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Absolut Zero
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Better throw and that's 6!
http://glb2.warriorgeneral.com/game/replay/238144/1530101
 
Kayoh
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Originally posted by Absolut Zero
Better throw and that's 6!
http://glb2.warriorgeneral.com/game/replay/238144/1530101


more balance and it's 6
 
doobas

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Originally posted by Absolut Zero
Better throw and that's 6!
http://glb2.warriorgeneral.com/game/replay/238144/1530101


Wow, I saw head fake fire

doobas™
 
Absolut Zero
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Originally posted by Kayoh
more balance and it's 6


It was a diving catch, he's on the ground no matter what.
 
TxSteve
Not A Mod
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Thanks for opening up your build Kayoh.

Got to play this morning: my 9 speed CB vs your 100 speed WR:

Here are the only man to man matchups we got:

http://glb2.warriorgeneral.com/game/replay/238237/1552401
11 yard catch

http://glb2.warriorgeneral.com/game/replay/238237/1552560
no target

http://glb2.warriorgeneral.com/game/replay/238237/1552611
no target

http://glb2.warriorgeneral.com/game/replay/238237/1552630
no target

http://glb2.warriorgeneral.com/game/replay/238237/1552782
no target

http://glb2.warriorgeneral.com/game/replay/238237/1553194
unable to secure

http://glb2.warriorgeneral.com/game/replay/238237/1553405
no target

http://glb2.warriorgeneral.com/game/replay/238237/1553423
touchdown catch 11 yard

http://glb2.warriorgeneral.com/game/replay/238237/1553702
no target


I say all of that not to say my guy is good -- but to highlight the importance of changing the way pickup games work:

A: come on already and randomize playbooks or sometning

and
B: change the way human players are assigned. Putting this 100 speed WR at WR1 is just silly and only highlights even more the brokenness of many offensive play check down orders.
 
Cuivienen
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Originally posted by Absolut Zero
It was a diving catch, he's on the ground no matter what.


Has anyone ever figured out what influences how fast guys get up?
 
Absolut Zero
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Originally posted by Cuivienen
Has anyone ever figured out what influences how fast guys get up?


Uh...hmm...I have no idea. Beat Down SA increases the duration a player stays on the ground. And that's a Energy/Morale loss SA powered by Intimidation. So maybe, the more energy/morale a player has the quicker they get up? Just spitballing here.
 
Absolut Zero
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I haven't counted, but there are a lot of fumbled snaps in Pickup games. I'm at the JMan level, this shouldn't be so frequent. Did Corndog/Bort mention if these games have some kind of chemistry influence?
 
DeeVee8
Bucc'd Up
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Originally posted by Absolut Zero
Did Corndog/Bort mention if these games have some kind of chemistry influence?


OH NO THEY DI'INT!
 
iStatic
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http://glb2.warriorgeneral.com/game/player/189817

Precision QB with high Leadership. Seeing how much of an affect other stats have against just pure throwing attributes.
 
Absolut Zero
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Originally posted by iStatic
http://glb2.warriorgeneral.com/game/player/189817

Precision QB with high Leadership. Seeing how much of an affect other stats have against just pure throwing attributes.


Wait, that doesn't make sense. Precision Passer Trait but you pumped Strength to 10 and dropped Agility to 1? Why do you have the Quick Feet Trait with Agility at 1? Why'd you put an SA point into Mr. Reliable? Why are you pumping Drop Back Grip/Power so much?

You call him a Precision QB, but I'm so confused.
Edited by Absolut Zero on Nov 12, 2015 13:31:43
 
Cuivienen
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This must be what CPU builds look like.
 
Aeir
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I hope my CB is on the opposite team >.>
 
iStatic
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53 TDs 11 Picks. It works.
43% Completion with an average of 11 drops a game.
Edited by iStatic on Nov 12, 2015 13:46:13
Edited by iStatic on Nov 12, 2015 13:45:58
 
Kayoh
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Originally posted by Absolut Zero
Wait, that doesn't make sense. Precision Passer Trait but you pumped Strength to 10 and dropped Agility to 1? Why do you have the Quick Feet Trait with Agility at 1? Why'd you put an SA point into Mr. Reliable? Why are you pumping Drop Back Grip/Power so much?

You call him a Precision QB, but I'm so confused.

he's precisely what you should avoid doing if you want to make an accurate pocket passer
 
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