilities as soon as they are implemented.


No...it would really suck if your VP's are all allocated when the new abilities come in.

I suggested limiting it to reallocating half, but really I'd be more okay with a full VA respec (only between seasons and only when a number of new ones are added) than not allowing any movement into newly created VA's.
Last edited Jan 24, 2009 14:54:27
 
Staz
offline
Link
 
Originally posted by jprietman

im sure a lot of people would appreciate the ability to make their characters as powerful as they want, max out any ability they want and maybe even have them at any level they want. but the more you give them that ability, the less of a GAME this turns out to be. its akin to buying a new game only to use cheat codes right out of the box and not being up to the challenge of progressing your character.


This wouldn't be like using cheat codes. This would be like you playing a game, having built your player to the best of your ability by it's standards and options, then the game going back and adding a slew of new options. You're not getting unlimited stamina, or 1000 extra SP, you're starting back from square one due to the large surge of new VAs.

Originally posted by jprietman
the players currently in their 7th season are gaining VXP faster than everyone else. so they already have an advantage over the younger players.


Still takes the Level 40+ players 5 Days to get 1 Point. 16 points/Season. That's still almost a full season to get a VA to it's max. If those players have dumped their points into skills just because it was the best available option, and nothing else suited their player, they obviously wouldn't have done so if something better was an option. All of a sudden, Bort redoes the VA abilities, and voila, there are 5 new VAs that relate to this player, that are better than the 10 points in Red Zone Freak that he had to use, because nothing else was available.

Originally posted by jprietman
whether we give a respec or not, the game stays balanced with everybody. i just dont see any need whatsoever to RUSH everyone into maxing out these new abilities.

the problem is, every time a new VA is going to be introduced, youre going to have to respec everybody just so players can max it out immediately. that seems great in the interest of creating all-powerful characters, but it doesnt seem right in the interest of the game. how many VA implementations are we likely to see in the next year? how many respecs is that going to end up being? how does it make sense for a game to allow all players to constantly redo their characters and fix their mistakes as if they never made them?


The respec we're talking about now is under the assumption that Bort isn't going to add 4 or 5, but rather 15+ new VAs. Large scale changes like that deserve a reset, especially if the VAs themselves are only a season old. Now, in 4 seasons, if he adds 3 abilities, I'd say no to the respec.

Originally posted by jprietman
the last VA reset feature was only necessary because of bad wording in a few specific vet abilities. personally i think players should have only been allowed to remove points from those specific VAs. Bort didnt want to do the reset, but like everything else, he sells his soul for you guys. he seems to do that way too often, in my opinion. because of that, GLB isnt so much of a challenging and fun game as it is a pointless interface for people to have the unlimited power to move around numbers back and forth and create the ultimate players.

i think players should just give up the desire to have godlike characters and just play the game like the RPG it was originally intended to be.

in short, implement new VAs and let players EARN the points necessary to max out those abilities. there is absolutely no need for players to max out those abilities as soon as they are implemented.


Those players have earned those points, and what I'm saying is that the option to put those points that they previously earned, into a VA that wasn't there, wasn't an option. Now, there will be a mass addition of VAs, which should allow players to redo their point allocations. Everybody won't redo their points and have godly players, because you'll still have individuals who:

1. Keep their VAs and just upgrade to the new ones as they go
2. Respec, but put their points into something useless
3. Only redo half of their points (or some fraction


On top of, of course, those who completely move their VAs.
 
Link
 
I completely agree that if a bunch of new VAs are implemented next season then another VA reset is due.
 
Staz
offline
Link
 
Originally posted by EggplantWizard
I completely agree that if a bunch of new VAs are implemented next season then another VA reset is due.


Any amount over 10 needs a reset.
 
ijg
offline
Link
 
Originally posted by Ken1


No...it would really suck if your VP's are all allocated when the new abilities come in.

I suggested limiting it to reallocating half, but really I'd be more okay with a full VA respec (only between seasons and only when a number of new ones are added) than not allowing any movement into newly created VA's.


Combining this with the re-roll suggestion, why not be able to re-set your VA every season? If you think it through, this makes more sense than resetting SA. It could even be limited to where you can't change the +1% attribute VAs since those would fall more under the Vick example of changing your build too much.

However, certain VAs are things you would never choose if they were permanent but would if you coud change them each season...you would never choose Slow Starter permanently, but if you have a back loaded schedule you might. Heart of a Champion makes sense if you think you have a chance to win your league, but then what about next season when you're fighting for the 6th seed?

Distance Runner assumes you play special teams forever. You should be able to remove that the next season if you're not playing special teams. Even things like clutch, red zone, or streaky aren't really innate. Some teams in the NFL are great in the red zone one season and bad the next, same with streaky...look at the Cardinals or Eagles this season. Even Mentor can change in RL...you could have been the 5th year senior mentor in college and next you're an NFL rookie.

Point is changing the VAs (outside of the 1% attributes) is actually complementary to realism, where changing the SAs isn't so much. Add on top of it that there may be more new VAs over time and it seems there is a tactical (adds more strategy to VA choices), fairness (if adding new VAs, should give opportunity to reset), and realism benefit to annual resets on VAs.
 
jktooley
offline
Link
 
This game desperately needs a VA for Combo Backs....

