Originally posted by McLovinCowboys
I like almost all changes, but do you guys like the pass power affecting accuracy? I don't know...i would prefer just pass velocity and pass distance. Also passing needs some heavy fixing on the next changelogs, it should be the main focus, there are so many problems.
I wish they changed to something similar to kickoff power, something like 100 pass power: QB can pass up to X yards, but 0 pass power still has a minimum yard range, exactly like kickoff power.
Pass accuracy also needs fixing, its such a strange skill, its hard to tell how effective it really is, some agents don't even go beyond 70 and their passing seems as good as players with 90, i know other factors influence it but passing QB builds are very similar, after old power backs they have the least variety, i really want to see a QB with 0 pass accuracy on vet.
Footwork should also influence on the run passes, pocket movement is also too good atm with 0 footwork, this + the fact that pocket awr is borderline useless, pass awr is really not important, QBs can stay on 50ish (arguably less) and still find an open receiver in 1 second, and drop back grip being absolutelly useless makes pass rushing really shitty.
Heart should be even more important, bad throws and ints should eat up more morale.
But passing skills are too expensive, at least early, i think they should lower the skill cost on low-med levels. Btw, passing game being OP has nothing to do with QBs, its the sim and WR-CB interactions.
At the same time, pass blocking assignment is pretty bad, 3-4 3 tiger being able to always go untouched is crazy, and the fact that a vet QB can release the ball 99% of the time before the unblocked LB with 100 sprinting 70ish quickness 70ish snap reaction + gold first step and tunnel vision sack him is even crazier.
Personally instead of Accuracy being pinned down by power, I wish Pass Power helped determine your reads. The further the receivers get down field, the less likely a QB pulls the trigger with lower power. Then, if there is no choice but to throw to a deep target (3rd and long or running 5wr all go or something) the QB's velocity of that pass triggers based on your pass power.
I think you are going to see QB's with low accuracy fall back this season. The diving and jumping catches aren't going to be gimme's anymore.
I like almost all changes, but do you guys like the pass power affecting accuracy? I don't know...i would prefer just pass velocity and pass distance. Also passing needs some heavy fixing on the next changelogs, it should be the main focus, there are so many problems.
I wish they changed to something similar to kickoff power, something like 100 pass power: QB can pass up to X yards, but 0 pass power still has a minimum yard range, exactly like kickoff power.
Pass accuracy also needs fixing, its such a strange skill, its hard to tell how effective it really is, some agents don't even go beyond 70 and their passing seems as good as players with 90, i know other factors influence it but passing QB builds are very similar, after old power backs they have the least variety, i really want to see a QB with 0 pass accuracy on vet.
Footwork should also influence on the run passes, pocket movement is also too good atm with 0 footwork, this + the fact that pocket awr is borderline useless, pass awr is really not important, QBs can stay on 50ish (arguably less) and still find an open receiver in 1 second, and drop back grip being absolutelly useless makes pass rushing really shitty.
Heart should be even more important, bad throws and ints should eat up more morale.
But passing skills are too expensive, at least early, i think they should lower the skill cost on low-med levels. Btw, passing game being OP has nothing to do with QBs, its the sim and WR-CB interactions.
At the same time, pass blocking assignment is pretty bad, 3-4 3 tiger being able to always go untouched is crazy, and the fact that a vet QB can release the ball 99% of the time before the unblocked LB with 100 sprinting 70ish quickness 70ish snap reaction + gold first step and tunnel vision sack him is even crazier.
Personally instead of Accuracy being pinned down by power, I wish Pass Power helped determine your reads. The further the receivers get down field, the less likely a QB pulls the trigger with lower power. Then, if there is no choice but to throw to a deep target (3rd and long or running 5wr all go or something) the QB's velocity of that pass triggers based on your pass power.
I think you are going to see QB's with low accuracy fall back this season. The diving and jumping catches aren't going to be gimme's anymore.






























