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Forum > Goal Line Blitz 2 > S32 Changelog Suggestions
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bhall43
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There is a tough balance between a screen that works too good and a screen that doesn't work. Just look at seasons of GLB1 for that. It is no easy task.

The reason it is so hard to reliably use scat backs in this game is because compared to GLB1 the players don't reach targeted spaces near as quickly. Most of the plays were designed for that simulation. Hitting a HB/FB in this game is almost always a last ditch effort. I have to imagine even if they gave us an ability like GLB1 to make our own progressions and only target say a HB or FB on the play, it would lead to a ton of sacks given up because of how long it takes for them to reach their targeted position.
 
dredgar
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Ya screen may never work the right well. Because actually screens destroy blitzes but in gonna blitz will get to the qb before he can ever attempt the screen. While man coverage beats up screens
 
william78
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Originally posted by dredgar
Ya screen may never work the right well. Because actually screens destroy blitzes but in gonna blitz will get to the qb before he can ever attempt the screen. While man coverage beats up screens


Big problem is that the game dynamic isn't quite right and all screens are not in fact equal.

A WR Screen is supposed to be a quick one step throw as hard as you can to the outside and then its a one on one contest between the receiver and corner on that side. Be it NFL or college these plays don't typically go more than 2-5 yards and do frequently get dropped for no gain/loss if the CB comes up and makes the tackle. They are used , primarily, to force the corners to play closer to the WR in anticipation of going deep later on.

The HB Screen is a completely different animal. The O-line is selling pass blocking early and makes the defenders on the side of the screen believe that they have beaten the block and are no unabaited to the QB. To game replicate this properly the side of the screen should also matter. There should be a blitz awareness penalty (especially on LBs) who are blitzing on the side of the blitz. Typically they are going full bore to the QB having just "beaten" their man blocking them. There is also a mechanics problem now that the defender reacts and doesn't hang back behind the line (this part is correct but..) what is incorrect is that none of the blockers react to the incoming defender...once that defender crosses the line of scrimmage he's free game to be blocked.
 
Xars
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Again,

Cdog thank you for the interaction.

Very, very seriously.

 
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Originally posted by bhall43
Originally posted by Corndog

Those magical plays with 18 defenders?

There's only so many ways you can put 5 players in man coverage.


Now now cdog...i went through the playbook and thoughtfully considered what has already been made and could be helpful for all the best plays there currently are. None of which have 18 defenders. All of which would have imo been better additions to the sim than play call bonuses for guessing pass or run.

Originally posted by Sov.


- New defensive plays:
- DE Flat plays that also use deep zones (Just like the Dime DE Flat and Quarter DE Flat plays)
- DE Flat Weak/Strong on all the formations
- DE Flat weak/Strong plays that blitz from the other side (Like 4-3 Strong Shift with the RDE Flat)
- 3-4 Cat Blitz Weak
- 3-4 WR2 Smother
- 4-4 Big SS Tiger Blitz
- Nickel C1 WR2 Smother
- Nickel 3-3-5 C1 Lurk Under Fire Weak Blitz
- Nickel 3-3-5 DE Flat plays
- Dime Weak Overload Blitz
- Dime 3 Man Deep (Or Strong/Weak Clouds)





I just don't want to see plays that average 9-14 ypc with matching passes in the same set that have 75+ completion %. That tells me as a DC that there is nothing that will give me chance to slow that combo down... so I'd love some more defensive plays that might at least attempt to do so if offense is going to be king again. Neither side needs easy mode. A DC shouldn't have to have it so much harder than OC, give a man a fighting chance at least.
Edited by Myrik_Justiciar on Jun 1, 2018 23:41:11
Edited by Myrik_Justiciar on Jun 1, 2018 23:40:39
Edited by Myrik_Justiciar on Jun 1, 2018 23:38:56
Edited by Myrik_Justiciar on Jun 1, 2018 23:37:54
Edited by Myrik_Justiciar on Jun 1, 2018 23:37:38
 
bhall43
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i dont get caught too much into the stats of it. but the good plays are obvious as they are used quite often. so making different variations of plays that are often used cant be a bad thing by any means. its not to say they will all work grest, but its a good indication they may work.
 
Xars
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Originally posted by Sov.
because the statistics were if you pass 3x for a 1st down, you are going to convert one of those 3 plays and keep the drive moving. xars has made this point hundreds of times in the past



Only hundreds?