So far, Elusive and Power both got love, but what about the guys that want to be balanced?

I suggest a +3% break tackle chance for HB's running in between 25% power and 25% elusive.

You can call it "All Day" for the Adrian Peterson effect.
Last edited Jan 27, 2009 11:07:26
 
Link
 
heres one : High Stepper , This player excells at tire drills.
( each lvl of this gives +3 % break tackle on tackles from behind)
 
Dianwei32
offline
Link
 
Originally posted by VladtheImpaler1
heres one : High Stepper , This player excells at tire drills.
( each lvl of this gives +3 % break tackle on tackles from behind)


Agreed, in fact I just came here to post that. Although, I think this particular VA would need to be balanced with an increase in defenders' ability to tackle from behind. As it is, HBs regualrly shed tackles from behind like water, so the ability of a defender to make a tackle from behind would need to be increased before a VA to counter tackles from behind is added.
 
Staz
offline
Link
 
Indeed. Tackles from behind should be easier than head on tackles. Not harder.
 
daveydollas
offline
Link
 
i think a good suggestion would be the following:
Stripper: Player is more likely to go for a strip giving a +3% chance of fumble but also a +3% for missing the tackle
 
MessorLord
offline
Link
 
I like it but get rid of some of the current useless ones
Last edited Jan 28, 2009 14:55:25
 
notthegint
offline
Link
 
Forgive me if this or something like it has already been suggested, but I scanned the first post and didn't see it there.

Fierce Rusher (needs better name): Each level taken increases QB hurry radius slightly and adds 1% bonus to the chance of the QB making a bad throw as a result of being hurried.
 
shadow67
offline
Link
 
Very good info/suggestions here so far. I would just like to add that in addition to smooth operator, return specialist is worthless for many if not most CBs. Like the others, you have to dump valuable points into it to get to the valuable attributes.
 
Ken1
offline
Link
 
Originally posted by ijg
Originally posted by Ken1



No...it would really suck if your VP's are all allocated when the new abilities come in.

I suggested limiting it to reallocating half, but really I'd be more okay with a full VA respec (only between seasons and only when a number of new ones are added) than not allowing any movement into newly created VA's.


Combining this with the re-roll suggestion, why not be able to re-set your VA every season? If you think it through, this makes more sense than resetting SA. It could even be limited to where you can't change the +1% attribute VAs since those would fall more under the Vick example of changing your build too much.

However, certain VAs are things you would never choose if they were permanent but would if you coud change them each season...you would never choose Slow Starter permanently, but if you have a back loaded schedule you might. Heart of a Champion makes sense if you think you have a chance to win your league, but then what about next season when you're fighting for the 6th seed?

Distance Runner assumes you play special teams forever. You should be able to remove that the next season if you're not playing special teams. Even things like clutch, red zone, or streaky aren't really innate. Some teams in the NFL are great in the red zone one season and bad the next, same with streaky...look at the Cardinals or Eagles this season. Even Mentor can change in RL...you could have been the 5th year senior mentor in college and next you're an NFL rookie.

Point is changing the VAs (outside of the 1% attributes) is actually complementary to realism, where changing the SAs isn't so much. Add on top of it that there may be more new VAs over time and it seems there is a tactical (adds more strategy to VA choices), fairness (if adding new VAs, should give opportunity to reset), and realism benefit to annual resets on VAs.


WTF is it with "remake players every season?" Commit to a build.

I'm saying to allow points to be moved because there will be new VA's added (assuming there are). And maybe allow something like 5 VA points to be moved between seasons normally. But in general, a player's build, his type, should be constant. That's the type of player he is. Period.
 
ijg
offline
Link
 
Originally posted by Ken1
WTF is it with "remake players every season?" Commit to a build.

I'm saying to allow points to be moved because there will be new VA's added (assuming there are). And maybe allow something like 5 VA points to be moved between seasons normally. But in general, a player's build, his type, should be constant. That's the type of player he is. Period.


I agree with you about not being able to change builds, at least not parts that are inherent to the player. That is why I said no change to the +1% attribute VAs. However, not all VAs reflect things that in RL we would call permanent. Do players really slow start every season in their career? Do players never come off special teams? Can't a player in the NFL be a leader (i.e. Mentor) on one team then sign someplace else as a FA and cause it's a different locker room dynamic no longer be a leader? Hometown Hero could certainly change in RL if you changed teams. If an NFL team hired a new DC who didn't play zone, then the team's safety would be asked to get better at man to man. Why wouldn't it be the same to "reset" zone specialist?

Would you like it better if we divided the current VAs into "permanent" choices and "temporary" choices (meaning they are just good for one season and can only be re-allocated to another temporary option)? The "temporary" choices would clearly only be things that aren't part of a skill, but are more intangible. If you want realism as much as you say, then you should agree that it is realistic to have some of those VAs not be permanent.
Last edited Jan 28, 2009 19:45:16
 
Page:
 


You are not logged in. Please log in if you want to post a reply.