 
TDiddy8701
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Another perfect example of what's wrong with the passing game right now

https://glb2.warriorgeneral.com/game/game/555384

Two good teams both knowing for to defend the pass, completion percentage between ~30 and 40, 7 INTs

With the changes, decent-good CBs are just too good right now. And I'm not just complaining because we lost. We have a CB on pace for almost 50 INTs on the season... Blowing the single season record out of the water. He might beat the record by 15-20.

This just shouldn't be happening.
Edited by TDiddy8701 on Jun 3, 2018 12:12:29
Edited by TDiddy8701 on Jun 3, 2018 12:01:59
Edited by TDiddy8701 on Jun 3, 2018 12:00:56
Edited by TDiddy8701 on Jun 3, 2018 11:58:48
Edited by TDiddy8701 on Jun 3, 2018 11:57:46
 
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Im here just to say that i hate WR screens on GLB, bye.
 
_OSIRIS_
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Originally posted by TDiddy8701
Another perfect example of what's wrong with the passing game right now

https://glb2.warriorgeneral.com/game/game/555384

Two good teams both knowing for to defend the pass, completion percentage between ~30 and 40, 7 INTs

With the changes, decent-good CBs are just too good right now. And I'm not just complaining because we lost. We have a CB on pace for almost 50 INTs on the season... Blowing the single season record out of the water. He might beat the record by 15-20.

This just shouldn't be happening.


If they are known for defending the pass why did you throw the ball 80 times? Same defense you saw earlier this season and you expected a different result?
 
Corndog
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This team is known for being good at defending the pass, so I passed 80 times against them and lost.

This shouldn't be happening.
Edited by Corndog on Jun 3, 2018 13:45:19
 
BoDiddley
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It's one thing for a team to be good at defending the pass. A whole other thing for a good QB build to throw for 35% comp. The winning team's QB threw for 40.9% on 44 passes and had 3 ints in the same game. Whoville in the same league threw for 48.9% against a CPU defense, despite being balanced between the pass/run.

Only 4 QBs in the Pro league are even throwing over 50% so far this season...that definitely shouldn't be happening.
 
TDiddy8701
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Originally posted by BoDiddley
It's one thing for a team to be good at defending the pass. A whole other thing for a good QB build to throw for 35% comp. The winning team's QB threw for 40.9% on 44 passes and had 3 ints in the same game. Whoville in the same league threw for 48.9% against a CPU defense, despite being balanced between the pass/run.

Only 4 QBs in the Pro league are even throwing over 50% so far this season...that definitely shouldn't be happening.


Thank you... I feel like I'm taking crazy pills trying to explain this to people.

It's not that tough, buff short passes (will up the comp % without really increasing the YPA), nerf INTs, and make screens relevant again.

I'm not asking for the world here
Edited by TDiddy8701 on Jun 3, 2018 14:10:09
 
TDiddy8701
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Originally posted by _OSIRIS_
If they are known for defending the pass why did you throw the ball 80 times? Same defense you saw earlier this season and you expected a different result?


If you haven't noticed, I have ran standard O and D the last week and a half since I've been in Mexico with little to no reception on my phone (got back today)

Todays loss wasn't unexpected or surprising at all. I'm waiting to throw in wrinkles in my playbooks until late season (if we play Ohio state, Detroit, and Who), when it really matters. Throwing it out there at this point has no benefit when we are separated in the ladder by a few positions, and we'll win 23 or more no matter what gameplan we use. We will see what happens, but the passing game in general is broken right now.
Edited by TDiddy8701 on Jun 3, 2018 14:14:50
Edited by TDiddy8701 on Jun 3, 2018 14:13:31
Edited by TDiddy8701 on Jun 3, 2018 14:09:20
Edited by TDiddy8701 on Jun 3, 2018 14:08:47
Edited by TDiddy8701 on Jun 3, 2018 14:06:54
 
Sov.
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Originally posted by BoDiddley
Only 4 QBs in the Pro league are even throwing over 50% so far this season...that definitely shouldn't be happening.


What % of those passes are 10+ yard attempts? What % of those passes are vs defensive play calls designed to stop the pass? What % of those passes are vs defensive plays tagged as "pass"?

Because whoville is in that tier and their QB is throwing 60+% for 8~ YPA and 325~ YPG. All very good #s.


Originally posted by TDiddy8701
I've been in Mexico with little to no reception on my phone


Another love boat cruise eh? Ahoy!

 
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